Slayer's Rampage — v1.9c

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Crudux Cruo
Posts: 1165
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Location: California

Re: [WIP/Beta] Slayer's Rampage (18 may 2019)

Post by Crudux Cruo »

I love how this is a more arcadey brutaldoom-lite. The weapons are, for the most part, well balanced, the AI is nice, and it feels pretty well balanced.

Gonna say that spidermastermind attack is BS though. it seems like even just one chaingun bullet kills me instantly with no armor.
Part of the arcadeyness is to try to retain the original pace and health and such but tweak things where it needs a more modern touch.

also sniper one shotted a hell knight, maybe a tad op?
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Endie
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Graphics Processor: nVidia (Modern GZDoom)
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Re: [WIP/Beta] Slayer's Rampage (18 may 2019)

Post by Endie »

Thanks for the amazing feedback guys, i'm on a partial hiatus right now, due the fact i'm moving.
But yeah, reading the comments you guys made, always help me to improve the thing, and soon ill have something to show

The current beta i have with me, have a lot of fixed glitches, improvements, and yara yara, i'm just waiting for a solid network connection to upload it!

:)
oderso211
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Joined: Mon Jun 03, 2019 8:38 am
Graphics Processor: nVidia (Modern GZDoom)

Re: [WIP/Beta] Slayer's Rampage (18 may 2019)

Post by oderso211 »

Hey,
Love the look of the mod!
Sadly I cant seem to get it to run T_T

getting this error message:
Invalid data encountered for texture Slayer's_Rampage(18_may_2019).pk3:sprites/monsters/nobles/baronrecolorpal.lmp
Invalid data encountered for texture Slayer's_Rampage(18_may_2019).pk3:sprites/monsters/nobles/knighttobaronpal.lmp
ParseTeamInfo: Load team definitions.
LoadActors: Load actor definitions.

Execution could not continue.

Script error, "Slayer's_Rampage(18_may_2019).pk3:actors/weaponary.txt" line 101:
Invalid state parameter {
TaporGaming
Posts: 145
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Re: [WIP/Beta] Slayer's Rampage (18 may 2019)

Post by TaporGaming »

oderso211 wrote:Hey,
Love the look of the mod!
Sadly I cant seem to get it to run T_T

getting this error message:
Invalid data encountered for texture Slayer's_Rampage(18_may_2019).pk3:sprites/monsters/nobles/baronrecolorpal.lmp
Invalid data encountered for texture Slayer's_Rampage(18_may_2019).pk3:sprites/monsters/nobles/knighttobaronpal.lmp
ParseTeamInfo: Load team definitions.
LoadActors: Load actor definitions.

Execution could not continue.

Script error, "Slayer's_Rampage(18_may_2019).pk3:actors/weaponary.txt" line 101:
Invalid state parameter {
Wait... What engine are you using?
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NullWire
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Re: [WIP/Beta] Slayer's Rampage (18 may 2019)

Post by NullWire »

Alright, first: https://i.kym-cdn.com/photos/images/new ... 37/070.png

Second: You made an excellent work with most of the gun sprites, sounds and animations!

But please tell me that you are going to change that minigun, grenade launcher and bfg10k..
Why I wrote this? Just because those sprites are over-used as hell and they don't match at all with the style of the other guns.. :roll:

Suggestions:
-M45 Generator: It would be nice if this gun had a red flashing animation every time it overheats.
-Bolt action rifle: It's kinda weird to see only the scope and the weapon bolt, maybe can you make something to "show more" the weapon itself?
-Sub machine gun?
-Pistol and revolver aiming mode?

An idea for the sniper rifle body concept:
http://www.victrixarmaments.com/sitotes ... ntum-1.png
http://www.victrixarmaments.com/sitotes ... us-1-1.png
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Endie
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Re: [WIP/Beta] Slayer's Rampage (18 may 2019)

Post by Endie »

oderso211 wrote:Hey,
Love the look of the mod!
Sadly I cant seem to get it to run T_T

getting this error message:
Invalid data encountered for texture Slayer's_Rampage(18_may_2019).pk3:sprites/monsters/nobles/baronrecolorpal.lmp
Invalid data encountered for texture Slayer's_Rampage(18_may_2019).pk3:sprites/monsters/nobles/knighttobaronpal.lmp
ParseTeamInfo: Load team definitions.
LoadActors: Load actor definitions.

Execution could not continue.

Script error, "Slayer's_Rampage(18_may_2019).pk3:actors/weaponary.txt" line 101:
Invalid state parameter {
it's because you're using a outdated GZDoom, it requires at least GZDoom 3.7.2
TaporGaming
Posts: 145
Joined: Fri Jun 08, 2018 7:24 am
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Re: [WIP/Beta] Slayer's Rampage (18 may 2019)

Post by TaporGaming »

Endie wrote:
oderso211 wrote:Hey,
Love the look of the mod!
Sadly I cant seem to get it to run T_T

getting this error message:
Invalid data encountered for texture Slayer's_Rampage(18_may_2019).pk3:sprites/monsters/nobles/baronrecolorpal.lmp
Invalid data encountered for texture Slayer's_Rampage(18_may_2019).pk3:sprites/monsters/nobles/knighttobaronpal.lmp
ParseTeamInfo: Load team definitions.
LoadActors: Load actor definitions.

Execution could not continue.

Script error, "Slayer's_Rampage(18_may_2019).pk3:actors/weaponary.txt" line 101:
Invalid state parameter {
it's because you're using a outdated GZDoom, it requires at least GZDoom 3.7.2
Ok... it requires GZDOOM v3.7.2 and higher
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Endie
Posts: 227
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Re: [WIP/Beta] Slayer's Rampage (17 Aug 2019)

Post by Endie »

Updated! check 1st page, the download button* should work!
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ANTARES74
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Re: [WIP/Beta] Slayer's Rampage (17 Aug 2019)

Post by ANTARES74 »

Endie My appreciation and respect for your work. This is one of the best mods in terms of beauty, dynamism and optimizations. Great for Delta Touch. Please continue to please us in the future!
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Endie
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Re: [WIP/Beta] Slayer's Rampage (17 Aug 2019)

Post by Endie »

I'm glad you liked it man
hope you have fun playing :]
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TheRailgunner
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Re: [WIP/Beta] Slayer's Rampage (17 Aug 2019)

Post by TheRailgunner »

So, I noticed the way the Hell Noble fireball looked and...I couldn't help myself:
Spoiler:
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Endie
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Re: [WIP/Beta] Slayer's Rampage (17 Aug 2019)

Post by Endie »

OH YEAH PLEASE-
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TheRailgunner
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Re: [WIP/Beta] Slayer's Rampage (17 Aug 2019)

Post by TheRailgunner »

Endie wrote:OH YEAH PLEASE-
Updated with shinier torpedo sound effects and a beefier explosion - again, replaces the HAR's rockets, so use with care!
complexdoomer
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Joined: Sun Jun 30, 2019 6:51 am
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Re: [WIP/Beta] Slayer's Rampage (17 Aug 2019)

Post by complexdoomer »

I love slayer's rampage

Here are the links of my YouTube channel it aims to make video on slayer's rampage

The link of my channel is here: https://www.youtube.com/channel/UCOMVyX ... iJHMPYCuIA
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Endie
Posts: 227
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Re: [WIP/Beta] Slayer's Rampage (17 Aug 2019)

Post by Endie »

Updated!

Spoiler:
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