1.0.1 is out with a couple little fixups, some of them for mod inter-compatibility.
- Prevent the hacky player select See state from being used ingame.
- Increase armor bonus amount per pickup to 5, like in Doomreal.
- Add BasicArmor amount to HUD, for compatibility in case it's ever used.
- Replacements now respect IsFinal.
- Fix alignment of custom usable item icons in HUD.
- Revert to vanilla physics if player is frozen/totallyfrozen.
- Correct water level checks for swimming physics.
- Allow crouch-jumping and crouching while swimming. This goes against vanilla behaviour but it would break a lot of maps otherwise.
1.0.2 had to be put up immediately afterwards.
- Fix Minigun altfire not triggering while primary was previously held.
- Fix Rocket Launcher fire button handling. You can fire tight wads properly now.
- Corrected Biorifle Glob behaviour, now spawns an initial splash on impact, as intended.
- Rename some textures to fix a small map conflict.
1.0.3 just popped up.
- Fix Biorifle and Impact Hammer still being able to fire if player died while charging.
- Fix Minigun not shooting bullets immediately on refire.
- Fix Minigun playing unwind animation on death.
1.0.4 is also here.
- Adjust AmbientGlow shader to work EXACTLY like in UE1 (don't ask how I figured this out).
- Fix Enforcer sometimes reloading when reloading is disabled.
- Fix Enforcer pickups having no ambient glow.
Not an update to the main thing but, I had to push an update to the music add-on so it supports loading extra playlists (like the one I just made for Doomreal). Has the option of either having playlists overwrite each other or be combined.