[minimods] IDCLEVer Starter, Armament Tuning, Laser Sight...

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Re: [minimods] IDCLEVer Starter, Armament Tuning, Laser Sigh

Postby Turin Turambar » Tue Aug 13, 2019 2:16 am

Thanks for the info! I'm using it already.

I still would recommend to put it in custom Doom mod, for ease of use.
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Re: [minimods] IDCLEVer Starter, Armament Tuning, Laser Sigh

Postby m8f » Thu Aug 29, 2019 7:54 pm

PhysixCat wrote:It organizes the map names like this
...
Would you like me to link you my WadSmoosh'd file so you can see its guts?

Sorry, missed your comment somehow. No, I don't need WadSmoosh'd file, thanks.
Created an issue for this request to not forget when I get to update this mod.
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Re: [minimods] IDCLEVer Starter, Armament Tuning, Laser Sigh

Postby PhysixCat » Fri Aug 30, 2019 12:38 am

Cool :)

Also, just to clarify (it's probably obvious, but still) - when you load a Doom 1 PWAD, it's E1-E4 (sometimes even E5, like with Doom1TheWayIdDid:LostEpisodes) that get switched, leaving all other maps intact. But since most PWADs are made for Doom 2, that's why I said MAP01-MAP32 are the ones that tend to get replaced. Even mapsets made with Final Doom IWADs in mind (like Plutonia RCP and Plutonia 2) use MAP01-MAP32 as usual, leaving PL_MAP01-PL_MAP32 intact.
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Re: [minimods] IDCLEVer Starter, Armament Tuning, Laser Sigh

Postby StroggVorbis » Fri Aug 30, 2019 1:14 am

IDCLEVer Starter will not reset your health and take away your armor, intentional?
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Re: [minimods] IDCLEVer Starter, Armament Tuning, Laser Sigh

Postby m8f » Fri Aug 30, 2019 6:21 am

DabbingSquidward wrote:IDCLEVer Starter will not reset your health and take away your armor, intentional?


In normal circumstances, no. Did you load Ultimate Custom Doom with IDCLEVer, by any chance? If you did, then IDCLEVer hands health and armor control to UCD.
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