Slayer's Rampage — v1.9c

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Artman2004
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Re: Slayer's Rampage (30 September 2019)

Post by Artman2004 »

Where did the minigun go?
Gourry
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Graphics Processor: nVidia (Modern GZDoom)

Re: Slayer's Rampage (30 September 2019)

Post by Gourry »

Can this work with monster mods or no?
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Endie
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Re: Slayer's Rampage (30 September 2019)

Post by Endie »

Artman2004 wrote:Where did the minigun go?
It will return...soon
Gourry wrote:Can this work with monster mods or no?
Welll.. it depends of the monster mod itself. it may work with randomizer mods, but it won't work with Brutal Doom based mods
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Dawn111
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Re: Slayer's Rampage (30 September 2019)

Post by Dawn111 »

Endie wrote:
Artman2004 wrote:Where did the minigun go?
It will return...soon
Gourry wrote:Can this work with monster mods or no?
Welll.. it depends of the monster mod itself. it may work with randomizer mods, but it won't work with Brutal Doom based mods
Not even Brutal Doom Monsters Only addon or Bolognese? (although this mod already has Bolognese)

Also, will the Rocket Launcher return soon as well? I prefer using it over the Mobile Turret's alt-fire.
Artman2004
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Re: Slayer's Rampage (30 September 2019)

Post by Artman2004 »

Also, is it me, or does the mod make Doom seem much more grey?
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Endie
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Re: Slayer's Rampage (30 September 2019)

Post by Endie »

Dawn111 wrote:Also, will the Rocket Launcher return soon as well? I prefer using it over the Mobile Turret's alt-fire.
I'm afrait it won't come back, since it would be redundant considering the H.A.R and the KSW 616 alt fire, you know?
Artman2004 wrote:Also, is it me, or does the mod make Doom seem much more grey?
Actually it's a color pallete that lowers the blue color a little, just that though
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Endie
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Re: Slayer's Rampage (15 October 2019)

Post by Endie »

It's been a while. But, here's an update!
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Endie
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Re: Slayer's Rampage (27 October 2019)

Post by Endie »

Updated!
Spoiler:
The download link in the 1st page should be working!
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jdredalert
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Re: Slayer's Rampage (27 October 2019)

Post by jdredalert »

God, how could i miss that? This is amazing, weapons feel powerful and the visual fx are really good too (i personally loved the sparks effect when you hit the walls). I have some mixed feelings about the use of motion blur on the weapons, but i can respect that as a stylistic choice of yours. Overall, that's a great mod you have there, congratulations Endie!
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Endie
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Re: Slayer's Rampage (27 October 2019)

Post by Endie »

Thanks! i'm really glad to know you liked it :]
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Officer D
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Re: Slayer's Rampage (27 October 2019)

Post by Officer D »

Hi,
Glad to see my DDash mod being used in this. Here is a little tip. If you don't want the dash icon to show up on the title screen you could add this to the code :

Code: Select all

script "Player-Evade" enter {

int mapnumber = GetLevelInfo (LEVELINFO_LEVELNUM);
if(mapnumber >= 01)
	{
        while (true) {
                 do stuff...
                }
        }
}
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Endie
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Re: Slayer's Rampage (27 October 2019)

Post by Endie »

Ooh, that's useful, thanks!
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Endie
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Re: Slayer's Rampage (04 November 2019)

Post by Endie »

Updated!
The download button in the 1st page should be working!
Spoiler:
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bingojohnson
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Re: Slayer's Rampage (04 November 2019)

Post by bingojohnson »

This mod is great. The guns are very satisfying to shoot and the action is fast and intense. The filename says "Slayer's_Rampage(04_September_2019).pk3". That may cause some confusion.
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Endie
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Re: Slayer's Rampage (04 November 2019)

Post by Endie »

oohh i'm sorry about that... thanks for letting me know!
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