RAEWA - Replace All Enemies With Archviles
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Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
- Pandut
- Posts: 231
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Re: RAEWA - Replace All Enemies With Archviles
What if there were Archvile variants that reflected a bit of what they replaced? Fat, slow Archviles.... Flying Archviles. Flying Archviles that shoot tiny Archviles at you. My god.
Re: RAEWA - Replace All Enemies With Archviles
Spaceman333 wrote:Loading this up in Nuts.wad would produce a combined firepillar attack so powerful that it would shoot doomguy upward out of the solar system.
OH MY FUCKING GOD I'VE NEVER LOST MY SHIT LAUGHING LIKE THIS IN MY ENTIRE LIFE, GONNA TRY THIS MOD AND THANK YOUUUUUUUUUUUUUUUUUUUUUUPandut wrote:What if there were Archvile variants that reflected a bit of what they replaced? Fat, slow Archviles.... Flying Archviles. Flying Archviles that shoot tiny Archviles at you. My god.
- MaxRideWizardLord
- Posts: 345
- Joined: Tue Jan 26, 2016 8:05 pm
Re: RAEWA - Replace All Enemies With Archviles
Sure, and with some interesting weapon pack it just doesn't feel a threat at all. Besides, most of attacks you can either dodge or kill them before they even do damage.leodoom85 wrote:Had you tried it first before saying that?What's the point of having archviles if they die from a few shots? They'd become useless, since the interwal between the charge time of when you actually get hurt is about 3 seconds if no more. Come on, bring us some challenge! What about in addition to have vanila hp of archvile, they also do in fact do constant damage the moment they place their hellish fire on you, like diabloist(realm667 alternative version of archvile)? Just copy the code from Hard Doom, since diablost in there is basically just an archive whose fire does damage once it's place on player.
- Caligari87
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Re: RAEWA - Replace All Enemies With Archviles
It's entirely possible this mod was designed around using the vanilla weapons.
- MaxRideWizardLord
- Posts: 345
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Re: RAEWA - Replace All Enemies With Archviles
I'm 90% sure that this mod is a joke\shitpost, but a funny one. The 10%, I assume the mod is meant to be incredible hard and "annoying", so removing the primary thing that makes archviles anywhere threating basically makes the mod a walking in the park. A few chaingun shots across any map defeats the only type of victim the mod offers.Caligari87 wrote:It's entirely possible this mod was designed around using the vanilla weapons.
- Dark Pulse
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Re: RAEWA - Replace All Enemies With Archviles
I loaded up MAP11: Hunted, and all I got were Archviles.
Then I loaded up MAP11: Arch-Violence... and again, all I got were Archviles.
Your mod didn't replace jack. I call bullshit.
Then I loaded up MAP11: Arch-Violence... and again, all I got were Archviles.
Your mod didn't replace jack. I call bullshit.
- Ribo Zurai
- Posts: 872
- Joined: Fri Jul 03, 2009 1:47 pm
Re: RAEWA - Replace All Enemies With Archviles
Make them resurrect eachother as well.
Re: RAEWA - Replace All Enemies With Archviles
You know what?Dark Pulse wrote:I loaded up MAP11: Hunted, and all I got were Archviles.
Then I loaded up MAP11: Arch-Violence... and again, all I got were Archviles.
Your mod didn't replace jack. I call bullshit.
How about replacing them to cybies to increase the difficulty?
- StroggVorbis
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Re: RAEWA - Replace All Enemies With Archviles
Or how about recursive chaingunners like in this video: https://youtu.be/f5kqi6xgU1cleodoom85 wrote:You know what?Dark Pulse wrote:I loaded up MAP11: Hunted, and all I got were Archviles.
Then I loaded up MAP11: Arch-Violence... and again, all I got were Archviles.
Your mod didn't replace jack. I call bullshit.
How about replacing them to cybies to increase the difficulty?
Except that instead of themselves, they shoot Archviles
-
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Re: RAEWA - Replace All Enemies With Archviles
What would be fairer, though, is to have the chaingunner die, but then he drops another chaingunner instead of a chaingun. In essence, you kill him, you spawn another bad guy to kill.
Regardless, so long as you can kill an Arch-Vile with one hit from a Pistol, the game might not actually be that hard. On the surface, things can get out of hand, but all it takes is some foresight and some dumb luck to solve what must be a logic puzzle that anybody can beat. Then again, you can always make a mad dash for the exit!
Regardless, so long as you can kill an Arch-Vile with one hit from a Pistol, the game might not actually be that hard. On the surface, things can get out of hand, but all it takes is some foresight and some dumb luck to solve what must be a logic puzzle that anybody can beat. Then again, you can always make a mad dash for the exit!
Re: RAEWA - Replace All Enemies With Archviles
One Archvile, I'm mad...
Two Archviles, how could you...
Everyone are Archviles, you're officially that guy, okay? You know him, you know the one. You go up to the ZDoom forums and he's like, "This mod is, uh, officially it's a John Romero, ech, my dad knows him."
FUCK YOU!
…
I AAAIIIIIIIIIIN'T HAVIN' THAT SHIT!
(Yes, this is a modified JonTron quote)
Two Archviles, how could you...
Everyone are Archviles, you're officially that guy, okay? You know him, you know the one. You go up to the ZDoom forums and he's like, "This mod is, uh, officially it's a John Romero, ech, my dad knows him."
FUCK YOU!
…
I AAAIIIIIIIIIIN'T HAVIN' THAT SHIT!
(Yes, this is a modified JonTron quote)
- eltiolavara9
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Re: RAEWA - Replace All Enemies With Archviles
the terrywad experience
- Karltroid51
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Re: RAEWA - Replace All Enemies With Archviles
It is 100% a shitpost mod, i only introduced changes so there was some variety. I made this in less than 5 minutes with code from experiments with SLADE. There is no deeper meaning to this than to make a mod where everything's an archvile and they can resurrect each other.MaxRideWizardLord wrote:I'm 90% sure that this mod is a joke\shitpost, but a funny one. The 10%, I assume the mod is meant to be incredible hard and "annoying", so removing the primary thing that makes archviles anywhere threating basically makes the mod a walking in the park. A few chaingun shots across any map defeats the only type of victim the mod offers.Caligari87 wrote:It's entirely possible this mod was designed around using the vanilla weapons.
- Sgt Nate V
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Re: RAEWA - Replace All Enemies With Archviles
hooh-haha
not really gonna download though
not really gonna download though
-
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Re: RAEWA - Replace All Enemies With Archviles
https://www.youtube.com/watch?v=yxFjHVWQcEM
I got a kick out of the first thirty seconds when he seriously thought these guys didn't die from one hit.
I got a kick out of the first thirty seconds when he seriously thought these guys didn't die from one hit.