[minimod][v2.0.1] Target Spy: Health Bar on Steroids

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Re: [minimod][v2.0.0] Target Spy: Health Bar on Steroids

Postby MsrSgtShooterPerson » Mon May 03, 2021 11:54 pm

Hey, m8f! Thank you for the continued work on this! As usual, this is just one of those mods that I *never* leave off no matter what I play.

May I just request a minor feature - can we also an option for having the crosshair grow on pickup (as per the vanilla option)?

Thanks again!
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Re: [minimod][v2.0.0] Target Spy: Health Bar on Steroids

Postby m8f » Tue May 04, 2021 6:49 am

Thanks for the suggestion! Added it to issues.
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Re: [minimod][v2.0.0] Target Spy: Health Bar on Steroids

Postby PokeParty445 » Wed May 05, 2021 1:52 pm

I am very confused about how custom blacklisting works. How do I do it? I'm trying to blacklist an actor in Combined Arms called shieldblocker (Past Linked's shield with his main weapon), with it not blacklisted I can't see health bars of enemies with the main weapon equipped unless I start shooting, even when I have Target Spy set to not even show objects, which is the only way it shows up as a health bar. It still acts like the health bar is always there and won't show other enemy health bar until the shieldblocker health bar disappears. How do you exactly blacklist actors?

I've tried creating a new text file in the pk3 file named ts_blacklist and all using SLADE, putting the actor name in there, but it didn't do anything. Am I missing a step?
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Re: [minimod][v2.0.0] Target Spy: Health Bar on Steroids

Postby Alamo985 » Thu May 06, 2021 8:32 pm

This mod has become one of the inseparable part of my GZD load order, beside a few more mods of yours of course.
Thank you for your hard work!
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Re: [minimod][v2.0.0] Target Spy: Health Bar on Steroids

Postby m8f » Fri May 07, 2021 10:50 am

PokeParty445 wrote:I am very confused about how custom blacklisting works. How do I do it? I'm trying to blacklist an actor in Combined Arms called shieldblocker (Past Linked's shield with his main weapon), with it not blacklisted I can't see health bars of enemies with the main weapon equipped unless I start shooting, even when I have Target Spy set to not even show objects, which is the only way it shows up as a health bar. It still acts like the health bar is always there and won't show other enemy health bar until the shieldblocker health bar disappears. How do you exactly blacklist actors?

I've tried creating a new text file in the pk3 file named ts_blacklist and all using SLADE, putting the actor name in there, but it didn't do anything. Am I missing a step?


Pushed some possible fixes to Target Spy dev build: https://github.com/mmaulwurff/target-sp ... master.zip
There were two possible issues: 1. blacklisted classes were case-sensitive, 2. code didn't account for Windows CRLF line endings.

There is still an issue with Combined Arms Past Linked Shield. It can be blacklisted or not, but in both cases it just stands in the way and blocks getting the real target. The solution needs to be much more elaborate, and I don't think it's worth it.
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Re: [minimod][v2.0.0] Target Spy: Health Bar on Steroids

Postby PokeParty445 » Fri May 07, 2021 12:05 pm

m8f wrote:
PokeParty445 wrote:I am very confused about how custom blacklisting works. How do I do it? I'm trying to blacklist an actor in Combined Arms called shieldblocker (Past Linked's shield with his main weapon), with it not blacklisted I can't see health bars of enemies with the main weapon equipped unless I start shooting, even when I have Target Spy set to not even show objects, which is the only way it shows up as a health bar. It still acts like the health bar is always there and won't show other enemy health bar until the shieldblocker health bar disappears. How do you exactly blacklist actors?

I've tried creating a new text file in the pk3 file named ts_blacklist and all using SLADE, putting the actor name in there, but it didn't do anything. Am I missing a step?


Pushed some possible fixes to Target Spy dev build: https://github.com/mmaulwurff/target-sp ... master.zip
There were two possible issues: 1. blacklisted classes were case-sensitive, 2. code didn't account for Windows CRLF line endings.

There is still an issue with Combined Arms Past Linked Shield. It can be blacklisted or not, but in both cases it just stands in the way and blocks getting the real target. The solution needs to be much more elaborate, and I don't think it's worth it.


Ah, that's unfortunate. I guess it's not a super big deal but it is mildly annoying. For some reason though I remember the shield working just fine at some point. It didn't end up blocking anything but then suddenly started doing so.

Thanks for getting back to me, at least.
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Re: [minimod][v2.0.0] Target Spy: Health Bar on Steroids

Postby mamaluigisbagel » Thu Jun 03, 2021 5:11 am

It seems like after updating to GZDoom 4.6.0, this mod has stopped working for me, after trying the release and the dev builds of the mod. Can you confirm if this is the case for you as well? Because as usual, it could also be some incompatibility here on my end.


EDIT: OR for some reason the idle filter was on when I could've sworn I turned it off. Sorry about that.
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Re: [minimod][v2.0.1] Target Spy: Health Bar on Steroids

Postby m8f » Mon Jun 28, 2021 9:13 am

Target Spy updated to v2.0.1.

Changes since v2.0.0:

- blacklist file: now classes are case-insensitive;
- blacklist file: now accepts Windows-style newlines;
- fixed VM abort when something gets damaged or dies right after level starts.
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Re: [minimod][v2.0.1] Target Spy: Health Bar on Steroids

Postby ClessxAlghazanth » Tue Aug 03, 2021 6:11 pm

m8f wrote:Target Spy updated to v2.0.1.

Changes since v2.0.0:

- blacklist file: now classes are case-insensitive;
- blacklist file: now accepts Windows-style newlines;
- fixed VM abort when something gets damaged or dies right after level starts.


Thanks for the release ; by far my go to health bar atm (I used to use hpbar which came with complex doom lca for long time)

I've noticed sometimes lost souls don't have their health bar (ones spawned by pain elementals) , is it a known issue ?
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Re: [minimod][v2.0.1] Target Spy: Health Bar on Steroids

Postby m8f » Wed Aug 04, 2021 9:45 am

No, this issue is new. I cannot reproduce it. Two questions:
1. Are you playing with mods?
2. What your Target Filters are?
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Re: [minimod][v2.0.1] Target Spy: Health Bar on Steroids

Postby ClessxAlghazanth » Thu Aug 05, 2021 8:25 pm

m8f wrote:No, this issue is new. I cannot reproduce it. Two questions:
1. Are you playing with mods?
2. What your Target Filters are?


I only encountered the issue twice , but can not reproduce it atm . It only happened when I was playing with 2 monster mods combined (Shades of Doom & Champions)

Probably caused by monster packs , something went wrong with monster spawning maybe

My settings are ,

Spoiler:
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Re: [minimod][v2.0.1] Target Spy: Health Bar on Steroids

Postby m8f » Fri Aug 06, 2021 6:53 am

Specific conditions of this bug will be highly appreciated. If encountered again, please get enemy data for lost souls and pain elemental that spawned them with info console command, and what Champions effects they have.
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Re: [minimod][v2.0.1] Target Spy: Health Bar on Steroids

Postby ClessxAlghazanth » Fri Aug 06, 2021 7:22 am

m8f wrote:Specific conditions of this bug will be highly appreciated. If encountered again, please get enemy data for lost souls and pain elemental that spawned them with info console command, and what Champions effects they have.


Thanks for the kind response :P I'll keep my eyes open :shock:
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Re: [minimod][v2.0.1] Target Spy: Health Bar on Steroids

Postby mamaluigisbagel » Tue Aug 10, 2021 7:15 am

Any chance we can get a feature where when using the two-color system, (or giving it its own system/style) where the emptied part of the bar is one color and the filled part reflects the health of the target? (ie Imp at 40% Health would have the emptied part be grey by default, and the filled part would go from green at full life to yellow for 40%)
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Re: [minimod][v2.0.1] Target Spy: Health Bar on Steroids

Postby m8f » Tue Aug 10, 2021 7:32 am

Probably not. This mod has enough options already.
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