Guncaster Vindicated 3.1.2

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Re: Guncaster Vindicated 3.1.2

Postby cs89 » Tue Sep 17, 2019 11:07 am

I had to turn off the particle effects and gore effects too and it has solved my FPS problem.
I know that the gore effects aren't so essential on every wads.
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Re: Guncaster Vindicated 3.1.2

Postby Dinosaur_Nerd » Wed Sep 18, 2019 4:08 am

cs89 wrote:I started to play Guncaster Vindicated with a megawad with lots of monsters (Zones of Fear) and on Map 15 there was so many effects our PC (Intel Core i7-7700 CPU, Geforce GTX 1060 6GB and 16GB DDR4 RAM) can't handle it.
I turned on the Toaster Mode and it didn't help much. I guess I have to turn off the gore effects too.


Valherran wrote:It's not recommended to run this MOD on a map with more than 1500 enemies otherwise it will cause frame drops. This MOD was tested under certain wad packs, but I don't think the one you mentioned was on that list. Sometimes maps with an extensive use of torches can also cause frame loss, try messing with the settings more if none of the former is the issue.


This mod is about to receive a MASSIVE tune-up on the optimization thanks to a tremendous amount of help and work from KeksDose, after the update it should be able to handle things like this much much better. (the improvement is on the order of 4 times faster performance)

My sincerest apologies for taking so long to get this next update out, I've been working on improving the performance of gore code as well as lots of script speed improvement (particularly for the adapter)

For this particular update, we gotta wait on the official update from the big man himself, since there are several surprises in store and I'm not about to spoil them ;)
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Re: Guncaster Vindicated 3.1.2

Postby Alptraum » Wed Sep 18, 2019 12:07 pm

Dinosaur_Nerd wrote:
cs89 wrote:I started to play Guncaster Vindicated with a megawad with lots of monsters (Zones of Fear) and on Map 15 there was so many effects our PC (Intel Core i7-7700 CPU, Geforce GTX 1060 6GB and 16GB DDR4 RAM) can't handle it.
I turned on the Toaster Mode and it didn't help much. I guess I have to turn off the gore effects too.


Valherran wrote:It's not recommended to run this MOD on a map with more than 1500 enemies otherwise it will cause frame drops. This MOD was tested under certain wad packs, but I don't think the one you mentioned was on that list. Sometimes maps with an extensive use of torches can also cause frame loss, try messing with the settings more if none of the former is the issue.


This mod is about to receive a MASSIVE tune-up on the optimization thanks to a tremendous amount of help and work from KeksDose, after the update it should be able to handle things like this much much better. (the improvement is on the order of 4 times faster performance)

My sincerest apologies for taking so long to get this next update out, I've been working on improving the performance of gore code as well as lots of script speed improvement (particularly for the adapter)

For this particular update, we gotta wait on the official update from the big man himself, since there are several surprises in store and I'm not about to spoil them ;)


keep up with the good work Dino ^^
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Re: Guncaster Vindicated 3.1.2

Postby grubfisher » Sun Sep 22, 2019 5:50 pm

Don't know why, but DoomLauncher doesn't like the latest version of Guncaster Vindicated. Says it's an improperly formed pk3. Also pretends that the mod isn't loading at all if you load it in using the zip instead of the pk3 file. Any ideas?
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Re: Guncaster Vindicated 3.1.2

Postby Valherran » Sun Sep 22, 2019 11:41 pm

grubfisher wrote:Don't know why, but DoomLauncher doesn't like the latest version of Guncaster Vindicated. Says it's an improperly formed pk3. Also pretends that the mod isn't loading at all if you load it in using the zip instead of the pk3 file. Any ideas?


Try not using DoomLauncher and use something else like ZDL.
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