I really like where this is going!NailZx128 wrote:In the new version you will meet old acquaintances)
The old bald asshole will look for you everywhere!
[imgur]https://i.imgur.com/XBX2Ghq[/imgur]
Uncle Billy always glad to see you ... dead!
Beware the Hobbes! HE IS A LAW!
Alien hulk always ready for action!
[WIP] Redneck Rampage in DOOM! (NEW VERSION!)
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
-
- Posts: 28
- Joined: Sun Oct 30, 2016 2:05 pm
- Graphics Processor: nVidia (Modern GZDoom)
- Location: Guarding the entrance to some base on Phobos
Re: [WIP] Redneck Rampage : Leonard's vacation in Hell(UPDAT
-
- Posts: 148
- Joined: Fri Nov 11, 2016 9:45 am
Re: [WIP] Redneck Rampage : Leonard's vacation in Hell(UPDAT
OH, HELL YES!!!!!! This seems to be a really good year for Doom!
-
-
- Posts: 16891
- Joined: Tue Oct 02, 2012 2:20 am
- Location: An ancient Escape Shuttle(No longer active here anymore)
Re: [WIP] Redneck Rampage : Leonard's vacation in Hell(UPDAT
HAHAHAHHAHH yeah! I do love Redneck Rampage! I still love it i always wished someone would make mod out of this someday... And now one of my dream has come true, many-thanks to you!
And i really hope there's bubba in there, 'cuz why not?
EDIT: So i played it for a moment and i really love the new sound and the smooth animation of this mod. Also you somehow managed to put Deer Huntin' weapons as well! Now i really wish this mod would have Bowling ball, Powder Keg and the Bike from Redneck Rampage Rides again... Heh.
And i really hope there's bubba in there, 'cuz why not?
EDIT: So i played it for a moment and i really love the new sound and the smooth animation of this mod. Also you somehow managed to put Deer Huntin' weapons as well! Now i really wish this mod would have Bowling ball, Powder Keg and the Bike from Redneck Rampage Rides again... Heh.
Spoiler: And yet, i think i have some feedback to share.And that's about it. You're doing a Messiah's work, and i can't wait for the next update!
-
- Posts: 94
- Joined: Tue Jun 12, 2018 12:29 pm
- Graphics Processor: Not Listed
Re: [WIP] Redneck Rampage in DOOM! (NEW VERSION!)
Link updated!
Hurry to test the new version!
Hurry to test the new version!
-
- Posts: 524
- Joined: Sun May 18, 2014 7:25 pm
- Location: Arizona
Re: [WIP] Redneck Rampage in DOOM! (NEW VERSION!)
Got any gameplay demo vids soon?
-
-
- Posts: 16891
- Joined: Tue Oct 02, 2012 2:20 am
- Location: An ancient Escape Shuttle(No longer active here anymore)
Re: [WIP] Redneck Rampage in DOOM! (NEW VERSION!)
You mean this link, right? Seems like it's removed for some reason.
-
- Posts: 94
- Joined: Tue Jun 12, 2018 12:29 pm
- Graphics Processor: Not Listed
Re: [WIP] Redneck Rampage in DOOM! (NEW VERSION!)
Link fixedCaptain J wrote:You mean this link, right? Seems like it's removed for some reason.
-
- Posts: 188
- Joined: Sun Jun 10, 2018 7:01 pm
Re: [WIP] Redneck Rampage in DOOM! (NEW VERSION!)
Loving every pixel of this, keep up the good work!
-
- Posts: 188
- Joined: Sun Jun 10, 2018 7:01 pm
Re: [WIP] Redneck Rampage in DOOM! (NEW VERSION!)
Screenshots - https://imgur.com/a/olG3X8R
Download - https://www66.zippyshare.com/v/R9Chh0LK/file.html
This was a very quick work done in about 3 hours, using Redneck Rampage textures. I have added a hut on the outside, with some hay stacks, and a well. It plays so much better in multiplayer than standard Doom maps!
You do not have the required permissions to view the files attached to this post.
-
-
- Posts: 16891
- Joined: Tue Oct 02, 2012 2:20 am
- Location: An ancient Escape Shuttle(No longer active here anymore)
Re: [WIP] Redneck Rampage in DOOM! (NEW VERSION!)
Oh my, well that's some darn good map for this mod! Now i wonder this mod is available for Zandronum...
EDIT: Hot Diggity, now with RR monsters!! Thank you so much for the update. Looks fine, but there are another problems i have to discuss;
- Each time when you get hit, it sometimes slows you down or even stops you, literally and it makes the whole combat a lot difficult. Skinny Coot fires few shots very quickly and is accurate, so my health go down simultaneously when there are few of them.
- Billy Ray's reloading sound is switched up. Also i think his health is really weaker than the original counterpart.
- Shotgun Based weapons seems not stronger enough against stronger enemies like the Sheriff. Even Coot survives from a Single shot from any shotgun.
- Huntin' Rifle is not powerful enough IMO. Takes longer to kill stronger enemies. Able to Zoom is only one nice advantage i can think of this weapon, i'm afraid.
- Am... Am i seeing Duke 3D spine gib? What is it doing in this mod?
- The Dynamite still don't bounce off. Using it AND and the architectures around you would make the gameplay more thoughtful.
- The Crossbow and Ripsaw problem i have mentioned before haven't fixed yet. But take your time tho!
Nice going so far. Good luck!
EDIT: Hot Diggity, now with RR monsters!! Thank you so much for the update. Looks fine, but there are another problems i have to discuss;
- Each time when you get hit, it sometimes slows you down or even stops you, literally and it makes the whole combat a lot difficult. Skinny Coot fires few shots very quickly and is accurate, so my health go down simultaneously when there are few of them.
- Billy Ray's reloading sound is switched up. Also i think his health is really weaker than the original counterpart.
- Shotgun Based weapons seems not stronger enough against stronger enemies like the Sheriff. Even Coot survives from a Single shot from any shotgun.
- Huntin' Rifle is not powerful enough IMO. Takes longer to kill stronger enemies. Able to Zoom is only one nice advantage i can think of this weapon, i'm afraid.
- Am... Am i seeing Duke 3D spine gib? What is it doing in this mod?
- The Dynamite still don't bounce off. Using it AND and the architectures around you would make the gameplay more thoughtful.
- The Crossbow and Ripsaw problem i have mentioned before haven't fixed yet. But take your time tho!
Nice going so far. Good luck!
-
- Posts: 188
- Joined: Sun Jun 10, 2018 7:01 pm
Re: [WIP] Redneck Rampage in DOOM! (NEW VERSION!)
Thanks! I have played few matches and it was indeed fun.
Is there any chance to make it compatible with older version of gzdoom? I want to play it on my phone.
Is there any chance to make it compatible with older version of gzdoom? I want to play it on my phone.
-
- Posts: 175
- Joined: Wed Apr 02, 2014 10:00 pm
- Location: USA
Re: [WIP] Redneck Rampage in DOOM! (NEW VERSION!)
*Sigh* You've been using our code yet our Samsara addon projects have not even been mentioned ONCE on this topic. This especially irritates me because while we used Aeod as a base for the enemies (and although they were also refined), I actually made Rides Again enemies myself from scratch. And speaking of scratch, it was I who made Billy Ray scratch his ass and sniff too! And it was Jesh who came up with these names for actors and state names, only he could do THAT! Didn't even do a good job cleaning up his tracks.
https://imgur.com/a/VrNti1a
And here's our currently Zandronum only project to prove that I didn't just fabricate the evidence, development builds right now are GZDoom compatible and run with Samsara 0.3666 and we will post a topic as soon as I finish the trailer.
https://allfearthesentinel.net/zandronu ... -v0.72.pk3
https://imgur.com/a/VrNti1a
And here's our currently Zandronum only project to prove that I didn't just fabricate the evidence, development builds right now are GZDoom compatible and run with Samsara 0.3666 and we will post a topic as soon as I finish the trailer.
https://allfearthesentinel.net/zandronu ... -v0.72.pk3
Our builds run on older GZDoom because the run on Zandronum, of course, hell, I even play my dev build on my phone.Is there any chance to make it compatible with older version of gzdoom? I want to play it on my phone.
-
- Posts: 94
- Joined: Tue Jun 12, 2018 12:29 pm
- Graphics Processor: Not Listed
Re: [WIP] Redneck Rampage in DOOM! (NEW VERSION!)
Forgive me for using your code without your permission. I would point to the authors of the code if I knew their names. Just tell the names of those who worked on the code of enemies. And i will mention them in this topic. I apologize for such impudence.S_Andrew_S wrote:*Sigh* You've been using our code yet our Samsara addon projects have not even been mentioned ONCE on this topic. This especially irritates me because while we used Aeod as a base for the enemies (and although they were also refined), I actually made Rides Again enemies myself from scratch. And speaking of scratch, it was I who made Billy Ray scratch his ass and sniff too! And it was Jesh who came up with these names for actors and state names, only he could do THAT! Didn't even do a good job cleaning up his tracks.
https://imgur.com/a/VrNti1a
And here's our currently Zandronum only project to prove that I didn't just fabricate the evidence, development builds right now are GZDoom compatible and run with Samsara 0.3666 and we will post a topic as soon as I finish the trailer.
https://allfearthesentinel.net/zandronu ... -v0.72.pk3
-
- Posts: 188
- Joined: Sun Jun 10, 2018 7:01 pm
Re: [WIP] Redneck Rampage in DOOM! (NEW VERSION!)
Hopefully instead of making two different versions, you guys can combine forces and make joint operation.
I have successfully converter Redneck maps to WAD format to use with gzDoom. Plenty of errors, but lots of geometry does work. Perfect for making remakes, or just trying to get the Redneck aesthetics right.
Any interest? Then I'll zip it all and share here.
I have successfully converter Redneck maps to WAD format to use with gzDoom. Plenty of errors, but lots of geometry does work. Perfect for making remakes, or just trying to get the Redneck aesthetics right.
Any interest? Then I'll zip it all and share here.
-
- Posts: 94
- Joined: Tue Jun 12, 2018 12:29 pm
- Graphics Processor: Not Listed
Re: [WIP] Redneck Rampage in DOOM! (NEW VERSION!)
WOW! I'm very interested. Please let me see the result of your work!PixelWAD wrote:Hopefully instead of making two different versions, you guys can combine forces and make joint operation.
I have successfully converter Redneck maps to WAD format to use with gzDoom. Plenty of errors, but lots of geometry does work. Perfect for making remakes, or just trying to get the Redneck aesthetics right.
Any interest? Then I'll zip it all and share here.