Dusted's Pandemonia (v2.2 Pre-Release!)

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Re: [WIP] Dusted's Pandemonia (v2.1.1)

Postby nexus_6 » Thu May 06, 2021 3:44 pm

So, uh, what do you do in this situation?

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Re: [WIP] Dusted's Pandemonia (v2.1.1)

Postby Dr_Cosmobyte » Thu May 06, 2021 6:48 pm

Just noticed the Firestorm was credited to Dox778. The Mike12 basis was actually edited by me, but some of these bits aren't mine. Just to clarify. =v
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Re: [WIP] Dusted's Pandemonia (v2.1.1)

Postby nexus_6 » Fri May 07, 2021 2:06 pm



Fixed btw - GZDoom has an option to disable menu scaling
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Re: [WIP] Dusted's Pandemonia (v2.1.1)

Postby DustedPandemonic » Mon May 10, 2021 10:31 pm

Dr_Cosmobyte wrote:Just noticed the Firestorm was credited to Dox778. The Mike12 basis was actually edited by me, but some of these bits aren't mine. Just to clarify. =v


Awesome, thanks for letting me know!
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Discord: DustedPandemonic#1713

Re: [WIP] Dusted's Pandemonia (v2.1.2)

Postby DustedPandemonic » Sat May 22, 2021 12:23 pm

Did another quick bugfix release, should hopefully be the last one.

Download: https://drive.google.com/file/d/1KNgR8d2s3E-2VujiWW2iaLqu0fsKyO5s/view?usp=sharing

Changelog: https://pastebin.com/LFwgwp2Q
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Re: [WIP] Dusted's Pandemonia (v2.1.2)

Postby pfred1x » Sun May 23, 2021 12:10 pm

What am I missing to get this to play?
Using the command:
gzdoom -iwad DOOM2.WAD -file Pandemonia-v2.1.1.pk3
does not seem to work?
I just get this:
LoadActors: Load actor definitions.
Pandemonia-v2.1.1.pk3:pandzs/items/powerup/basicspheres.txt, line 4: Default blocks currently disabled in mixins
Pandemonia-v2.1.1.pk3:pandzs/items/powerup/basicspheres.txt, line 22: Mixin PandSphere does not exist.
Pandemonia-v2.1.1.pk3:pandzs/items/powerup/basicspheres.txt, line 55: Mixin PandSphere does not exist.
Pandemonia-v2.1.1.pk3:pandzs/items/powerup/basicspheres.txt, line 88: Mixin PandSphere does not exist.
Pandemonia-v2.1.1.pk3:pandzs/items/powerup/basicspheres.txt, line 161: Mixin PandSphere does not exist.
Pandemonia-v2.1.1.pk3:pandzs/items/armor/armorbase.txt, line 48: Attempt to override non-existent virtual function AbsorbDamage

So I am thinking that I am missing something. I am using
GZDoom g4.4pre-34-gb453c87b7 - 2020-02-08 03:07:06 -0300 - SDL version
Compiled on Feb 8 2020
Is my GZDoom too old?
I had that problem with Project Brutality once. No web search I have done has given me any ideas what I need to do. So I figured I'd try asking here.
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Re: [WIP] Dusted's Pandemonia (v2.1.2)

Postby ate0ate » Sun May 23, 2021 1:39 pm

Yeah, upgrade your GZDoom. That version is something like 15 months old. It should work with 4.5 just fine. I'm using the latest dev build and it works as well so you can always try that too.
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Re: [WIP] Dusted's Pandemonia (v2.1.2)

Postby peido » Tue Jun 08, 2021 1:32 pm

Hi.
Thank you for your work on this, I became aware of Pandemonia by watching UltraViolence playthroughs of Back to Saturn X on YouTube, and I decided to start playing it as well.

Anyway, I detected a small bug, but I don't know if it's a Pandemonia bug or a Back to Saturn X bug: Liquid Water becomes still (doesn't move) if playing Back to Saturn X with Pandemonia, but Liquid Acid works fine.
There is a pool of Liquid Water almost at the beginning of map 1 of episode 1 of Back to Saturn X where this problem can be seen (and there is a pool of Liquid Acid a little bit further).
I have also tried Back to Saturn X with PBR Liquids and without Pandemonia, and the same error occurs.
This problem can also be seen in UltraViolence playthroughs.

Thanks.
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Re: [WIP] Dusted's Pandemonia (v2.1.2)

Postby ate0ate » Tue Jun 08, 2021 8:37 pm

Someone more knowledgable than myself would have to explain why that happens for certain but as far as I am aware it has to do with how BTSX animates its water. See https://forum.zdoom.org/viewtopic.php?f=3&t=54601 for more information.
I've ran into quite a few mods that have caused the water animation to break in BTSX and there is a smooth fluid animations patch that I've used as a workaround that is available here...
https://forum.zdoom.org/viewtopic.php?f=46&t=59373
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Re: [WIP] Dusted's Pandemonia (v2.1.2)

Postby peido » Wed Jun 09, 2021 1:43 pm

Thanks. Using Smooth Fluids for BTSX made the water move again :)
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Re: [WIP] Dusted's Pandemonia (v2.1.2)

Postby Deon » Sat Jun 19, 2021 6:39 am

Could someone help me understand what is Demon Energy for, please?
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Re: [WIP] Dusted's Pandemonia (v2.1.2)

Postby worldendDominator » Sat Jun 19, 2021 3:16 pm

Deon wrote:Could someone help me understand what is Demon Energy for, please?

Ammo for demonic weapons. There's one in slot 5 and a rare one in slot 7.
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Re: [WIP] Dusted's Pandemonia (v2.1.2)

Postby Okinell » Sat Jul 31, 2021 8:09 pm

First of all. Amazing MOD!. Having a blast so far.

However, recently I've stumbled with an issue while I was playing in the DOOM Zero wad. No matter how much I try. I can't take the plasma gun. I reach to it but nothing happens. In order to see if it was a problem with the wad itself I decided to test that same map (Map04) with other weapon mods (Brutal Doom, Doom Tournament and LegenDoom). Everything went smoothly by the time I reached the plasma gun with the other mods.

Another idea that I had was that maybe the order was related with the problem. So I decided to change the order of booting by placing the mod at second place( This is the original order I used: 1.Pandemonia V2.1.2, then DoomZero.Wad and Doom3 sounds. pk3). What I got was a Golden-Black Cyberdemon just frozen in the place where the plasma gun should be. That sight scared the s*** out of me when I saw it for the first time XD.

If you can tell me where should I look at in order to fix the problem, I would appreciate it.

Have a wonderful day
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Re: [WIP] Dusted's Pandemonia (v2.1.1)

Postby ClessxAlghazanth » Tue Aug 03, 2021 7:01 am

nexus_6 wrote:

Fixed btw - GZDoom has an option to disable menu scaling


I'm having the same issue , can I ask where the said option is ?
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Re: [WIP] Dusted's Pandemonia (v2.1.2)

Postby Tomi Ivasword » Mon Aug 23, 2021 7:01 am

I noticed, that my hud is somehow gone and I asked myself if this is normal, but I think not, since you don't get a hud when I do give all in the console. I'd find help quite nice.
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OS Test Version: No (Using Stable Public Version)

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