Doom Tournament [1.1.2]

Projects that alter game functions but do not include new maps belong here.
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Re: Doom Tournament [1.1.2]

Postby Marisa Kirisame » Sat Feb 01, 2020 8:00 am

UT was a bit more... "well-planned", you could say, so yeah, not anything big left out.
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Marisa Kirisame
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Joined: 08 Feb 2008
Location: Vigo, Galicia
Discord: 霧雨魔理沙#1666
Twitch ID: magusmarisa
Github ID: OrdinaryMagician
Operating System: Other Linux 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: nVidia with Vulkan support

Re: Doom Tournament [1.1.2]

Postby Ninobanaani » Tue Feb 04, 2020 9:52 am

Oh shit, I didn't notice that there were a lot of settings, the gibbing is really there, it was just toggled off by default! It's great, though I don't think the gibs spread any blood decals around.
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Joined: 21 Aug 2018

Re: Doom Tournament [1.1.2]

Postby Marisa Kirisame » Wed Feb 05, 2020 4:02 am

That's a work in progress.
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Marisa Kirisame
ZScript Crimester
 
 
 
Joined: 08 Feb 2008
Location: Vigo, Galicia
Discord: 霧雨魔理沙#1666
Twitch ID: magusmarisa
Github ID: OrdinaryMagician
Operating System: Other Linux 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: nVidia with Vulkan support

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