Supreme Invasion - Universal! v6

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Re: Supreme Invasion - Universal! v6

Postby TDRR » Sun May 19, 2019 1:47 pm

Updated! Now the mod is in a .pk3 file, and monsters only spawn on walls 5% of the time.

Download link in the OP!
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TDRR
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Joined: 11 Mar 2018
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Operating System: Windows Vista/7 64-bit
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Re: Supreme Invasion - Universal! v6

Postby redman89 » Wed Jul 24, 2019 5:07 am

TDRR wrote:Updated! Now the mod is in a .pk3 file, and monsters only spawn on walls 5% of the time.

Download link in the OP!



Great mod man, ive been playing with your mod for weeks and i cant get enough ! you gave my deathmatch maps collection some purpose.

These are the stuff i would like you to implement to make the mod even better.

1) for some reason, the plasma rifle is never spawned. everytime i pick ammo/weapon in your mod, i only seem to get shotgun/rocketlauncher/gatlinggun. no chainsaw, no plasmarifle. (bfg i dont care too op)

2) it would be nice to add the option to select which monsters you would like to be present. choosing individual monsters activating or deactivating each one. like for ex.
Chaingunner on/off
Hell knight. on/off
Cacodemon on/off
Demon on/off
Imp on/off
etc etc.

3) you should improve and add more notifications. for example, when you die a lot you display a "your skills need improvement" etc. You should maybe implement the same notifications as skulltag deathmatch icons and stuff and replace your face with some fancy icons instead.

Other than those two things, your mod is one of the best additions to any gameplay mod i have ever seen. Its replay value is infinite. Thank you for your work.
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Joined: 30 Jun 2019

Re: Supreme Invasion - Universal! v6

Postby TDRR » Sun Jul 28, 2019 1:08 pm

redman89 wrote:Great mod man, ive been playing with your mod for weeks and i cant get enough ! you gave my deathmatch maps collection some purpose.

These are the stuff i would like you to implement to make the mod even better.

1) for some reason, the plasma rifle is never spawned. everytime i pick ammo/weapon in your mod, i only seem to get shotgun/rocketlauncher/gatlinggun. no chainsaw, no plasmarifle. (bfg i dont care too op)

2) it would be nice to add the option to select which monsters you would like to be present. choosing individual monsters activating or deactivating each one. like for ex.
Chaingunner on/off
Hell knight. on/off
Cacodemon on/off
Demon on/off
Imp on/off
etc etc.

3) you should improve and add more notifications. for example, when you die a lot you display a "your skills need improvement" etc. You should maybe implement the same notifications as skulltag deathmatch icons and stuff and replace your face with some fancy icons instead.

Other than those two things, your mod is one of the best additions to any gameplay mod i have ever seen. Its replay value is infinite. Thank you for your work.


Thanks for the nice words! About your suggestions:
1) Yeah, i can't remember why but i didn't put the Plasma Rifle in. Maybe i'm going to add a Plasma Rife + Chainsaw spawn which could work.

2) That would be nice definitely, but it it's going to take a while. I have the next update almost ready so i'm going to delay that for the next one, hope you are fine with that.

3) That one is pretty hard to do, as i can't think of a good way to track a player's death count across save-files or across games. The ST DM icons are something that would look cool but trust me, when you are playing with so many opponents (In this case monsters) they get very annoying. I'm going to see if i can do anything about it though, but don't count on it as it's not exactly easy to do.

And thank you for your feedback!
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TDRR
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Joined: 11 Mar 2018
Location: Venezuela
Operating System: Windows Vista/7 64-bit
Graphics Processor: Intel (Modern GZDoom)

Re: Supreme Invasion - Universal! v6

Postby AvzinElkein » Sun Jul 28, 2019 2:55 pm

Say, did you ever test it out w/ Guncaster? *shrug*
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Joined: 17 Nov 2010
Discord: AvzinElkein#8621

Re: Supreme Invasion - Universal! v6

Postby TDRR » Fri Aug 02, 2019 12:56 pm

AvzinElkein wrote:Say, did you ever test it out w/ Guncaster? *shrug*

I haven't. Is there any bugs with it? I can't really play Guncaster on this PC so if you want it to work with this you have to help me by telling me what goes wrong and what doesn't.
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TDRR
iDeas from the deep (pit of hacks)
 
Joined: 11 Mar 2018
Location: Venezuela
Operating System: Windows Vista/7 64-bit
Graphics Processor: Intel (Modern GZDoom)

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