ate0ate wrote:Woohoo update! You know, I feel terribly about my prior stance on the spells you removed. While I don't think the toggle option actually hurts anything gameplay-wise, unless of course you toggle the spells back on, I must admit that your initial decision to not include them at all was probably the right one. Having played much more of unmodified Guncaster 3.1 now I can safely say that the power fantasy playstyle is not exactly my cup of tea either. I can definitely understand the joy someone could get from it, and the catharsis, but it does indeed make the more serious gamer in me cringe a bit. Adding DoomKrakken's monster randomizer helps a bit, but just a bit. To be perfectly honest I have found Guncaster Vindicated to be the most enjoyable, and rewarding, Guncaster experience I have personally had. Thank you for your work!
That's great! I'm glad to hear you're enjoying this. I hope you'll enjoy what's to come, I have a special surprise in store for you folks and it should be ready very soon. Stay tuned
FraxGamer wrote:
There's a pentagram made outta 666s and some creepy words.
It sorta looks like a comic I read where a necromancer puts a similiar thing in the code without the //'s and is able to control those who use the programs embedded with such code.
We aren't really a necromancer, we are the neuromancer, and we aren't in control of those who use this program, we are in control of all who see the symbol. Welcome to the swarm! Soon all the bases will be loaded and the wack-a-doodle will fall into place, then we can finally hack the Gibson! bwahahahaha!
user5124 wrote:Fantastic update- the statue shopkeeper and his commentary add a lot of personality and flavour, and also help you feel you're not alone in the doom universe. I like it.
Found one bug, can't get past map09 in gd.wad. It's a very short map, but the triggers in the map don't seem to work.
Pillowblaster's shopkeeper is pretty awesome, be sure you show him some love in the Official Guncaster thread!
If you can, please provide a video recording of the bug in question and a description of how the map is supposed to work. If you can do this I might be able to provide a solution. No promises though.
WolfMann wrote:So.
After playing Guncaster for a good ole lot of hours (thank you Day Off for the time to do so) I can clearly see how amazing this mod variation is.
But then the blood was gone... and I was sad.
But then I picked up the Augur... and I was happy.
And then I got the Ole Dreadful... and I was happier than those smiley fish crackers.
PS: ARMATA STRIGOI ftw.
Glad you're enjoying it so far, I hope you'll stick around for more content to come in the near future!
The gore is now fixed! oh... and by the way UPDATE!!!
List of most of the changes:
Spoiler:
-Brutal blood is back!
-Fixed a bug where pulverizer would not allow you to swap weapons.
-Pulverizer Strat deals 20% more damage on direct hit.
-Updated Cyber Barons to check if you are wearing envirosuit or Powersuit. If you are wearing one of those suits, they will NOT use their flamethrower on you and use weapons that do more damage.
-Updated the AI of Cult Operatives. Now when you are close to them, they will frantically dodge left and right to try to avoid you while firing. Snipers will now Aim down sights to get a better shot at you.
-Cyber barons, Cyber knights, and several other high tier enemies will now be more resistant to tiberium damage.
-Powersuit Air strike missiles will do a LOT more damage on a direct hit.
-Fixed Augur framerate lag when firing at the Icon of Sin in the Vindicated Campaign. If you are still lagging when firing at him, try switching on toaster mode.
-Fixed game crash when casting Tomed Thunderstruck. This fix is temporary and will likely be updated to a better fix in the future, for now it should be usable and playable.
-Boss battle music for Icon of Sin on Vindicated campaign volume increased.
-Mugshot now properly reflects your HP by percentage. This means if your max HP is 100 you will have the severely wounded mugshot at less than 25 HP, and if you have 200 max HP you will have the severely wounded mugshot at less than 50 HP.
-Mugshot on death now properly shows Powersuit, envirosuit, and draughsuit.
-Longhorn shot pushback reduced to 25% of the pushback from Official.
-Longhorn strat will now switch to normal fire if you do not have enough mana to fire a charged shot.
-Map packs such as plutonia2 and Sunlust will no longer be able to disable your jump or crouch. You can now jump or crouch in all map packs regardless of their default restrictions. If you still wish to have jump or crouch disabled in these map packs, you can disable these abilities by unbinding the keys for Jump and Crouch. (the options to disable jump and crouch under "Gameplay Options" have been nullified)
-Lostsouls and their more powerful variant will no longer bleed when shot.
I hope you folks are all still enjoying this mod as much as I am. If you have gameplay videos, feel free to post them here! Share with us your adventures!
RAWR!
-Dino
Re: Guncaster Vindicated 1.4
Posted: Sun Aug 26, 2018 10:24 am
by WolfMann
A quick playthrough of it with 3.5.0 gave me the following results.
-The Gore is back, yay!!........ Only on a few unit types and only if their death is... boomy. But hey! It's back!
-I played Doom 1 Episode 1 and found myself unable to change to any other weapon or spell in map 2 after some time. I was stuck with the Longhorn.
-I found myself unable to turn on my DergVision even though I had it on infinite.
-I feel like I'm taking too much damage from the grunts. Like, two far away volleys of shotguns and I lost 30 hp.
-The mod still feels very amazing!!
And that's about it.
Re: Guncaster Vindicated 1.4
Posted: Sun Aug 26, 2018 2:05 pm
by Dinosaur_Nerd
WolfMann wrote:A quick playthrough of it with 3.5.0 gave me the following results.
-The Gore is back, yay!!........ Only on a few unit types and only if their death is... boomy. But hey! It's back!
I'm unable to find any unit type that doesn't produce brutal gore.
Here is a video of pretty much every enemy:
Spoiler:
The only ones that do not produce gore are the lost soul and its variant, which are not supposed to produce gore since they are just flying skull heads.
If you can specify which enemies are not producing proper gore and provide video of them that would be very helpful.
WolfMann wrote:-I played Doom 1 Episode 1 and found myself unable to change to any other weapon or spell in map 2 after some time. I was stuck with the Longhorn.
Yea, this is an issue, I'll try to find a good way to fix this if I can. It happens very rarely and isn't specific to any particular map, it's something to do with the Zooming of the weapon, and that effect failing to normalize and let you switch weapons. I'll fix it in the next update.
EDIT: Are you using Gunslinger mode or Gunzerk? If you are, I know exactly what's causing it.
WolfMann wrote:-I found myself unable to turn on my DergVision even though I had it on infinite.
Open the console (default key for this is ` ) and type
then press enter. If this works, you probably just need to keybind Dergovision.
If it's still not working, try deleting your .ini file and start the game again. If it still doesn't work, let me know.
WolfMann wrote:-I feel like I'm taking too much damage from the grunts. Like, two far away volleys of shotguns and I lost 30 hp.
If you're playing on the highest difficulty, you are going to be punished for being hit by anything at all.
If you have Guncaster.pk3 and Guncaster_Vindicated.pk3 in the same folder be sure you readjust the "Damage Taken" and "Damage Given" sliders in the "Here be Dragons" "Gameplay Options" menu. If you have played Guncaster Official and changed it to make you take more damage in order to make the official version more challenging, that setting will be kept in Guncaster_Vindicated if they are sharing the same .ini configuration file (aka, if both are in the same folder with GZDoom). Make sure those damage sliders are set to 1.0 in order to get the ideal game experience.
If that fails, delete your .ini file (it sounds like it may be jacked up anyway) and try again.
WolfMann wrote:-The mod still feels very amazing!!
Thanks a bunch!
I'm having fun
Re: Guncaster Vindicated 1.4
Posted: Sun Aug 26, 2018 2:28 pm
by Valherran
-I feel like I'm taking too much damage from the grunts. Like, two far away volleys of shotguns and I lost 30 hp.
They are glass cannons. Never stand still in 1 place unless you are behind cover, or fight them in the open without a suit on or they will Swiss cheese you in seconds. And if you are fighting a large horde with those guys mixed in, kill them first before anything else if possible.
Re: Guncaster Vindicated 1.4
Posted: Sun Aug 26, 2018 4:11 pm
by Dinosaur_Nerd
Valherran wrote:
They are glass cannons. Never stand still in 1 place unless you are behind cover, or fight them in the open without a suit on or they will Swiss cheese you in seconds. And if you are fighting a large horde with those guys mixed in, kill them first before anything else if possible.
Re: Guncaster Vindicated 1.4
Posted: Mon Aug 27, 2018 11:34 am
by thedeathrunner123
hey, quick question. am i allowed to request stuff that COULD be added in next or far after updates?
Re: Guncaster Vindicated 1.4
Posted: Mon Aug 27, 2018 4:18 pm
by Dinosaur_Nerd
thedeathrunner123 wrote:hey, quick question. am i allowed to request stuff that COULD be added in next or far after updates?
You can make suggestions or requests if you like. Just do yourself a favor and be sure to check the FAQ and previous posts first, you may be requesting/suggesting something I have already addressed or that has already been suggested or may already be implemented.
Re: Guncaster Vindicated 1.4
Posted: Mon Aug 27, 2018 7:57 pm
by thedeathrunner123
ok. Is there maybe a way you could implement a way to pickup enemies and use them as shields? or maybe as a weapon to throw at other enemies? sort of like how bdv21 did it.
Re: Guncaster Vindicated 1.4
Posted: Fri Aug 31, 2018 7:03 pm
by user5124
Is there any way to un-invert mouse movement when in the shop? I suspect a lot of players who use invert mouse might not also want it to be inverted when shopping..
Re: Guncaster Vindicated 1.4
Posted: Sat Sep 01, 2018 2:28 am
by Dinosaur_Nerd
user5124 wrote:Is there any way to un-invert mouse movement when in the shop? I suspect a lot of players who use invert mouse might not also want it to be inverted when shopping..
Here be Dragons menu > Convenience Options > Invert Mouse
thedeathrunner123 wrote:ok. Is there maybe a way you could implement a way to pickup enemies and use them as shields? or maybe as a weapon to throw at other enemies? sort of like how bdv21 did it.
I toyed with this idea a little bit, but decided it really doesn't fit the character.
Torturing your enemies and using them as meatshields just doesn't feel like a "Guncaster" sort of game mechanic. Not to mention all the spritework this would entail as well as some additional scripting gymnastics plus a lot of work trying to balance such a thing.
I'll have to pass on this one, if you feel the need to throw things at your enemies there's always the barrels, those have special animations in this version of Guncaster.
Re: Guncaster Vindicated 1.4
Posted: Sat Sep 01, 2018 10:56 am
by Zhs2
I thought Chillgrasp was the way to use enemies as meat shields!
Re: Guncaster Vindicated 1.4
Posted: Sat Sep 01, 2018 1:22 pm
by Dinosaur_Nerd
Zhs2 wrote:I thought Chillgrasp was the way to use enemies as meat shields!
That's a good point, I hadn't thought about chillgrasp, looks like something that sort of does this is already in the game!
It's disabled by default in Vindicated because it's honestly pretty unfair to be able to stunlock cyberdemons like that. You can still cheat to unlock it in the store, or you can enjoy your meatshielding + enemy tossing fantasies in the Official Guncaster!
(Check the FAQ section of the OP for the cheat code if you want it.)
Re: Guncaster Vindicated 1.4
Posted: Tue Sep 04, 2018 12:03 am
by namsan
I can't turn off the strat of the Strucker shotgun for unknown reason.
I used Gunzerker item before this, but I haven't encountered this bug until now despite I use Gunzerker item regularly.
I'm using GZDOOM 3.5.1, and GV 1.4.
Re: Guncaster Vindicated 1.5
Posted: Fri Sep 07, 2018 8:05 pm
by Dinosaur_Nerd
Just updated to 1.5
Here is a list of some of the things I've fixed up:
Spoiler:
-Tidied up the code to correct all yellow error text in the console. Yes that's right, ALL error text is now gone and properly fixed.
-fine tuned Draughsuit Harvest healing to now always give 5% of your maximum health on a successful execute with voidwalkers touch. With 4 travelers journals this healing is increased to 15%
-added a new unlockable item for draughsuit and voidwalkers touch that allows health recovery when killing multiple monsters in short periods of time (5 monsters or more in 15 seconds)
-added new unlockable item that doubles health recovery of Powersuit
-added more comprehensive Toaster Mode switches to monsters and their attacks to further improve performance on low end hardware.
-updated sounds for kicks on draughsuit when it is very powered up
-fixed a bug where killing some enemies with midas mode active while having voidwalkers touch would not give credit for the execution.
-particle effects of most monsters improved and made more flashy and spectacular. Eat your heart out Michael Bay!
-probably more things I just can't remember.
Have fun folks, hope you are still enjoying this. I have something big planned coming up very soon, stay tuned.
namsan wrote:I can't turn off the strat of the Strucker shotgun for unknown reason.
I used Gunzerker item before this, but I haven't encountered this bug until now despite I use Gunzerker item regularly.
I'm using GZDOOM 3.5.1, and GV 1.4.
I haven't encountered this bug ever before, I will do some extensive testing on this and try to reproduce it, however, without a solid repeatable way to re-produce the bug It is unlikely that I will be able to fix it in a timely manner if this is not a fluke.
Re: Guncaster Vindicated 1.5
Posted: Fri Sep 07, 2018 10:22 pm
by Fureyon
Came back to watch the video, loved it!
This definitely gives me some ideas about how to employ the draughsuit. Our playstyles are pretty different.
Dunno if I should wait for "something big" or not though
Monster Hunter has kind of consumed my time for the past few weeks...