Valherran wrote:Hexen is unfortunately broken, the game freezes with a bunch of inventory script errors upon entering Seven Portals. There is also some code line missing upon game startup as well. Can we get a hotfix?
Updated
Fureyon wrote:Bug report: Seems like there's some instabilities with screen shaking. I was browsing Nithor's shop and when he does that angry emote of his that shakes the screen sometimes I get a crash. Might be best to use Sabbatha or no shopkeeper until this is fixed. I am not sure if the same happens when you shake the screen through other methods. To be fair, I don't get a VM abort, it's an actual GZDoom crash, so it may be unrelated to this mod though I didn't get it even once with regular GC.
It's an infiniteloop caused by wyverns using meteorfist, I unfortunately forgot about it this patch fix so just avoid it for now, I'll fix it again when I get home from work, just wanted to get this out there for more testing until then.
I'd fix it now, but doing anything with wyverns is always... challenging.
user5124 wrote:If you complete a level with ironclast shotgun hovering beside you, the next level begins, it isn't hovering, but you can't make it hover because it says it already is. Bug or user error?
fixed
user5124 wrote:Also can you remind me how to upgrade the DraughSuit? I think I had to melee a bunch of enemies but I don't recall exactly what the conditions were
Is there and progress bar for tracking how close the Draugh suit is to being upgraded?
What's the benefit of upgrading it?
once you have draughsuit, you need to collect VoidWalkersTouch, once you have that you can start upgrading.
to upgrade you have to successfully execute enemies in melee who have more than 200 max HP (pinkie demons for example), a successful execute will turn their corpses black and cause a gib death.
There is a meter that tracks it, it will appear in the bottom right corner of the screen next to dosh once you score enough melee kills to trigger a stat upgrade. When it is maxed out, there is also an indicator for this, a little draugh face icon is slotted where the meter normally appears, and the meter will no longer appear.
the benefits to upgrading are improved
- HP, Damage (all weapons and spells), Movement Speed, Jump height
- recoil reduction from heavy weapons (like ironblast / augur / matriarch) since you are beefier
- massive improvements to melee damage for punches, kicks, and sword swings, (again, because you are beefier) significant improvements to longhorn damage as well.
side note: Deadmaker and Powersuit gain all these same bonuses, but to different degrees with the exception of HP for powersuit and movement speed for deadmaker.
With deadmaker all these bonuses are MUCH higher
Powersuit benefits are different, draugh can gain higher maximum damage than powersuit if you fully max it out, movement speed is the same, but powersuit has nailboots so it has more traction, powersuit jump height will always be higher, recoil reduction is higher for powersuit because its heavier
melee damage for powersuit is higher, but attacks are slightly slower than draugh, damage ends up being very similar between the two, but hit-for-hit powersuit still hits harder in melee, for draugh to keep up you gotta punch/swing faster.