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Re: Doom Tournament [Almost 1.0]

Posted: Sat Sep 01, 2018 8:18 am
by BoneofMalkav
PixelWAD wrote:The gravity feels fine, although everytime I try to jump on the tower I feel like I'm not gonna make it, lol. Easy to adjust though.

How does the community feel like? Which map should be made for Doom UT?
Here's a few suggestions

DM-ArcaneTemple(If done correctly, would be perfect for single player), CTF-LavaGiant(Would be perfect for an Invasion gametype), CTF-Coret, CTF-Hydro16(Would be perfect for an Invasion gametype), CTF-Dreary, AS-HiSpeed (Perfect for Single Player as well if done right.), AS-Frigate, AS-Mazon (Another good one that could be made for Single Player.), AS-OceanFloor, DM-Core, DM-Liandri, DOM-Condemned (Another good one for invasion or single player.), DOM-MetalDream, DOM-Olden (Another one that would be great for Single Player or Invasion.), DOM-Cryptic, DM-Agony, DM-CurseII, DM-Bishop, DM-Closer, DM-Gothic, DM-KGalleon, DM-Hood, DM-Preasure, DM-Stalwart (or DM-StalwartXL), and DM-Turbine.

Re: Doom Tournament [Almost 1.0]

Posted: Sat Sep 01, 2018 8:25 am
by Lifeform
Would love to play this Mod, but i cant find the download link, Where is it ? ... help please.

Re: Doom Tournament [Almost 1.0]

Posted: Sat Sep 01, 2018 8:41 am
by Marisa the Magician
Should be easier for you to notice where the download link is now.

Re: Doom Tournament [Almost 1.0]

Posted: Sat Sep 01, 2018 8:50 am
by wildweasel
BoneofMalkav wrote:
PixelWAD wrote:The gravity feels fine, although everytime I try to jump on the tower I feel like I'm not gonna make it, lol. Easy to adjust though.

How does the community feel like? Which map should be made for Doom UT?
Here's a few suggestions

DM-ArcaneTemple(If done correctly, would be perfect for single player), CTF-LavaGiant(Would be perfect for an Invasion gametype), CTF-Coret, CTF-Hydro16(Would be perfect for an Invasion gametype), CTF-Dreary, AS-HiSpeed (Perfect for Single Player as well if done right.), AS-Frigate, AS-Mazon (Another good one that could be made for Single Player.), AS-OceanFloor, DM-Core, DM-Liandri, DOM-Condemned (Another good one for invasion or single player.), DOM-MetalDream, DOM-Olden (Another one that would be great for Single Player or Invasion.), DOM-Cryptic, DM-Agony, DM-CurseII, DM-Bishop, DM-Closer, DM-Gothic, DM-KGalleon, DM-Hood, DM-Preasure, DM-Stalwart (or DM-StalwartXL), and DM-Turbine.
>not mentioning CTF-Face

Actually, consider that my vote. :twisted:

Re: Doom Tournament [Almost 1.0]

Posted: Sat Sep 01, 2018 8:54 am
by leodoom85
>not mentioning CTF-Face

Actually, consider that my vote. :twisted:
Sure, considering that it needs some portals to recreate that map lol

Re: Doom Tournament [Almost 1.0]

Posted: Sat Sep 01, 2018 10:51 am
by Enjay
wildweasel wrote:>not mentioning CTF-Face

Actually, consider that my vote. :twisted:
Man, I have spent hours with my mates playing in that map. It's one of the best, simple yet very effective.

Re: Doom Tournament [Almost 1.0]

Posted: Sat Sep 01, 2018 1:55 pm
by Marisa the Magician
For CTF-Face we could cheat a bit and use an .obj model for the terrain, then invisible, simplified 3d floors for the collision.

Re: Doom Tournament [Almost 1.0]

Posted: Sat Sep 01, 2018 2:46 pm
by CD-Roman
Map for Invasion, just Omaha99 :D

Re: Doom Tournament [Almost 1.0]

Posted: Sat Sep 01, 2018 2:47 pm
by hardcore_gamer
This doesn't seem to work anymore.

Re: Doom Tournament [Almost 1.0]

Posted: Sat Sep 01, 2018 3:17 pm
by Marisa the Magician
How so?

Re: Doom Tournament [Almost 1.0]

Posted: Sat Sep 01, 2018 4:27 pm
by AvzinElkein
hardcore_gamer wrote:This doesn't seem to work anymore.
...it's meant to be used with the development versions, not 3.5.1.

Re: Doom Tournament [Almost 1.0]

Posted: Sat Sep 01, 2018 7:19 pm
by PixelWAD
I have played around with map model exporting to Doom and it kinda works.
I have problem with definying so many textures to a single model, I think there is a limit for gzdoom/MD3 format.

But it's fun to see. Turn on the FLY mode to explore.
gzdoom_2018-09-02_03-17-04.jpg
gzdoom_2018-09-02_03-17-17.jpg
gzdoom_2018-09-02_03-17-30.jpg

Re: Doom Tournament [Almost 1.0]

Posted: Sat Sep 01, 2018 7:20 pm
by PixelWAD
https://www.4shared.com/s/fJPEQ0ErAda - download link - DM-Morph

Re: Doom Tournament [Almost 1.0]

Posted: Sun Sep 02, 2018 1:44 am
by Lifeform
Marisa Kirisame wrote:Should be easier for you to notice where the download link is now.
The file that you put up for " Download " is flak_m.pk3. I have NO idea what to do with it or how to play this mod, I love and appreciate your HARD work and effort for making such an AWESOME MOD, but before putting up the time to share it with the community, Please include a BASIC Guide or a manual with it on HOW TO INSTALL and get it to work... ( NO OFFENSE, BUT NOT ALL OF US are Programmers / Engineers / or ROCKET SCIENTISTS...) some of us are just NOOBS who just want to install Cool mods to enjoy WITHOUT the need to BREAK YOUR HEAD and WONDER WHAT THE HELL DO WE NEED TO DO JUST TO GET THIS TO WORK ????... its really frustrating... :cry:

I have DOOM ZDL, and all the Doom Wads, on my pc, how do i get this thing rolling... ?

Re: Doom Tournament [Almost 1.0]

Posted: Sun Sep 02, 2018 2:03 am
by kodi
First you need a development build of gzdoom. [download link]
You play it by opening flak_m.pk3 with GZDoom.exe as with any mod. You can drag the pk3 into the exe or use zdl for example. Or "open with" in windows.