Guncaster Vindicated 3.4.2

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Re: Guncaster Vindicated 3.4.2

Postby cubebert » Sat Jan 02, 2021 5:26 pm

I've made a quick patch months ago that converted some of the Doom monsters' sprites to PNG so that wads that replace the palette such as BTSX won't have issues with them. Is it possible to include them in 3.4.3 or any future updates?
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Re: Guncaster Vindicated 3.4.2

Postby Dinosaur_Nerd » Sun Jan 03, 2021 3:00 am

cubebert wrote:I've made a quick patch months ago that converted some of the Doom monsters' sprites to PNG so that wads that replace the palette such as BTSX won't have issues with them. Is it possible to include them in 3.4.3 or any future updates?


I can just fix them on my end since it seems like this is just stuff that's already present and needs conversion.
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Re: Guncaster Vindicated 3.4.2

Postby cubebert » Sun Jan 03, 2021 10:35 am

Sweet. I didn't touch the Heretic or Hexen monsters so I don't know if they need to be converted too, but I don't believe there are many wads that replace their games' palettes.
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Re: Guncaster Vindicated 3.4.2

Postby cubebert » Fri Feb 19, 2021 12:57 pm

I've been working on adding GCV compatibility for my music randomizer by adding a gc_jukebox file and I came across a bug with the music. If an Unholy Shifter or Hadean Duke is killed while having an Extremesphere, the Extremesphere's music will play after a couple of seconds and will continue playing after it wears off. I also tried the Touhou music addon and I saw that the gc_jukebox file is called "gr_jukebox" which won't trigger any functions that rely on jukeBoxCheck().
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Re: Guncaster Vindicated 3.4.2

Postby Dinosaur_Nerd » Mon Feb 22, 2021 5:27 pm

cubebert wrote:I've been working on adding GCV compatibility for my music randomizer by adding a gc_jukebox file and I came across a bug with the music. If an Unholy Shifter or Hadean Duke is killed while having an Extremesphere, the Extremesphere's music will play after a couple of seconds and will continue playing after it wears off. I also tried the Touhou music addon and I saw that the gc_jukebox file is called "gr_jukebox" which won't trigger any functions that rely on jukeBoxCheck().


Troubleshooting something like this needs to be handled on the discord server, as I have no idea what you're trying to do or how you're going about it.
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