Guncaster Vindicated 3.4.6
Posted: Sat Jun 02, 2018 5:17 pm
"The dragon homeworld, your homeworld, has been destroyed by a greedy and powerful wizard named D'Sparil, and now this pocket of the multiverse is crawling with his looting and pillaging goons. His dark mentor Korax has enslaved neighboring magic-laden dimensions and flooded them with his monstrous minions and devoted bishops. The unstable influence of the Chaos Sphere has awakened ancient evils even in the most distant corners of the multiverse, prompting the actions of demonic cults to seek dominion over their own sections of the cosmos. It's up to you, brave fire-breather, to put these goons in their place, and return the balance of power of magic in multiverse. You're going to need your wits about you, lots of heavy firepower and the force of arcane might to achieve your goals. Will you succeed in your quest, or will you wind up as just another lost name in the wind? Good luck scaled hero, you're going to need it!"
Download the Awesomeness here!
Works with GZDoom 4.7.1
Got questions or just wanna chat? Join the Guncaster Vindicated Discord server!
Like what I'm doing? Want to support me? You can throw your money at me here if you really feel like it.
This mod features special interactions and story to go with the following map packs:
- Extermination Day
- Pirate Doom
(More to come!)
Xeotroid's Music packs!
Doom 2 the way ID Did
Compendium (Gaming experience may vary)
(More maps to come, I gotta find more time to actually play the game...)
Pirate Doom patch for GC Official.
Welcome back to the Second Installment of Guncaster Vindicated! I'm very excited to see what you guys will do with the new amazing content produced by pillowblaster with the Vindicated challenge.
An Introduction for Guncaster fans and newcomers:
-Monsters are faster, smarter, and more deadly than ever before! If you thought this was going to be a casual slaughterfest, be on your guard or you'll be the one getting slaughtered!
-Mini-bosses for DOOM! : These new enemies will show up randomly in the later levels and sport some tremendous firepower and special abilities. They'll show no mercy so be on your game.
-Full new monster pack for heretic and Hexen! : Ready to get Medieval? New monsters for heretic/hexen to include dynamic progression in the same style that is applied to doom. Monsters are quicker, smarter, and more powerful than the old school monsters. New bosses are included for the original heretic/hexen missions.
-Choose your path! DraughSuit and Powersuit are now exclusive powerups that give their own unique feel to the game, with powersuit being more about brute force and playing like a walking tank, Draughsuit is more about quick reflexes and mana/cooldown management to completely avoid damage and slowly scale in power to become a true riftwalking void monster.
-New Abilities : Execute mechanic! When fighting in melee, dropping tougher enemies (more than 200HP) below a certain threshold will trigger a true executing uppercut that will deal tremendously more damage than your basic attacks or non-executing uppercuts. Shockwave: Your stomp with the heavy duty Stompers will now send a bone shattering wall of concussive force at your enemies, the more stompers you have collected, the farther the shockwave will travel! (performing a stomp attack from the air will still trigger the impalers)
-Fight Dirty! : Knock your weaker foes to the ground and give them a beatdown! Uppercuts and kicks will send most human-sized enemies onto their butts. When fighting burlier enemies, launch a well placed kick into their nether regions to leave them writhing in pain while you pound them to mush!
-Dynamic Progession superweapons: Your superweapons (powersuits and BFGs) are contained in a large black weapons case that selects your weapon based on what you already have. No more hoping for a powersuit when you've already collected old dreadful for the 4th time! This new chest will make sure you are granted something that will help you toward your goal of ultimate power every time.
-New special Item effects: Some items have been changed to perform new functions. Try everything out, and check the shop descriptions if you are confused.
-Punching speed re-tuned: base melee seemed too fast and silly to me, so I slowed it down, powersuit melee felt slow and clunky, so I sped it up. Powersuit also features a new style of charged punch that fires an air ripping blast that will tear through enemies.
-Bosses that are vulnerable to certain damage types: Use heavy duty weapons to take down big enemies. When fighting the biggest ugliest smelliest nasties, bring out your Matriarch, Ironblast, and Augur to give them some munitions fit for their size.
-ALL teh immersions!!! : New barrel wielding animations for when you feel the need to fling acid at your foes. Unleash your inner Edgy Boi and taunt your enemies (This has the bonus effect of drawing attention away from vulnerable allies)! Climb into crouchable spaces (cmon... how could I make this compatible with Mark's maps and not let you climb into ventillation ducts ;p). New Dynamically animated player sprites that include sprites for Crouching, Jumping, and even walking while firing your weapon! (holy shit I spent wayyy too much time on these... )
P.S. Whatever you do, don't look down.
-Random Damage be damned : All randomized damage has been removed to allow maximum control of difficulty. Now getting hit still feels like a punishment for screwing up, but doesn't feel like you're being cheated. Now you'll be able to accurately calculate how much damage you can or cannot take.
-Spells Balanced around low mana recovery : New spells will cause HUGE damage, but your mana recovery is slow, so use them wisely.
-Full Dynamic Progression : You will face stronger and naster enemies the further you progress through your favorite map packs! Recurring Nightmare is now fully supported with dynamic progression!
-Monster Customization : New switch in gameplay options to allow you to choose which monsters you'll face if you don't like dynamic progresssion. You can pick all weak monsters if you'd like to just smash everything once you get a powersuit, or all high level monsters if you really really just "Wanna be the Guy". I've even included a setting to play against the OldSchool monsters if you're really into that sort of thing, I took the liberty of re-balancing their attacks as well, so you can get a proper Vindicated experience even from them.
-Fully faithful to Strife : You can still play these other games freely with Guncaster Vindicated, Your weapons and spells should still be able to handle these monsters and their damage shouldn't be too unbearable to play.
-Quick Use Items : Toggleable Riftwalking, quick activation Berserk/Gunzerk/IronlizardPot and much more! just check the Mod controls section!
-Unique Endings for Official Games, Extermination Day, and Pirate Doom!!! Make sure to defeat the final bosses to see them!
Spoiler:Your worst enemies:
Q: How does I run this ting?!?!
A: You'll need to download GZDoom 3.7.2 and you'll need DOOM2.wad to play the included content. You can of course run this using DOOM.wad, Freedoom.wad or any other variant, but to play the included campaign, some flavor of DOOM2 is required. Once you have those files, put them and Guncaster_Vindicated.pk3 into the same folder together, and drag the Guncaster_Vindicated.pk3 onto the GZDoom executable and off you go. You can also set up a batch file or use the command line to do this.
These methods are described here: https://zdoom.org/wiki/How_to_autoload_files
Q: Do I need the official Guncaster to run this mod?
A: Nope! Guncaster Vindicated is a standalone mod that can be run without any mutators or addons of any sort, and I highly recommend that you don't attempt to run any additional mods alongside this one unless you are certain there will be no conflicts. Most map packs will work fine unless they modify weapons or the player character.
Q: It didn't start! HELP!
A: Run this mod BY ITSELF!!! Do not use mutators or addons (Don't worry, zEpisodic is included), or try disabling them one at a time to find the culprit. If you're still having trouble, try deleting your .ini file in the GZDoom folder.
Q: What if Pillowblaster finds out about this?!?!!
A: He already knows! I've been in close communication with pillowblaster and have his blessing to produce this mod. Pillowblaster if you're out there, I hope you'll give my mod a go and let me know what you think! Someday I hope to be able to produce original content as amazing as yours, Rock on! \m/
Q: I found a bug!
A: Post it here! I can't fix it if I don't know about it. Be very specific, try to give a method on how to reproduce the bug. If it can't be reproduced, it might have been a fluke, or might be very very difficult to find. So please help me help you and give me as many details as possible on any bugs/glitches you find. I am very dedicated to keeping this mod in tip top shape.
Q: I want a switch in the menu to turn off the new monsters!
A: You can find it under there "Here Be Dragons" menu under "Gameplay Options"
Q: You've done something bad and haven't addressed it here! I'm telling on you!
A: If I have failed to credit someone or missed some comment in any mod where you asked me to contact you, forgive me I missed it. Please reach out to me and I will be glad to resolve the issue post-haste. I am not here to step on anyone's toes.
Q: I want to modify your mod and post my results!
A: You need to contact Pillowblaster for permission to make any modification in any way shape or form to this mod or any mod that is derived from Guncaster. That's just common courtesy and if you go rambo and post modifications without asking first, I won't invite you to my birthday party.
You should ask me about making changes as well, further details regarding large parts of new code I've added can usually be found in the corresponding files.
Please take a moment to read the following if you're serious about making modifications.
Q: You removed/nerfed X and I want it back! GRRRRRRRRRRR
A: Many things have been changed in this mod to make it much more challenging. I hope you enjoy the skill curve required to tackle this mod! If you're having trouble beating a level/boss, try using powerups like Gunzerk, Berserk, Wyvern Idol, and the Envirosuit... Asbestosuit... Radsuit thing... They will usually help! Don't forget to upgrade yourself using the Red/Green/Blue Syringes and the Tiberium Core. If all else fails, try the game on a lower difficulty setting, I tuned the maximum difficulty setting to be very very hard for me to be able to win.
Q: There are missing spells and I'm super mad at you for removing them!
A: You can cheat to enable the missing spells in the shop. Be aware, I have not balanced the unintended spells in any way whatsoever and they will destroy game balance, and ruin the difficulty I intended this mod to have. If you insist on using the full Official Guncaster spell list anyway, you can enter the following cheat in the console:
Spoiler:Q: This mod is too hard! I don't have enough mana! I wanna kill ALL ur monsters in one big shot! (kinda already addressed this... but I'll explain moar)
A: This mod is not supposed to be easy or a Power-Fantasy. I have deliberately made this mod difficult and tuned the numbers and timers to make the player think about everything they do, and consider the costs of using that item, or BFG shot, or 200 mana cost spell. You'll be much more proud of that Victory screen if you actually... y'know... worked for it.
Q: Why Can't I have infinite BFG and Dynamite ammo?
A: BFG and Dynamite have their ammo capped at low numbers for balance reasons. I've played through this mod (Guncaster, Project555, Brutal Guncaster, and Guncaster_Vindicated) through DOOM2 enough times to send any sane person to therapy, and in those very early playthroughs, my games effectively ended at MAP08, when I had 90+ Dynamite and 70+ Dreadful shots. At this point in the game, the "game" is over, and you are just going to BFG and Dynamite your way through everything else, breaking any notion of challenge with an audible crack. Sorry, if it bothers you, I have found that this is the most reasonable way to manage these weapons and preserve their power.
Q: Where can I download the old beta version?
Old Beta Version
big thanks to all the giants whose shoulders I stood on to make this happen!!!
Pillowblaster and the Guncaster Crew
PA1NKI113R and SGT_Mark_IV
LoisMustDie555 and DoomKrakken
MagSigmaX - Author of ProjectMSX: ProjectMSX