Hello Everyone,
I want to share with you a little mod I'm working on:
Klingon Doom Guard - KHG mod for GZDoom
Early Pre-Alpha Gunplay Video Preview:
Spoiler:Weapons Showcase Video:
Spoiler:Planned Features:
Spoiler:-Everything showcased in videos is Work in progress, and it will change as mod development progresses.
-Map Used for Showcase: Project Remap - https://www.moddb.com/games/doom-ii/add ... ject-remap
-This is not going to be 1:1 weapons/enemies port, this is a KHG mod re-imagined for GZDoom.
-Klingons will no longer have "Pepto Bismol" blood, This time....Red Klingon Blood
-Using Disruptor Discharge on Enemies will quickly kill and disintegrate them, but they will no longer drop loot.
Special Thanks to Marisa Kirisame for UE1 Umeshtools
Please Share your thoughts , suggestions, and criticism down in the comments.
DOWNLOAD:
-When it's done (weapon files probably soon)