
hd-3.7.2g.pk7:zscript/revolver.txt, line 14: NODELAY only has an effect on the first state after 'Spawn:'
1 warnings while compiling hd-3.7.2g.pk7:zscript.txt
hd-scavenger_v0.4.0.pk3:hdscav_zscript/hunger/messkit.zsc, line 20: Attempt to override non-existent virtual function weaponbulk
hd-scavenger_v0.4.0.pk3:hdscav_zscript/reloader/reloader.zsc, line 28: Attempt to override non-existent virtual function weaponbulk
Beezle wrote:
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hd-3.7.2g.pk7:zscript/revolver.txt, line 14: NODELAY only has an effect on the first state after 'Spawn:'
1 warnings while compiling hd-3.7.2g.pk7:zscript.txt
hd-scavenger_v0.4.0.pk3:hdscav_zscript/hunger/messkit.zsc, line 20: Attempt to override non-existent virtual function weaponbulk
hd-scavenger_v0.4.0.pk3:hdscav_zscript/reloader/reloader.zsc, line 28: Attempt to override non-existent virtual function weaponbulk
Hello, I was just reading the last couple posts on Hideous Destructor and it seems I'm also having it crash each time, using hd v3.7.2g along with hd scavenger v0.4.0. Also using GZDoom v 3.7.2 with standard Doom II iwad, nothing else in load order.
mrtaterz wrote:I did raise a stink about it, didn't I? haha!
Caligari87 wrote:Thank you @Beezle for including which version you are using! I think this error is is likely due to me not updating the first post of this thread properly. 98% of my interaction with players of this mod comes from the Hideous Destructor discord server so I sometimes forget people find it here too! Seems the download button is still linked to a very very old build of HD-Scav 0.4.0. The latest release at the time of this post is actually Ugly as Sin v3.7.2f-1.
I have updated the first page to point to the github repo latest release automatically.
Youchers wrote:If darkness in maps does indeed affect detection
Caligari87 wrote:There is a faint blue shader effect applied to the edges of the screen when the player is shadowed, that seems to work well enough.
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