[WIP] Dusted's Pandemonia (v2.1.2)

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Re: [WIP] Dusted's Pandemonia (v2.1.1)

Postby DustedPandemonic » Tue Aug 24, 2021 3:01 pm

ClessxAlghazanth wrote:
nexus_6 wrote:Fixed btw - GZDoom has an option to disable menu scaling

I'm having the same issue , can I ask where the said option is ?


"Disable Menu Clean Scaling", it's in Miscellaneous Options, I recommend it so you'll be able to look at the mod info pages as well.

Tomi Ivasword wrote:I noticed, that my hud is somehow gone and I asked myself if this is normal, but I think not, since you don't get a hud when I do give all in the console. I'd find help quite nice.


It's possible you might have your screen size on 10 or 12, Pandemonia currently doesn't have a status bar replacement so the HUD is only visible on screen size 11 (Display options, alternatively press + or - while ingame)

Okinell wrote:First of all. Amazing MOD!. Having a blast so far.

However, recently I've stumbled with an issue while I was playing in the DOOM Zero wad. No matter how much I try. I can't take the plasma gun. I reach to it but nothing happens. In order to see if it was a problem with the wad itself I decided to test that same map (Map04) with other weapon mods (Brutal Doom, Doom Tournament and LegenDoom). Everything went smoothly by the time I reached the plasma gun with the other mods.

Another idea that I had was that maybe the order was related with the problem. So I decided to change the order of booting by placing the mod at second place( This is the original order I used: 1.Pandemonia V2.1.2, then DoomZero.Wad and Doom3 sounds. pk3). What I got was a Golden-Black Cyberdemon just frozen in the place where the plasma gun should be. That sight scared the s*** out of me when I saw it for the first time XD.

If you can tell me where should I look at in order to fix the problem, I would appreciate it.

Have a wonderful day

Thanks! I recommend Doom Zero to be loaded first, tho since it edits the plasma rifle through Dehacked it might cause problems with any gameplay altering mods. Not too sure exactly what the problem is but I'll test it out while I'm doing this new update.
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DustedPandemonic
 
Joined: 28 Nov 2017
Discord: DustedPandemonic#1713

Re: [WIP] Dusted's Pandemonia (v2.1.2)

Postby A_D_M_E_R_A_L » Mon Sep 27, 2021 1:05 am

This mod and Corruption Cards. Name me a better couple.
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A_D_M_E_R_A_L
 
Joined: 16 Apr 2017
Discord: A_D_M_E_R_A_L#7602

Re: [WIP] Dusted's Pandemonia (v2.1.2)

Postby omxgamer127 » Mon Nov 08, 2021 9:28 am

Hello Please add alt fire to all weapons or just on some to the next update (the most urgent are:sniper and uac rifle need zoom mode *impossible to zoom currently)
Add vortex rifles too if possible
I still don't want to play because of this lack, it makes me uncomfortable
omxgamer127
 
Joined: 06 Feb 2021
Discord: omxgamer#8800
Operating System: Windows 10/8.1/8/201x 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: Intel (Modern GZDoom)

Re: [WIP] Dusted's Pandemonia (v2.1.2)

Postby Rowsol » Wed Dec 01, 2021 12:20 am

Crash report (monsters only version, gzdoom 4.7.1)
https://ibb.co/ggXQLjC
Phase Imp shot at me and when it hit me that happened. I haven't been able to reproduce it. I'm assuming it's a result of Corruption Cards interaction.
Edit: Just had a similar crash with the nail projectile.

The beams that certain monsters use while aiming has a very heavy impact on performance on large levels.
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Joined: 06 Mar 2013

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