Doom Tournament [1.0.6]

Projects that alter game functions but do not include new maps belong here.
Forum rules
The Projects forums are ONLY for YOUR PROJECTS! If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.

Re: Doom Tournament [Almost 1.0]

Postby BoneofMalkav » Sat Sep 01, 2018 8:18 am

PixelWAD wrote:The gravity feels fine, although everytime I try to jump on the tower I feel like I'm not gonna make it, lol. Easy to adjust though.

How does the community feel like? Which map should be made for Doom UT?


Here's a few suggestions

DM-ArcaneTemple(If done correctly, would be perfect for single player), CTF-LavaGiant(Would be perfect for an Invasion gametype), CTF-Coret, CTF-Hydro16(Would be perfect for an Invasion gametype), CTF-Dreary, AS-HiSpeed (Perfect for Single Player as well if done right.), AS-Frigate, AS-Mazon (Another good one that could be made for Single Player.), AS-OceanFloor, DM-Core, DM-Liandri, DOM-Condemned (Another good one for invasion or single player.), DOM-MetalDream, DOM-Olden (Another one that would be great for Single Player or Invasion.), DOM-Cryptic, DM-Agony, DM-CurseII, DM-Bishop, DM-Closer, DM-Gothic, DM-KGalleon, DM-Hood, DM-Preasure, DM-Stalwart (or DM-StalwartXL), and DM-Turbine.
User avatar
BoneofMalkav
Has Not Died Dead Enough
 
Joined: 22 May 2014
Location: The DNA Sequence on Dr.Miller's Desk
Discord: BoneofMalkav #5547
Twitch ID: BoneofMalkav
Github ID: boneofmalkav
Operating System: Windows 10/8.1/8 64-bit
Graphics Processor: nVidia with Vulkan support

Re: Doom Tournament [Almost 1.0]

Postby Lifeform » Sat Sep 01, 2018 8:25 am

Would love to play this Mod, but i cant find the download link, Where is it ? ... help please.
Lifeform
 
Joined: 18 Apr 2018

Re: Doom Tournament [Almost 1.0]

Postby Marisa Kirisame » Sat Sep 01, 2018 8:41 am

Should be easier for you to notice where the download link is now.
User avatar
Marisa Kirisame
ZScript Magician
 
 
 
Joined: 08 Feb 2008
Location: Vigo, Galicia
Discord: 霧雨魔理沙#1666
Twitch ID: magusmarisa
Github ID: OrdinaryMagician
Operating System: Other Linux 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: nVidia with Vulkan support

Re: Doom Tournament [Almost 1.0]

Postby wildweasel » Sat Sep 01, 2018 8:50 am

BoneofMalkav wrote:
PixelWAD wrote:The gravity feels fine, although everytime I try to jump on the tower I feel like I'm not gonna make it, lol. Easy to adjust though.

How does the community feel like? Which map should be made for Doom UT?


Here's a few suggestions

DM-ArcaneTemple(If done correctly, would be perfect for single player), CTF-LavaGiant(Would be perfect for an Invasion gametype), CTF-Coret, CTF-Hydro16(Would be perfect for an Invasion gametype), CTF-Dreary, AS-HiSpeed (Perfect for Single Player as well if done right.), AS-Frigate, AS-Mazon (Another good one that could be made for Single Player.), AS-OceanFloor, DM-Core, DM-Liandri, DOM-Condemned (Another good one for invasion or single player.), DOM-MetalDream, DOM-Olden (Another one that would be great for Single Player or Invasion.), DOM-Cryptic, DM-Agony, DM-CurseII, DM-Bishop, DM-Closer, DM-Gothic, DM-KGalleon, DM-Hood, DM-Preasure, DM-Stalwart (or DM-StalwartXL), and DM-Turbine.

>not mentioning CTF-Face

Actually, consider that my vote. :twisted:
User avatar
wildweasel
change o' pace.
Moderator Team Lead
 
Joined: 16 Jul 2003

Re: Doom Tournament [Almost 1.0]

Postby leodoom85 » Sat Sep 01, 2018 8:54 am

>not mentioning CTF-Face

Actually, consider that my vote. :twisted:


Sure, considering that it needs some portals to recreate that map lol
User avatar
leodoom85
Dodge this.....
 
 
 
Joined: 15 Sep 2014
Location: Earth-shaking Chile
Discord: leodoom85#6202

Re: Doom Tournament [Almost 1.0]

Postby Enjay » Sat Sep 01, 2018 10:51 am

wildweasel wrote:>not mentioning CTF-Face

Actually, consider that my vote. :twisted:

Man, I have spent hours with my mates playing in that map. It's one of the best, simple yet very effective.
User avatar
Enjay
Everyone is a moon, and has a dark side which he never shows to anybody. Twain
 
 
 
Joined: 15 Jul 2003
Location: Scotland

Re: Doom Tournament [Almost 1.0]

Postby Marisa Kirisame » Sat Sep 01, 2018 1:55 pm

For CTF-Face we could cheat a bit and use an .obj model for the terrain, then invisible, simplified 3d floors for the collision.
User avatar
Marisa Kirisame
ZScript Magician
 
 
 
Joined: 08 Feb 2008
Location: Vigo, Galicia
Discord: 霧雨魔理沙#1666
Twitch ID: magusmarisa
Github ID: OrdinaryMagician
Operating System: Other Linux 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: nVidia with Vulkan support

Re: Doom Tournament [Almost 1.0]

Postby CD-Roman » Sat Sep 01, 2018 2:46 pm

Map for Invasion, just Omaha99 :D
Attachments
chrome_2018-09-01_21-45-33.png
chrome_2018-09-01_21-45-33.png (114.57 KiB) Viewed 241 times
CD-Roman
 
Joined: 19 May 2018

Re: Doom Tournament [Almost 1.0]

Postby hardcore_gamer » Sat Sep 01, 2018 2:47 pm

This doesn't seem to work anymore.
hardcore_gamer
Banned User
 
Joined: 14 Jan 2018

Re: Doom Tournament [Almost 1.0]

Postby Marisa Kirisame » Sat Sep 01, 2018 3:17 pm

How so?
User avatar
Marisa Kirisame
ZScript Magician
 
 
 
Joined: 08 Feb 2008
Location: Vigo, Galicia
Discord: 霧雨魔理沙#1666
Twitch ID: magusmarisa
Github ID: OrdinaryMagician
Operating System: Other Linux 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: nVidia with Vulkan support

Re: Doom Tournament [Almost 1.0]

Postby AvzinElkein » Sat Sep 01, 2018 4:27 pm

hardcore_gamer wrote:This doesn't seem to work anymore.

...it's meant to be used with the development versions, not 3.5.1.
AvzinElkein
 
Joined: 18 Nov 2010
Discord: AvzinElkein#8621

Re: Doom Tournament [Almost 1.0]

Postby PixelWAD » Sat Sep 01, 2018 7:19 pm

I have played around with map model exporting to Doom and it kinda works.
I have problem with definying so many textures to a single model, I think there is a limit for gzdoom/MD3 format.

But it's fun to see. Turn on the FLY mode to explore.

gzdoom_2018-09-02_03-17-04.jpg


gzdoom_2018-09-02_03-17-17.jpg


gzdoom_2018-09-02_03-17-30.jpg
PixelWAD
 
Joined: 11 Jun 2018

Re: Doom Tournament [Almost 1.0]

Postby PixelWAD » Sat Sep 01, 2018 7:20 pm

https://www.4shared.com/s/fJPEQ0ErAda - download link - DM-Morph
PixelWAD
 
Joined: 11 Jun 2018

Re: Doom Tournament [Almost 1.0]

Postby Lifeform » Sun Sep 02, 2018 1:44 am

Marisa Kirisame wrote:Should be easier for you to notice where the download link is now.


The file that you put up for " Download " is flak_m.pk3. I have NO idea what to do with it or how to play this mod, I love and appreciate your HARD work and effort for making such an AWESOME MOD, but before putting up the time to share it with the community, Please include a BASIC Guide or a manual with it on HOW TO INSTALL and get it to work... ( NO OFFENSE, BUT NOT ALL OF US are Programmers / Engineers / or ROCKET SCIENTISTS...) some of us are just NOOBS who just want to install Cool mods to enjoy WITHOUT the need to BREAK YOUR HEAD and WONDER WHAT THE HELL DO WE NEED TO DO JUST TO GET THIS TO WORK ????... its really frustrating... :cry:

I have DOOM ZDL, and all the Doom Wads, on my pc, how do i get this thing rolling... ?
Lifeform
 
Joined: 18 Apr 2018

Re: Doom Tournament [Almost 1.0]

Postby kodi » Sun Sep 02, 2018 2:03 am

First you need a development build of gzdoom. [download link]
You play it by opening flak_m.pk3 with GZDoom.exe as with any mod. You can drag the pk3 into the exe or use zdl for example. Or "open with" in windows.
User avatar
kodi
Proscrastinator
 
 
 
Joined: 06 May 2013

PreviousNext

Return to Gameplay Mods

Who is online

Users browsing this forum: DoomKrakken, Trustdeth and 19 guests