[WIP] Desolate Spectrum 2.1 +Factotum & Final Doomer compat.
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Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
- Twitchy2019
- Posts: 176
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- Location: My Foot,Your Face! (Team Monster)
Re: [WIP] Desolate Spectrum 2.1 +Factotum & Final Doomer com
Have you ever thought about making a version of this mod that ditches the invisible enemies and perhaps making this mod strictly into something that acts as a replacement for the nightvision goggles? This mod would be very badass combined with Ultimate Doom Visor.
- Pixel Eater
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- Location: In between the Moon and you, between the buried and me.
Re: [WIP] Desolate Spectrum 2.1 +Factotum & Final Doomer com
It was only intended as a powerup originally but not to replace anything and the code still allows for enemies to be visible too. I just got a creative spark to make it a gameplay mod. Anyone can rip out the code and adapt it into being a pickup if they want though.
"Ultimate Doom Visor"- I'll add that to the list of potential compatibility mods then
"Ultimate Doom Visor"- I'll add that to the list of potential compatibility mods then
- Pixel Eater
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- Posts: 667
- Joined: Wed Aug 02, 2017 12:31 am
- Location: In between the Moon and you, between the buried and me.
Re: [WIP] Desolate Spectrum 2.1 +Factotum & Final Doomer com
Added EriGuns 1&2:
Eriguns 1 Compat. Test
Eriguns 2 Compat. Test
Note that no monsters have been mapped or coded for Heretic or Hexen, I'm still doing DooM's
Eriguns 1 Compat. Test
Eriguns 2 Compat. Test
Note that no monsters have been mapped or coded for Heretic or Hexen, I'm still doing DooM's
- Twitchy2019
- Posts: 176
- Joined: Wed Jan 04, 2017 8:27 pm
- Location: My Foot,Your Face! (Team Monster)
Re: [WIP] Desolate Spectrum 2.1 +Factotum & Final Doomer com
If you combine this with Ultimate Doom Visor, your mod's download rate will potentially skyrocket. Even more so with a no invisible enemies version. Ultimate Doom Visor is a very popular Doom HUD mod that superimposes a helmet to the screen. Your mod would add more realistic value to Ultimate Doom Visor.
- Pixel Eater
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- Posts: 667
- Joined: Wed Aug 02, 2017 12:31 am
- Location: In between the Moon and you, between the buried and me.
Re: [WIP] Desolate Spectrum 2.1 +Factotum & Final Doomer com
I could make a fully visible version easily enough once I've finished but it would still need endless spriting and monster definitions to work with every game/mod out there. So while they are a cool combination I doubt the author of UDV would consider merging projects