[minimod][v1.14] Target Spy [+ Poll about enemy names]

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Do you care about pretty enemy names?

Yes, I always prefer "Baron Of Hell" over "BaronOfHell" and "Hell Razer" over "DH_ChaingunGuy".
48
87%
Yes, if it's important for game lore, formatting doesn't matter.
7
13%
No, names don't matter.
0
No votes
No, I don't see monster names.
0
No votes
 
Total votes : 55

Re: [minimod][v1.14] Target Spy: Health Bars++

Postby m8f » Mon Apr 06, 2020 9:31 am

BradmanX wrote:Maybe something to state if an enemy is legendary with Legendoom/Legendoom Lite?
I thought about that, but some people (including me) would prefer to keep the element of surprise. The mod is already bloated with options, so this won't go in.
BradmanX wrote:display any damagetype resistances, immunities, or weaknesses your target might have? (If at all possible)
Created an issue. Maybe later.

Thanks for suggestions!

ilovedoom! clone wrote:could you make a version where only enemies with the +BOSS flag show their health?
No, sorry, I cannot do that. Beyond my abilities. But maybe you can!
Spoiler: If you tried something like this:


ilovedoom! clone wrote:(to make doom feel more like a modern video game)
I doubt such a subtle thing would change how Doom feels like.
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Re: [minimod][v1.14] Target Spy: Health Bars++

Postby ilovedoom! clone » Fri Apr 10, 2020 4:29 pm

Thanks for the help :P I really apreciate it :D
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Re: [minimod][v1.14] Target Spy: Health Bars++

Postby BradmanX » Fri Apr 10, 2020 9:08 pm

m8f wrote:
BradmanX wrote:Maybe something to state if an enemy is legendary with Legendoom/Legendoom Lite?
I thought about that, but some people (including me) would prefer to keep the element of surprise. The mod is already bloated with options, so this won't go in.

Fair enough :D
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Re: [minimod][v1.14] Target Spy: Health Bars++

Postby ilovedoom! clone » Sat Apr 11, 2020 2:19 pm

"Who knows, maybe you will succeed?"
Sadly, i didn't :cry:
but i guess i will just have to deal with it :roll:
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Re: [minimod][v1.14] Target Spy: Health Bars++

Postby Lagi » Tue May 12, 2020 7:01 am

in my mod, how can I make some actor that blocking path be ignored by this add on?

When i block with shield, it detects my temporary actor.



P.S. excellent tool and add on. Great fun.

Would be neat if you allow empty symbol for the health bar. So if monster is full health, I wouldnt see the bar (or oposite if its near death I would see only 1 letter).
sorry, there is empty symbold great :D

the minimum scale of 5 letter could also be smaller (I wish to try with only 3).
Last edited by Lagi on Tue May 12, 2020 7:35 am, edited 2 times in total.
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Re: [minimod][v1.14] Target Spy: Health Bars++

Postby m8f » Tue May 12, 2020 7:18 am

Maybe there is a way to detect such things in a generic way, but the easiest way is to blacklist this actor. Please tell me the class name of this actor, and I'll add it.

To blacklist it before the next Target Spy update is out, one can go to target-spy-...pk3/zscript/m8f_ts_data.zs, find fillBlackList() function, and add unwanted classes there.
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Re: [minimod][v1.14] Target Spy: Health Bars++

Postby Lagi » Tue May 12, 2020 7:32 am

shielddefense
Spoiler:


similar is used by BrutalHexen, but there is also ShieldDefense2 :/

I think would be best if addon detect some special name in the tag like : tag "ignore"
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Re: [minimod][v1.14] Target Spy: Health Bars++

Postby m8f » Tue May 12, 2020 7:46 am

I'll go for the simplest solution: blacklist. Adding tag parsing and special logic to skip a few classes seems to be an overkill.
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Re: [minimod][v1.14] Target Spy: Health Bars++

Postby Lagi » Tue May 12, 2020 8:09 am

what if some other mod would have similar problem in the future?
you allow to add custom color, maybe same aproch for ignoring (if inventory - ignore)?
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Re: [minimod][v1.14] Target Spy: Health Bars++

Postby m8f » Tue May 12, 2020 8:35 am

I completely forgot about that color thing. It was also a mistake in the OP regarding them (it's "tr_color_token" instead of "tr_custom_color_token"). Thanks for reminding me!
I have agree here, generic solution will be better. Unfortunately, I cannot implement it just now. So for time being, I added your two classes to blacklist and pushed to dev version.
Regarding generic solution, there is an issue now. The inventory item marker will be "tr_ignore".
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Re: [minimod][v1.14] Target Spy [+ Poll about enemy names]

Postby m8f » Thu May 14, 2020 9:00 pm

Added a poll regarding enemy names. It would be interesting to know how important they really are.
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Re: [minimod][v1.14] Target Spy [+ Poll about enemy names]

Postby Captain J » Thu May 14, 2020 11:50 pm

Voted and i think this is gonna be cool if i could read their names with actual space on their each sentence!
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