[minimod][v1.14] Target Spy [+ Poll about enemy names]

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Do you care about pretty enemy names?

Yes, I always prefer "Baron Of Hell" over "BaronOfHell" and "Hell Razer" over "DH_ChaingunGuy".
42
86%
Yes, if it's important for game lore, formatting doesn't matter.
7
14%
No, names don't matter.
0
No votes
No, I don't see monster names.
0
No votes
 
Total votes : 49

Re: [minimod] Target Spy [0.6] (health bars +)

Postby m8f » Sat Jun 09, 2018 10:39 pm

Update (v0.6):
- added optional alternative HP bar green-red color theme;
- added options for target tag color and default crosshair color;
- added "clear" command for crosshair parts;
- "proper names" now don't override explicitly set actor tags;
- added optional "boss" and "friendly" note.

Edit: v0.6.1: hide target spy and ASCII crosshair from automap.
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Re: [minimod] Target Spy [0.6] (health bars +)

Postby Spaceman333 » Sun Jun 10, 2018 6:37 am

Thank you! :D

I'll play with this latest update later today and whip up some screenshots for a collage image you can use on the first page to show off the mod better.
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Re: [minimod] Target Spy [0.6] (health bars +)

Postby Rowsol » Sun Jun 10, 2018 9:27 am

Solid update. I have a couple ideas.

What if the color of the monster name was based on starting health? Maybe grey for weak zombiemen up to red for bosses.
How about an option to have the crosshair only show when you are targeting something.
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Re: [minimod] Target Spy [0.6] (health bars +)

Postby Spaceman333 » Tue Jun 12, 2018 1:33 pm

There you go, some new images you can use for the first post, if you like. 8-)
Image
Image
Image
Image
https://imgur.com/a/TY6ckak
If you do decide to use them, make sure to save and rehost them yourself, I may not always be around.
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Re: [minimod] Target Spy [0.7] (health bars +)

Postby m8f » Sat Jun 16, 2018 10:29 am

Update (v0.7):
- added color option for weaker monsters;
- added an option to show crosshair only on target;
- showing Target Spy on shadowed and stealth monsters is now optional.
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Re: [minimod] Target Spy [0.7] (health bars +)

Postby EddieMann » Sat Jun 16, 2018 12:52 pm

Option to scale crosshair, too?
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Re: [minimod] Target Spy [0.7] (health bars +)

Postby Rowsol » Sat Jun 16, 2018 4:05 pm

I noticed that the crosshair is slightly below the standard crosshair. It doesn't matter if you turn off the regular crosshair, just pointing it out.
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Re: [minimod] Target Spy [0.7] (health bars +)

Postby m8f » Sat Jun 16, 2018 8:49 pm

EddieMann wrote:Option to scale crosshair, too?
At this time, crosshair is drawn using ACS HudMessage, so it is scaled together with other messages. Its scale is configured in Hud Options -> Scaling Options -> Messages (together with other messages). That's why it is unaffected by GZDoom "Scale crosshair" option. To add this option, I must rewrite crosshair code entirely, so this feature will be added only in distant future or won't be added at all.

Rowsol wrote:I noticed that the crosshair is slightly below the standard crosshair. It doesn't matter if you turn off the regular crosshair, just pointing it out.
That's intentional. GZDoom crosshair is always above the point where you actually shoot. Target Spy crosshair is a bit closer to this point.
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Re: [minimod] Target Spy [0.7] (health bars +)

Postby eharper256 » Sun Jun 17, 2018 1:06 am

Its a nice alternative to the Tekish Simple UI version and I like the customisation you've built into it. Good job!
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Re: [minimod] Target Spy [0.7] (health bars +)

Postby Spaceman333 » Sun Jun 17, 2018 1:59 am

I really like the memento font option in this thing and wondered how easy it is to add more fonts into to this.

I then found these two pages (https://www.realm667.com/index.php/en/f ... /technical and https://www.realm667.com/index.php/en/f ... s/medieval), which have a couple of really good candidates for font options. I'd nominate the following:

  • Enlightening Small
  • Cyberfonter
  • Jenocide Big
  • Solid Snake Small
  • Gargoyle Wing Small

How do you feel about them?
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Re: [minimod] Target Spy [0.8] (health bars +)

Postby m8f » Sun Jun 17, 2018 5:10 am

Spaceman333 wrote:How do you feel about them?
I think that's a good thing to have.

Update (v0.8):
- added an option to disable spy for non-monster objects. Sometimes you want to see how damaged is this barrel, sometimes you don't.
- disabled spy and crosshair for titlemap.
- added more fonts: Enlightening Small, Cyberfonter, Jenocide Big, Solid Snake Small, and Gargoyle Wing Small.

Also there is a Git repository for absolutely no reason.
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Re: [minimod] Target Spy [0.8] (health bars +)

Postby Hexereticdoom » Fri Jun 29, 2018 7:18 pm

Tried this a few days ago... And I have to say I like it a lot! :yup:

It is a very good alternative to JPHUD's Health Bar (which is also cool), but Target Spy overcomes it with the useful options to show HP from non-monster objects and also showing Boss and Friendly monster tags! And even an alternate crosshair, WOW!

Really great job M8f, I congratulate you! :thumb:
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Re: [minimod] Target Spy [0.9] (health bars +)

Postby m8f » Sat Jun 30, 2018 9:55 pm

Hexereticdoom wrote:Really great job M8f, I congratulate you! :thumb:
Thanks!

Update (v0.9):
- added optional "Kill Confirmed" message;
- health numbers now has options: current/max, current, or %;
- increased target detection distance.
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Re: [minimod] Target Spy [0.10] (health bars +)

Postby m8f » Sun Jul 08, 2018 1:04 am

Update (v0.10):

- expanded "Show for objects" option. Available values: Off, Shootable only, Shootable and Inventory, Everything;
- added prefixes for Mikk-'s Champions (no mutations yet).
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Re: [minimod] Target Spy [0.10] (health bars +)

Postby TheRailgunner » Sun Jul 08, 2018 3:35 am

I've noticed that with The Trooper, some monsters do not appear to display a health bar, particularly basic zombies, imps, and other common demonspawn.
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