Doom Tournament [1.1.3]


Note to people who refuse to read: This mod does not work on Zandronum or severely outdated GZDoom builds
While I was talking a break after the full release of abort_m, I went and added support for UE1 models to the engine. But I didn't stop there, no sir. Obviously I had to test it all with something, and that something turned into this mod.
Initially it was just the flak cannon (hence the filename of flak_m), but then I started adding more weapons, then some items... and bam, a complete, UT99 themed weapon and item replacement (with some extras).
It has everything from the surprisingly not underpowered Enforcer pistol to the almighty Redeemer, with fan favourite weapons like the Shock Rifle and the Flak Cannon, and some neat little touches to prettify things up.
Some features (such as the new HUD) are configurable from the options menu, so make sure to take a look.
In its current stage, the mod is pretty much complete. Although some additions were planned, development has officially ceased so this is as far as it gets. Hope you enjoy.
You can download a prepackaged build here (last updated: June 4th 2021 00:46 CEST) , or just head over to the GitHub repo.
Requires GZDoom 4.6.0 or later.
Oh and also, here are a couple add-ons for the mod:
- UT announcer pack : Satisfying voice for your kills. (last updated: January 4th 2020 20:39 CET)
- Standalone announcer : Like the above but can be used without the main mod. (last updated: February 2nd 2021 13:55 CET)
- UT voice pack : Automated kill taunts. (last updated: January 4th 2020 20:43 CET)
- UT music playlist : Contains all map tracks from UT99. (last updated: November 1st 2018 13:32 CEST)
- v220 Redeemer skin : Retextures the Redeemer to its old gray rusty v220 beta look, also affects the missiles and shockwave. (last updated: December 4th 2019 13:37 CET)
- v222 Redeemer skin : Ditto, but with the more yellowish-brown updated look. (last updated: December 4th 2019 13:37 CET)
- v220 Impact Hammer skin : Banana-colored paint for your Impact Hammer. (last updated: August 13th 2018 15:59 CEST)
- v222 Pulse Gun skin : Old gray look, not as good as the next one. (last updated: July 22nd 2019 03:03 CEST)
- v322 Pulse Gun skin : Shiny brushed metal texture from the 3dfx demo. (last updated: July 22nd 2019 03:03 CEST)
- v220 Damage Amplifier skin : The rough look from before it became a shiny environment mapped gold thing. (last updated: December 4th 2019 13:37 CET)
- v220 Translocator : Replaces the Translocator with its beta counterpart. (last updated: January 24th 2021 14:34 CET)
- No Ambient Glow : Disables the pulsing glow effect on pickups. If also using Doomreal, load after it. (last updated: December 15th 2019 15:00 CET)
- Visible Ambient Glow : Makes the glow effect of pickups a lot more visible. If also using Doomreal, load after it. (last updated: June 12th 2021 13:09 CEST)
There is also one "expansion", Doomreal. It adds everything from Unreal 1, including dummied out content.
Note: "Smarter" and "Always" sprite clipping options will cause some misalignments, use "Smart" instead.
Spoiler: Assorted screenies (outdated, but still valid)
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