Doom Tournament [1.2]
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Re: Doom Tournament [Almost 1.0]
How we need Zandronum Port?. with Announcer?. acs?
Re: Doom Tournament [Almost 1.0]
Considering the extensive use of features that are not available to Zandronum and never will be until they update to a MUCH newer code base, I doubt that there's any plans to port it to Zandronum. (In fact, the entire mod is completely built from the ground up on features that aren't available in Zandronum)
Unless you want to do that, yourself? Are you volunteering?
Unless you want to do that, yourself? Are you volunteering?
Re: Doom Tournament [Almost 1.0]
It has ace visuals and controls. these weapons are so damn good. I also liked to combine it with monster packs like in the video I made to showcase it.
- fakemai
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Re: Doom Tournament [Almost 1.0]
Since it seems to have gone unnoticed I really want to spotlight that you can do rolls and loops with the Redeemer missile as of a couple of versions ago. It makes piloting them even more fun than the original game. I'm also curious though whether it would be feasible to make a mod like Airquake in GZDoom. That was one of the best Quake mods and vehicular stuff in general is untapped in Doom modding.
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Re: Doom Tournament [WIP]
Where?BoneofMalkav wrote:Unreal Weapons to Doom
- BoneofMalkav
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Re: Doom Tournament [WIP]
viewtopic.php?f=43&t=55580 called Prisoner 849.el armadillo2 wrote:Where?BoneofMalkav wrote:Unreal Weapons to Doom
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Re: Doom Tournament [Almost 1.0]
There will be multi kill's Ludicrous kill?.
and 30 spree kills like WICKED SICK yet here?
and 30 spree kills like WICKED SICK yet here?
- Marisa the Magician
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Re: Doom Tournament [Almost 1.0]
Which game introduced those?
- Kinsie
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Re: Doom Tournament [Almost 1.0]
Just posting to say that the Stable build (haven't checked the Development branch) works fine in GZDoom 3.6.0, so this mod is no longer consigned to Devbuild Hell.
- Marisa the Magician
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Re: Doom Tournament [Almost 1.0]
I already knew this and updated the first post accordingly
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Re: Doom Tournament [Almost 1.0]
Why mod crashes when entering sevral maps (Map07 in Doom 2 and my own map, and it can crash on sevral difficulity levels)
Re: Doom Tournament [Almost 1.0]
Just to try and keep things in the right place, and avoid tail-chasing in this thread, WatermelonPL has reported the crash here: viewtopic.php?f=178&t=62258 and it seems to be a driver issue so it's probably not something that can be addressed in the mod.
Re: Doom Tournament [Almost 1.0]
It dosen't seem to work for me. And I use GzDoom 3.5!
- m8f
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Re: Doom Tournament [Almost 1.0]
You need at least GZDoom 3.6.0.Ts879 wrote:It dosen't seem to work for me. And I use GzDoom 3.5!
Re: Doom Tournament [Almost 1.0]
I was finally able to try out this mod and gotta say it's really good. The weapons are especially well animated and fun to use, with most weapons convering some kind of purpose. The only suggestion I would have is to have at least two weapons on each slot for consistency's sake and because there are still some badass guns from the unreal series yet to be implemented, mostly weapons from Unreal II (Shotgun, Grenade launcher, Rocket launcher and dispersion pistol come to mind) and the stinger. Also maybe move the sniper rifle to the minigun slot since they're both bullet weapons.