Slayer's Rampage — v1.9c

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Re: Slayer's Rampage — v1.0!

Postby Endie » Tue Nov 19, 2019 11:47 am

Root folder

"/DECORATE.Player"

Though a ZMovement patch was already made, check the discord link in the 1st page, once you're in, check the "#addons" channel :)
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Endie
I'm doing what i love. Doesn't mean i'm good at it though
 
Joined: 17 Mar 2017
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Discord: 「Moa Dixøn」#4254
Operating System: Windows Vista/7/2008 64-bit
OS Test Version: No (Using Stable Public Version)
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Re: Slayer's Rampage — v1.0!

Postby TheOldKingCole » Fri Nov 22, 2019 10:46 am

Endie wrote:Root folder

"/DECORATE.Player"

Though a ZMovement patch was already made, check the discord link in the 1st page, once you're in, check the "#addons" channel :)


Thank you very much. also I want to mention that the super shotgun hasn't been spawnning for me and when I summon it I get a vanilla chaingun sprite
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Re: Slayer's Rampage — v1.0!

Postby jablon1000 » Mon Dec 02, 2019 5:12 pm

Bug report to last moddb version:
1. "Color-blood" enemies (cacos, barons etc) dont have hit effect, there is no blood spatter when you hit them. Did you forgot something? Im pretty sure it worked in previous version.
2. Sniper rifle bullets go through enemies and goes boom when hit wall/floor/ceiling. Intended?
3. You cannot collect "rage pellet" when you have full, thats ok but when you use rage ability then you can collect them, and they do nothing im pretty sure. Maybe it should give you some damage bonus when using this ability?

New version feel much better imo, and damn its fun.
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Joined: 06 Jul 2017

Re: Slayer's Rampage — v1.0!

Postby Endie » Mon Dec 02, 2019 5:48 pm

jablon1000 wrote:Bug report to last moddb version:
1. "Color-blood" enemies (cacos, barons etc) dont have hit effect, there is no blood spatter when you hit them. Did you forgot something? Im pretty sure it worked in previous version.


i... i don't think i understand what you mean

jablon1000 wrote:2. Sniper rifle bullets go through enemies and goes boom when hit wall/floor/ceiling. Intended?


Yes, intentional. otherwise it would kill the player when shooting at close range or point blank target

jablon1000 wrote:3. You cannot collect "rage pellet" when you have full, thats ok but when you use rage ability then you can collect them, and they do nothing im pretty sure. Maybe it should give you some damage bonus when using this ability?


Well the rage mode already has a x4 damage multiplier, so thet would be kinda redundant

jablon1000 wrote:New version feel much better imo, and damn its fun.


Still, i'm glad you liked it :)
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Endie
I'm doing what i love. Doesn't mean i'm good at it though
 
Joined: 17 Mar 2017
Location: Somewhere in the void
Discord: 「Moa Dixøn」#4254
Operating System: Windows Vista/7/2008 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: Not Listed

Re: Slayer's Rampage — v1.0!

Postby jablon1000 » Tue Dec 03, 2019 4:03 am

1. I mean effect like that https://vignette.wikia.nocookie.net/doo ... 0712033730 Red blood enemies have that kind off effect, but enemies like cacos and barons dont have it at all.
3. So maybe other kind of bonus? Or simply player cannot pickup "rage pellets" when using this ability.
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Re: Slayer's Rampage — v1.2

Postby Endie » Wed Dec 04, 2019 7:31 pm

Updated!

Spoiler:


The download button in the first page should be working!
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Endie
I'm doing what i love. Doesn't mean i'm good at it though
 
Joined: 17 Mar 2017
Location: Somewhere in the void
Discord: 「Moa Dixøn」#4254
Operating System: Windows Vista/7/2008 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: Not Listed

Re: Slayer's Rampage — v1.2

Postby bingojohnson » Fri Dec 06, 2019 11:06 am

I liked the new enemies behaviour. While it was fun fighting frantic shufflig sargeants, I died to them too often. The only thing i did was to restore the old weapon sprites. The motion blurred animations are really nice and I miss them.
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Re: Slayer's Rampage — v1.2

Postby Clifford21 » Thu Dec 19, 2019 12:29 am

.........!!!
This is it! The ultimate modern Doom 1 / 2 experience that I was dreaming for:

- fast and fluid movement with modern tricks like dash, double jump and ledge climb
- quality of life features like flashlight, cool-down grenade, etc.
- fixed soul (no... rage points) collection with rage unleashing at will (in a particular game, dodging soul and enemies' attack at the same time rather than collecting soul for the sake of unleashing rage at the right moment was so "funny" )
- sticks to the vanilla "run-and-shoot" experience: No reloading, no recoil, no headshot, no glory kill (seriously, I prefer tearing the demon apart by myself in rage / berserk mode rather than pressing a key on a demon under stasis, and then watch the execute animation plays by itself for several seconds)
- enhanced doom weapon arsenal with useful alt-fire, rather than adding ironsight to every weapon's alt-fire
- enemy replacement staying truth to vanilla Doom with reasonable enhancement (e.g. roll-dodge of marine soldiers), NO non-sense like turning every demon into a machine gun of firing rapid homing projectiles or spamming 360 degree wide arc projectiles every 1-2s, making the game become a bullet-hell SHUMP, or granting every enemy an auto-sniper and/or other 1HKO move if that attack hits player's head, turning the game into a "Hotline Miami" experience (gets hit once = death)
- stylish and easy-to-read hud

I was planning to play-test this mod for around 15 minutes, but ended up playing it more than an hour because of how addictive the fast-pacing gameplay is.
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Joined: 08 Sep 2018

Re: Slayer's Rampage — v1.2

Postby Endie » Sun Dec 29, 2019 10:51 am

@Clifford21 Thanks foe your kind words! I'm glad that my mod managed to fit some standards :wub:

by the way, here's a new update! the link in the 1st page will be updated now
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Endie
I'm doing what i love. Doesn't mean i'm good at it though
 
Joined: 17 Mar 2017
Location: Somewhere in the void
Discord: 「Moa Dixøn」#4254
Operating System: Windows Vista/7/2008 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: Not Listed

Re: Slayer's Rampage — v1.3

Postby Endie » Sun Dec 29, 2019 10:53 am

Updated!

Changelog
Spoiler:
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Endie
I'm doing what i love. Doesn't mean i'm good at it though
 
Joined: 17 Mar 2017
Location: Somewhere in the void
Discord: 「Moa Dixøn」#4254
Operating System: Windows Vista/7/2008 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: Not Listed

Re: Slayer's Rampage — v1.3

Postby Agitatio » Sun Dec 29, 2019 3:04 pm

Energy Cannon firing sprites seem to be positioned 1 pixel above the bottom part of the screen. Can see the gap there when firing.
Also couldn't help but notice how noisy footsteps are. Are they like that to simulate all the gear making that noise? Maybe tone the volume down a bit?
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Re: Slayer's Rampage — v1.3

Postby Endie » Tue Dec 31, 2019 10:50 am

yeah, thanks for reminding me about those offsets, i will re-make the animation from scratch. as for the footsteps, i can't do it right now since i don't have a headset yet. i will take care of that as soon as possible.

then again, thanks for your feedback!
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Endie
I'm doing what i love. Doesn't mean i'm good at it though
 
Joined: 17 Mar 2017
Location: Somewhere in the void
Discord: 「Moa Dixøn」#4254
Operating System: Windows Vista/7/2008 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: Not Listed

Re: Slayer's Rampage — v1.3

Postby Crudux Cruo » Tue Dec 31, 2019 8:29 pm

Man, this awesome! This ranks right up there with Faspons, Weapons of Saturn, and WW's doomnukem mashup!
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Re: Slayer's Rampage — v1.3

Postby Agitatio » Wed Jan 01, 2020 5:08 am

Endie wrote:then again, thanks for your feedback!

Least I can do. I have a bit more though.

Rage indicator could be decreased in size a bit. Takes too much space in my opinion. Same with bullet casings. Some of them are the size of the gun.
New weapons creating a disbalance is a concern too. I didn't do much testing so I might be wrong, but it feels like new weapons make other weapons in the same slot kind of obsolete.

Sparks and muzzleflashes seem to be a bit over the top, but I assume that might be intentional? Reminds me of F.E.A.R. Wouldn't mind to see them toned down just a bit, but that's more of an opinion than feedback.
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Joined: 05 Sep 2011
Discord: Agitatio#4183
Operating System: Windows 10/8.1/8/201x 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: nVidia with Vulkan support

Re: Slayer's Rampage — v1.3

Postby Dr_Cosmobyte » Wed Jan 01, 2020 1:39 pm

there is no need to lower the footsteps sounds physically; you could just change the SNDINFO parameters for each one.
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