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[WIP] Dusted's Pandemonia (v2.1.2)

PostPosted: Sun Jun 17, 2018 6:28 pm
by DustedPandemonic
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Dusted's Pandemonia is a gameplay mod that replaces pretty much all everything, in a classic randomizer fashion.
Inspired by mods like Scalliano's 667 Shuffle, Hard Doom, Complex Doom, and Colorful Hell, this mod aims to provide a new look on the old Realm 667 content you all know and might love, while also coming with its own unique enemies, weapons, items, and special effects.

Download (v2.1.2): https://drive.google.com/file/d/1KNgR8d2s3E-2VujiWW2iaLqu0fsKyO5s/view?usp=sharing
Monsters only (Experimental!) (v2.0.1): https://drive.google.com/file/d/1vtzLF9_2GELKAQ8aUv1j7Pbq0-eH0_Pf/view?usp=sharing
Changelog (v2.1): https://pastebin.com/uz5U3vtQ
Changelog (v2.1.2): https://pastebin.com/LFwgwp2Q

Credits are included in the pk3 in a conveniently named CREDITS file.

Spoiler: Current Features

Spoiler: Screenshots

Spoiler: Videos

Spoiler: Addons

Re: [WIP] Dusted's Pandemonia (v0.1)

PostPosted: Sun Jun 17, 2018 7:10 pm
by TerminusEst13
It's good to see you back, dude!

The effects-work in this is really fancy, well done on that! The particle effects make everything look really sparkly, really adds a lot of shine to everything. The soundwork is especially crisp as well! I'm not suuuper familiar with Realm667 weapons, but it seems like you went the extra mile to make all the sounds different and snappy, and I like that a lot.
I'm not the biggest fan of randomizers, but I really love the extra work that went into polishing this up to make it stand out compared to all the others. Well done!

Re: [WIP] Dusted's Pandemonia (v0.1)

PostPosted: Sun Jun 17, 2018 7:15 pm
by SenteyHunter
Looking great dude.
Seems like you have spend time on every frame of it. Effects are looking good and smooth. The weapons are satisfactory to shoot.
At least It feels way different from randomizers. Gud work dude

Image

Re: [WIP] Dusted's Pandemonia (v0.1)

PostPosted: Sun Jun 17, 2018 7:50 pm
by killerkouhai
Holy creamy Christ on a cracker.

This is some good stuff. Feels great playing it and the effects fit well.

I especially like the Keen replacement ;)

Can't wait to see more from this. Keep up the great work!

Re: [WIP] Dusted's Pandemonia (v0.1)

PostPosted: Sun Jun 17, 2018 9:31 pm
by Roasterock
From Complex addons to full on GZ functions is a big step, one that you took with a stride. No enemies feel blatantly unfair in most situations, and playing through most mid-level mapset (Stardate 20x7 on HMP, Plutonia 2, and Sunlust for me) felt very smooth. Not to mention that the work in the effects is more than worth the download alone. Looking forward to future releases.

Re: [WIP] Dusted's Pandemonia (v0.1)

PostPosted: Mon Jun 18, 2018 1:47 am
by Redead-ITA
The mod is realy nice, its feels smooth and solid.
i am looking forward for next releases(hopefully there will be a chaingun, besides the assault rifle)
other than that its a great mod!

Re: [WIP] Dusted's Pandemonia (v0.1)

PostPosted: Mon Jun 18, 2018 9:30 am
by namsan
I think supershotgun zombie is bit too nasty.
His attack is seriously dangerous because it can one-shot unarmored doomguy.
Well, his attack is only dangerous in close range, but some maps have a large amount of shotgun guys in very small area.

Re: [WIP] Dusted's Pandemonia (v0.1)

PostPosted: Mon Jun 18, 2018 2:51 pm
by Gorec
happens to other projectiles

Re: [WIP] Dusted's Pandemonia (v0.1)

PostPosted: Mon Jun 18, 2018 9:59 pm
by DustedPandemonic
Thanks everyone for your feedback!

namsan wrote:I think supershotgun zombie is bit too nasty.
His attack is seriously dangerous because it can one-shot unarmored doomguy.
Well, his attack is only dangerous in close range, but some maps have a large amount of shotgun guys in very small area.

SSG zombie is a bit strong indeed, but in most mods this type of enemy is usually a pretty nasty one. I'll try balancing out his accuracy and the amount of bullets he shoots in comparison to the actual gun (the regular shotgunner shoots 4 hitscans here, compared to the gun's 7).

Gorec wrote:happens to other projectiles

I suppose you mean the effects spawning behind the projectile? I could fix that by doing some trigonometry stuff but I have little experience with that lol. For now it'll be like that until I can find a proper alternative.

Re: [WIP] Dusted's Pandemonia (v0.1)

PostPosted: Thu Jun 21, 2018 10:39 pm
by DustedPandemonic
Added General Roasterock's video to the videos section of the first post!



In terms of upcoming content, I've been working on making some proper Cyber Hell Knight sprites, since the commonly used ones are extremely old recolors that don't match the hell knight very well.
Image Image Image

The original sprites for comparison:
Image Image Image
the horns and hooves aren't even brown either

Re: [WIP] Dusted's Pandemonia (v0.1)

PostPosted: Fri Jun 22, 2018 12:07 am
by Gideon020
Better than that metallic one that's usually used.

Re: [WIP] Dusted's Pandemonia (v0.1)

PostPosted: Mon Jul 02, 2018 7:42 pm
by DustedPandemonic
Added Melodica's Variety Pack addon to the first post.

Here's a couple teasers for a new weapon: the Minigun!
https://i.gyazo.com/391b1c44821f580b621655e416e2bc95.mp4
https://i.gyazo.com/21449597f4a2c8d5ab29defe4ecfc41f.mp4
The framerate in the two Gyazos are low, the weapon fires much smoother in-game.

Re: [WIP] Dusted's Pandemonia (v0.1)

PostPosted: Mon Oct 01, 2018 8:08 pm
by NullWire
Are you going to include all the Eriance weapons? Like the Missile launcher, Gatling gun and the Machine gun

http://www.mediafire.com/file/dmjp1zp8w ... V2.0.0.pk3
I edited a little bit the last version of erigun just to change the Chainsaw and the fists, idk is this could be useful for you besides of the ammo counter effect in the plasma gun.

Re: [WIP] Dusted's Pandemonia (v0.1)

PostPosted: Mon Oct 01, 2018 8:48 pm
by TaporGaming
NullWire wrote:Are you going to include all the Eriance weapons? Like the Missile launcher, Gatling gun and the Machine gun

http://www.mediafire.com/file/dmjp1zp8w ... V2.0.0.pk3
I edited a little bit the last version of erigun just to change the Chainsaw and the fists, idk is this could be useful for you besides of the ammo counter effect in the plasma gun.


Tould it!

Re: [WIP] Dusted's Pandemonia (v0.1)

PostPosted: Tue Oct 02, 2018 12:17 pm
by DustedPandemonic
The actual version 1.0 of Pandemonia has been released! The version number was going to be reserved for the first public release, but I forgot to change it. A ton of new features, fixes, and tweaks have been added, and the changelog will be included in the original post along with some screenshots of new content.

Download link: https://drive.google.com/open?id=1l7Vblrpl3Hy4c1aXecTAGLZ7ko2-JEp4

NullWire wrote:Are you going to include all the Eriance weapons? Like the Missile launcher, Gatling gun and the Machine gun

http://www.mediafire.com/file/dmjp1zp8w ... V2.0.0.pk3
I edited a little bit the last version of erigun just to change the Chainsaw and the fists, idk is this could be useful for you besides of the ammo counter effect in the plasma gun.

I might include the missile launcher at some point, but I dunno about the gatling gun or machine gun yet since there are already an assault rifle and minigun in Pandemonia with different sprites.