[minimod][v1.11] Target Spy: Health Bars++

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Re: [minimod][v1.9] Target Spy: Health Bars++

Postby affandede » Sun Jun 02, 2019 12:16 pm

My man m8f is at it again with his QoL mods
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Re: [minimod][v1.9] Target Spy: Health Bars++

Postby Tesculpture » Fri Jun 07, 2019 9:25 am

Bug: Turning on Named Kill Confirmations causes the game to crash upon destroying a barrel. Normal Kill Confirmations work fine.
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Re: [minimod][v1.9] Target Spy: Health Bars++

Postby m8f » Fri Jun 07, 2019 11:05 am

Tesculpture wrote:Bug: Turning on Named Kill Confirmations causes the game to crash upon destroying a barrel. Normal Kill Confirmations work fine.

Thanks for reporting!

Fixed in 1.9.1. Changes:

- fixed Named Kill Confirmations crashing the game upon destroying a barrel;
- add new small font to the lists of fonts.
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Re: [minimod][v1.9.1] Target Spy: Health Bars++

Postby Silentdarkness12 » Fri Sep 20, 2019 3:20 pm

Me and my friend tried to set up some co-op, and my friend who is joining a game I hosted has a crash instantly. An address zero crash.

https://steamuserimages-a.akamaihd.net/ugc/776231853762227640/58566E1CEE315589F152F943F73A6AB034796861/
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Re: [minimod][v1.9.1] Target Spy: Health Bars++

Postby m8f » Fri Sep 20, 2019 9:42 pm

Hmm. Cannot reproduce on my side on GZDoom 4.2.1.

Does it happen repeatedly?
Can you try on GZDoom 4.2.1 (both machines)?
Can you please send me your Target Spy settings (everything in your .ini file that starts with "m8f_ts_"), or your .ini file?
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Re: [minimod][v1.10] Target Spy: Health Bars++

Postby m8f » Wed Oct 09, 2019 10:48 am

Silentdarkness12 wrote:An address zero crash.
Welp, I don't have enough information on how to reproduce this crash.



An update! Version 1.10 is up. Changes:
- add color codes support in actor tags (now mod authors can paint monster names);
- add an option to display target class name, if it's different from the tag.
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Re: [minimod][v1.10] Target Spy: Health Bars++

Postby Silentdarkness12 » Thu Oct 10, 2019 7:21 am

Nevermind what was going on with me. My friend apparently had the wrong GZDoom version.
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Re: [minimod][v1.11] Target Spy: Health Bars++

Postby m8f » Sat Oct 26, 2019 11:27 pm

Small update. v1.11 is out: https://www.mediafire.com/file/ujd7gid6 ... 1.pk3/file

Changes:
- better support for LegenDoomLight;
- support for DoomRPG (proper monster health and level). Make sure you get the most recent DoomRGP version.
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Re: [minimod][v1.11] Target Spy: Health Bars++

Postby Carrotear » Sun Oct 27, 2019 6:15 pm

I'd love to use this mod more often, but it lags a lot on my hardware.
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Re: [minimod][v1.11] Target Spy: Health Bars++

Postby m8f » Tue Oct 29, 2019 11:18 am

Carrotear wrote:I'd love to use this mod more often, but it lags a lot on my hardware.

Do you have Target Frame enabled?

Edit: or Position on Target: Above/Below?
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Re: [minimod][v1.11] Target Spy: Health Bars++

Postby Carrotear » Tue Oct 29, 2019 12:00 pm

That could be it. I'll keep testing it.
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Re: [minimod][v1.11] Target Spy: Health Bars++

Postby m8f » Tue Oct 29, 2019 12:07 pm

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Re: [minimod][v1.11] Target Spy: Health Bars++

Postby Carrotear » Tue Oct 29, 2019 12:47 pm

I used fraps to help with the Framerate numbers.

With 1.11
When on: 65 to 50 fps
When off: 68 to 47

With 1.11.1
When on: 66 to 47 fps
When off: 69 to 48 fps
I also get a message "Warning, cannot get rendering mode"

When I start moving around shooting things the fps drops between 60 to 15 depending on the mods I run. However that's normal to me since my rig is 10 yrs old and I've accepted that, with target spy on is when I start noticing it dropping faster. I'm also using the latest stable LZDOOM build. I hope that hel[ps.
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Re: [minimod][v1.11] Target Spy: Health Bars++

Postby m8f » Wed Oct 30, 2019 9:35 am

I don't know how reliable fraps is, and if it introduces performance drop on its own. Too see fps, It may be more convenient to just type this in console:
Code: Select allExpand view
vid_fps true


As far as I know, "Warning, cannot get rendering mode" message should appear exactly never. That's a complete mystery to me how you are able to see it. Is it really LZDoom 3.83a?

Also, Precise Crosshair has similar parts under the hood. If you tried it, did you observe performance drops too?
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Re: [minimod][v1.11] Target Spy: Health Bars++

Postby Carrotear » Thu Oct 31, 2019 2:32 pm

Holy crudsicules I didn't know there was a new build up from a few days ago. I'll check that out.

Also I don't think I have any issues with Precise Crosshair.

EDIT: When I run it with guncaster I get that rendering message.
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