Supreme Invasion - Universal! v6

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Re: Supreme Invasion - Universal! v6

Postby TDRR » Sun May 19, 2019 12:47 pm

Updated! Now the mod is in a .pk3 file, and monsters only spawn on walls 5% of the time.

Download link in the OP!
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Re: Supreme Invasion - Universal! v6

Postby redman89 » Wed Jul 24, 2019 4:07 am

TDRR wrote:Updated! Now the mod is in a .pk3 file, and monsters only spawn on walls 5% of the time.

Download link in the OP!



Great mod man, ive been playing with your mod for weeks and i cant get enough ! you gave my deathmatch maps collection some purpose.

These are the stuff i would like you to implement to make the mod even better.

1) for some reason, the plasma rifle is never spawned. everytime i pick ammo/weapon in your mod, i only seem to get shotgun/rocketlauncher/gatlinggun. no chainsaw, no plasmarifle. (bfg i dont care too op)

2) it would be nice to add the option to select which monsters you would like to be present. choosing individual monsters activating or deactivating each one. like for ex.
Chaingunner on/off
Hell knight. on/off
Cacodemon on/off
Demon on/off
Imp on/off
etc etc.

3) you should improve and add more notifications. for example, when you die a lot you display a "your skills need improvement" etc. You should maybe implement the same notifications as skulltag deathmatch icons and stuff and replace your face with some fancy icons instead.

Other than those two things, your mod is one of the best additions to any gameplay mod i have ever seen. Its replay value is infinite. Thank you for your work.
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Re: Supreme Invasion - Universal! v6

Postby TDRR » Sun Jul 28, 2019 12:08 pm

redman89 wrote:Great mod man, ive been playing with your mod for weeks and i cant get enough ! you gave my deathmatch maps collection some purpose.

These are the stuff i would like you to implement to make the mod even better.

1) for some reason, the plasma rifle is never spawned. everytime i pick ammo/weapon in your mod, i only seem to get shotgun/rocketlauncher/gatlinggun. no chainsaw, no plasmarifle. (bfg i dont care too op)

2) it would be nice to add the option to select which monsters you would like to be present. choosing individual monsters activating or deactivating each one. like for ex.
Chaingunner on/off
Hell knight. on/off
Cacodemon on/off
Demon on/off
Imp on/off
etc etc.

3) you should improve and add more notifications. for example, when you die a lot you display a "your skills need improvement" etc. You should maybe implement the same notifications as skulltag deathmatch icons and stuff and replace your face with some fancy icons instead.

Other than those two things, your mod is one of the best additions to any gameplay mod i have ever seen. Its replay value is infinite. Thank you for your work.


Thanks for the nice words! About your suggestions:
1) Yeah, i can't remember why but i didn't put the Plasma Rifle in. Maybe i'm going to add a Plasma Rife + Chainsaw spawn which could work.

2) That would be nice definitely, but it it's going to take a while. I have the next update almost ready so i'm going to delay that for the next one, hope you are fine with that.

3) That one is pretty hard to do, as i can't think of a good way to track a player's death count across save-files or across games. The ST DM icons are something that would look cool but trust me, when you are playing with so many opponents (In this case monsters) they get very annoying. I'm going to see if i can do anything about it though, but don't count on it as it's not exactly easy to do.

And thank you for your feedback!
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TDRR
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Re: Supreme Invasion - Universal! v6

Postby AvzinElkein » Sun Jul 28, 2019 1:55 pm

Say, did you ever test it out w/ Guncaster? *shrug*
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Re: Supreme Invasion - Universal! v6

Postby TDRR » Fri Aug 02, 2019 11:56 am

AvzinElkein wrote:Say, did you ever test it out w/ Guncaster? *shrug*

I haven't. Is there any bugs with it? I can't really play Guncaster on this PC so if you want it to work with this you have to help me by telling me what goes wrong and what doesn't.
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TDRR
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Joined: 11 Mar 2018
Location: Venezuela
Operating System: Windows Vista/7 64-bit
Graphics Processor: Intel (Modern GZDoom)

Re: Supreme Invasion - Universal! v6

Postby Marisa Kirisame » Thu Nov 28, 2019 5:21 pm

Friend of mine reports that this doesn't seem to work with Doom Exp.
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OS Test Version: No (Using Stable Public Version)
Graphics Processor: nVidia with Vulkan support

Re: Supreme Invasion - Universal! v6

Postby Solaela » Thu Nov 28, 2019 7:59 pm

Dunno why but the DL link points to another site for some reason now tries to go to mega and then goes to a 'cant get to site page and my antivirus is now reporting a lot of malacious site domain requests. Just a heads up so you can fix this?

Edited to remove the link. I can DM the link upon request from TC or mod.
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Re: Supreme Invasion - Universal! v6

Postby skyrish10 » Fri Nov 29, 2019 1:48 am

Solaela wrote:Dunno why but the DL link points to another site for some reason now tries to go to mega and then goes to a 'cant get to site page and my antivirus is now reporting a lot of malacious site domain requests. Just a heads up so you can fix this?

Edited to remove the link. I can DM the link upon request from TC or mod.


You better put this on the Sentinel's Playground, which is much safer. And the reason for this is because ad.fly is home to bunch notorious malware in it.
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Re: Supreme Invasion - Universal! v6

Postby TDRR » Fri Nov 29, 2019 6:10 pm

Replaced links by ones hosted in TSPG. Really sorry for the inconvenience, hope everyone is able to download normally now.
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Joined: 11 Mar 2018
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Operating System: Windows Vista/7 64-bit
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