Slayer's Rampage — v1.9c
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
- Crudux Cruo
- Posts: 1165
- Joined: Mon Apr 10, 2006 8:43 pm
- Location: California
Re: [WIP/Beta] Slayer's Rampage (18 may 2019)
I love how this is a more arcadey brutaldoom-lite. The weapons are, for the most part, well balanced, the AI is nice, and it feels pretty well balanced.
Gonna say that spidermastermind attack is BS though. it seems like even just one chaingun bullet kills me instantly with no armor.
Part of the arcadeyness is to try to retain the original pace and health and such but tweak things where it needs a more modern touch.
also sniper one shotted a hell knight, maybe a tad op?
Gonna say that spidermastermind attack is BS though. it seems like even just one chaingun bullet kills me instantly with no armor.
Part of the arcadeyness is to try to retain the original pace and health and such but tweak things where it needs a more modern touch.
also sniper one shotted a hell knight, maybe a tad op?
- Endie
- Posts: 227
- Joined: Thu Mar 16, 2017 7:34 pm
- Graphics Processor: nVidia (Modern GZDoom)
- Location: Somewhere in the void
Re: [WIP/Beta] Slayer's Rampage (18 may 2019)
Thanks for the amazing feedback guys, i'm on a partial hiatus right now, due the fact i'm moving.
But yeah, reading the comments you guys made, always help me to improve the thing, and soon ill have something to show
The current beta i have with me, have a lot of fixed glitches, improvements, and yara yara, i'm just waiting for a solid network connection to upload it!
But yeah, reading the comments you guys made, always help me to improve the thing, and soon ill have something to show
The current beta i have with me, have a lot of fixed glitches, improvements, and yara yara, i'm just waiting for a solid network connection to upload it!
Re: [WIP/Beta] Slayer's Rampage (18 may 2019)
Hey,
Love the look of the mod!
Sadly I cant seem to get it to run T_T
getting this error message:
Invalid data encountered for texture Slayer's_Rampage(18_may_2019).pk3:sprites/monsters/nobles/baronrecolorpal.lmp
Invalid data encountered for texture Slayer's_Rampage(18_may_2019).pk3:sprites/monsters/nobles/knighttobaronpal.lmp
ParseTeamInfo: Load team definitions.
LoadActors: Load actor definitions.
Execution could not continue.
Script error, "Slayer's_Rampage(18_may_2019).pk3:actors/weaponary.txt" line 101:
Invalid state parameter {
Love the look of the mod!
Sadly I cant seem to get it to run T_T
getting this error message:
Invalid data encountered for texture Slayer's_Rampage(18_may_2019).pk3:sprites/monsters/nobles/baronrecolorpal.lmp
Invalid data encountered for texture Slayer's_Rampage(18_may_2019).pk3:sprites/monsters/nobles/knighttobaronpal.lmp
ParseTeamInfo: Load team definitions.
LoadActors: Load actor definitions.
Execution could not continue.
Script error, "Slayer's_Rampage(18_may_2019).pk3:actors/weaponary.txt" line 101:
Invalid state parameter {
-
- Posts: 145
- Joined: Fri Jun 08, 2018 7:24 am
- Graphics Processor: Not Listed
Re: [WIP/Beta] Slayer's Rampage (18 may 2019)
Wait... What engine are you using?oderso211 wrote:Hey,
Love the look of the mod!
Sadly I cant seem to get it to run T_T
getting this error message:
Invalid data encountered for texture Slayer's_Rampage(18_may_2019).pk3:sprites/monsters/nobles/baronrecolorpal.lmp
Invalid data encountered for texture Slayer's_Rampage(18_may_2019).pk3:sprites/monsters/nobles/knighttobaronpal.lmp
ParseTeamInfo: Load team definitions.
LoadActors: Load actor definitions.
Execution could not continue.
Script error, "Slayer's_Rampage(18_may_2019).pk3:actors/weaponary.txt" line 101:
Invalid state parameter {
Re: [WIP/Beta] Slayer's Rampage (18 may 2019)
Alright, first: https://i.kym-cdn.com/photos/images/new ... 37/070.png
Second: You made an excellent work with most of the gun sprites, sounds and animations!
But please tell me that you are going to change that minigun, grenade launcher and bfg10k..
Why I wrote this? Just because those sprites are over-used as hell and they don't match at all with the style of the other guns..
Suggestions:
-M45 Generator: It would be nice if this gun had a red flashing animation every time it overheats.
-Bolt action rifle: It's kinda weird to see only the scope and the weapon bolt, maybe can you make something to "show more" the weapon itself?
-Sub machine gun?
-Pistol and revolver aiming mode?
An idea for the sniper rifle body concept:
http://www.victrixarmaments.com/sitotes ... ntum-1.png
http://www.victrixarmaments.com/sitotes ... us-1-1.png
Second: You made an excellent work with most of the gun sprites, sounds and animations!
But please tell me that you are going to change that minigun, grenade launcher and bfg10k..
Why I wrote this? Just because those sprites are over-used as hell and they don't match at all with the style of the other guns..
Suggestions:
-M45 Generator: It would be nice if this gun had a red flashing animation every time it overheats.
-Bolt action rifle: It's kinda weird to see only the scope and the weapon bolt, maybe can you make something to "show more" the weapon itself?
-Sub machine gun?
-Pistol and revolver aiming mode?
An idea for the sniper rifle body concept:
http://www.victrixarmaments.com/sitotes ... ntum-1.png
http://www.victrixarmaments.com/sitotes ... us-1-1.png
- Endie
- Posts: 227
- Joined: Thu Mar 16, 2017 7:34 pm
- Graphics Processor: nVidia (Modern GZDoom)
- Location: Somewhere in the void
Re: [WIP/Beta] Slayer's Rampage (18 may 2019)
it's because you're using a outdated GZDoom, it requires at least GZDoom 3.7.2oderso211 wrote:Hey,
Love the look of the mod!
Sadly I cant seem to get it to run T_T
getting this error message:
Invalid data encountered for texture Slayer's_Rampage(18_may_2019).pk3:sprites/monsters/nobles/baronrecolorpal.lmp
Invalid data encountered for texture Slayer's_Rampage(18_may_2019).pk3:sprites/monsters/nobles/knighttobaronpal.lmp
ParseTeamInfo: Load team definitions.
LoadActors: Load actor definitions.
Execution could not continue.
Script error, "Slayer's_Rampage(18_may_2019).pk3:actors/weaponary.txt" line 101:
Invalid state parameter {
-
- Posts: 145
- Joined: Fri Jun 08, 2018 7:24 am
- Graphics Processor: Not Listed
Re: [WIP/Beta] Slayer's Rampage (18 may 2019)
Ok... it requires GZDOOM v3.7.2 and higherEndie wrote:it's because you're using a outdated GZDoom, it requires at least GZDoom 3.7.2oderso211 wrote:Hey,
Love the look of the mod!
Sadly I cant seem to get it to run T_T
getting this error message:
Invalid data encountered for texture Slayer's_Rampage(18_may_2019).pk3:sprites/monsters/nobles/baronrecolorpal.lmp
Invalid data encountered for texture Slayer's_Rampage(18_may_2019).pk3:sprites/monsters/nobles/knighttobaronpal.lmp
ParseTeamInfo: Load team definitions.
LoadActors: Load actor definitions.
Execution could not continue.
Script error, "Slayer's_Rampage(18_may_2019).pk3:actors/weaponary.txt" line 101:
Invalid state parameter {
- Endie
- Posts: 227
- Joined: Thu Mar 16, 2017 7:34 pm
- Graphics Processor: nVidia (Modern GZDoom)
- Location: Somewhere in the void
Re: [WIP/Beta] Slayer's Rampage (17 Aug 2019)
Updated! check 1st page, the download button* should work!
Re: [WIP/Beta] Slayer's Rampage (17 Aug 2019)
Endie My appreciation and respect for your work. This is one of the best mods in terms of beauty, dynamism and optimizations. Great for Delta Touch. Please continue to please us in the future!
- Endie
- Posts: 227
- Joined: Thu Mar 16, 2017 7:34 pm
- Graphics Processor: nVidia (Modern GZDoom)
- Location: Somewhere in the void
Re: [WIP/Beta] Slayer's Rampage (17 Aug 2019)
I'm glad you liked it man
hope you have fun playing :]
hope you have fun playing :]
- TheRailgunner
- Posts: 1555
- Joined: Mon Jul 08, 2013 10:08 pm
Re: [WIP/Beta] Slayer's Rampage (17 Aug 2019)
So, I noticed the way the Hell Noble fireball looked and...I couldn't help myself:
Spoiler:
- Endie
- Posts: 227
- Joined: Thu Mar 16, 2017 7:34 pm
- Graphics Processor: nVidia (Modern GZDoom)
- Location: Somewhere in the void
Re: [WIP/Beta] Slayer's Rampage (17 Aug 2019)
OH YEAH PLEASE-
- TheRailgunner
- Posts: 1555
- Joined: Mon Jul 08, 2013 10:08 pm
Re: [WIP/Beta] Slayer's Rampage (17 Aug 2019)
Updated with shinier torpedo sound effects and a beefier explosion - again, replaces the HAR's rockets, so use with care!Endie wrote:OH YEAH PLEASE-
-
- Posts: 4
- Joined: Sun Jun 30, 2019 6:51 am
- Graphics Processor: nVidia (Modern GZDoom)
Re: [WIP/Beta] Slayer's Rampage (17 Aug 2019)
I love slayer's rampage
Here are the links of my YouTube channel it aims to make video on slayer's rampage
The link of my channel is here: https://www.youtube.com/channel/UCOMVyX ... iJHMPYCuIA
Here are the links of my YouTube channel it aims to make video on slayer's rampage
The link of my channel is here: https://www.youtube.com/channel/UCOMVyX ... iJHMPYCuIA
- Endie
- Posts: 227
- Joined: Thu Mar 16, 2017 7:34 pm
- Graphics Processor: nVidia (Modern GZDoom)
- Location: Somewhere in the void
Re: [WIP/Beta] Slayer's Rampage (17 Aug 2019)
Updated!
Spoiler: