
Note to people who refuse to read: This mod does not work on Zandronum or severely outdated GZDoom builds
While I was talking a break after the full release of abort_m, I went and added support for UE1 models to the engine. But I didn't stop there, no sir. Obviously I had to test it all with something, and that something turned into this mod.
Initially it was just the flak cannon (hence the filename of flak_m), but then I started adding more weapons, then some items... and bam, a complete, UT99 themed weapon and item replacement (with some extras).
It has everything from the surprisingly not underpowered Enforcer pistol to the almighty Redeemer, with fan favourite weapons like the Shock Rifle and the Flak Cannon, and some neat little touches to prettify things up.
Some features (such as the new HUD) are configurable from the options menu, so make sure to take a look.
After many months of development, the mod's finally in what I would consider a "complete" state. Although there are still some little things that could be done in the future...
You can download a prepackaged build here (last updated: January 24th 2021 16:55 CET) , or just head over to the GitHub repo.
Requires GZDoom 4.3.0 or later.
Oh and also, here are a couple add-ons for the mod:
- UT announcer pack : Satisfying voice for your kills. (last updated: January 4th 2020 20:39 CET)
- Standalone announcer : Like the above but can be used without the main mod. (last updated: February 2nd 2021 13:55 CET)
- UT voice pack : Automated kill taunts. (last updated: January 4th 2020 20:43 CET)
- UT music playlist : Contains all map tracks from UT99. (last updated: November 1st 2018 13:32 CEST)
- v220 Redeemer skin : Retextures the Redeemer to its old gray rusty v220 beta look, also affects the missiles and shockwave. (last updated: December 4th 2019 13:37 CET)
- v222 Redeemer skin : Ditto, but with the more yellowish-brown updated look. (last updated: December 4th 2019 13:37 CET)
- v220 Impact Hammer skin : Banana-colored paint for your Impact Hammer. (last updated: August 13th 2018 15:59 CEST)
- v222 Pulse Gun skin : Old gray look, not as good as the next one. (last updated: July 22nd 2019 03:03 CEST)
- v322 Pulse Gun skin : Shiny brushed metal texture from the 3dfx demo. (last updated: July 22nd 2019 03:03 CEST)
- v220 Damage Amplifier skin : The rough look from before it became a shiny environment mapped gold thing. (last updated: December 4th 2019 13:37 CET)
- v220 Translocator : Replaces the Translocator with its beta counterpart. (last updated: January 24th 2021 14:34 CET)
- No Ambient Glow : Disables the pulsing glow effect on pickups. If also using Doomreal, load after it. (last updated: December 15th 2019 15:00 CET)
- Relics : Currently worked on.
- Map pack: This is a possibility. Would include recreations of the most popular UT maps (obviously Deck 16 is included).
Plus the following mods built on top of it:
- Doomreal : Adds everything from Unreal 1, including dummied out content. Will also feature a separate monster pack.
- Unnamed Deus Ex port : Planned. I haven't come up with a name yet.
- ChaosDT : Also planned. Ports all the ChaosUT stuff.
- SWWM GZ : The first original Doom Tournament mod. A revival of all my previous UT99 weapon modding work. Standalone, does not require DT.
Note: "Smarter" and "Always" sprite clipping options will cause some misalignments, use "Smart" instead.
Spoiler: Assorted screenies (outdated)
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