Page 20 of 20

Re: Doom Tournament [1.1.2]

PostPosted: Sat Feb 01, 2020 8:00 am
by Marisa Kirisame
UT was a bit more... "well-planned", you could say, so yeah, not anything big left out.

Re: Doom Tournament [1.1.2]

PostPosted: Tue Feb 04, 2020 9:52 am
by Ninobanaani
Oh shit, I didn't notice that there were a lot of settings, the gibbing is really there, it was just toggled off by default! It's great, though I don't think the gibs spread any blood decals around.

Re: Doom Tournament [1.1.2]

PostPosted: Wed Feb 05, 2020 4:02 am
by Marisa Kirisame
That's a work in progress.

Re: Doom Tournament [1.1.2]

PostPosted: Tue Apr 14, 2020 10:20 am
by Sinael
Disabling visual recoil still leaves some screen shake.

Re: Doom Tournament [1.1.2]

PostPosted: Wed May 06, 2020 12:48 am
by Xada
I didn't see anyone point out but as cool as the icedeath implementation is, it often crashes the game when an iced player is shattered at current. This happens in Stinger_M too of course since it's dependant on Flak_M and has the new icedeath implementation present as well.
Sometimes it tosses out a strange HUD error message, but usually it's this one:

https://i.imgur.com/RlUS1Q0.png

At current almost any mobs with ice damage present in the map is a guaranteed crash during co-op which can be frustrating with mob mixer mods (that add ice themed creatures specifically)

Re: Doom Tournament [1.1.2]

PostPosted: Wed May 06, 2020 5:02 am
by Marisa Kirisame
Fixed, it seems that some extra "safety time" of the playerpawn still existing but invisible needs to happen the instant they're gibbed.

Re: Doom Tournament [1.1.2]

PostPosted: Sat Jun 20, 2020 8:57 pm
by Itschristian
can i play this on LZDoom

Re: Doom Tournament [1.1.2]

PostPosted: Sat Jun 20, 2020 10:38 pm
by Blue Shadow
Itschristian wrote:can i play this on LZDoom

The opening post says that it requires GZDoom. There's no mention of LZDoom.

Re: Doom Tournament [1.1.2]

PostPosted: Sat Jul 18, 2020 3:57 pm
by MisterPyrite
Gotta say, I love this mod. Good on ya for making this, Marisa-san.

Re: Doom Tournament [1.1.2]

PostPosted: Tue Jul 28, 2020 1:33 am
by Marisa Kirisame
Hotfix done to fix crash when enemies die without an inflictor / damage source.

Re: Doom Tournament [1.1.2]

PostPosted: Thu Jul 30, 2020 8:04 am
by Slax
It's good stuff. Gotta love a good light show.
Spoiler: