Time to answer!!!
xenoxols wrote:This is really cool! My two complaints are the dual wielding/TNT weapon slots, and Caleb's sleeve looks like it's leather. If it's possible, could you eventually add a CVAR for a revolver instead of a Beretta?
Could it be made as an add-on? It would be easier to me.
Korell wrote:Just tried it out with the various WAD files, and to try out the different weapons. Love the feel of the weapons and Caleb's voice lines.
A couple of issues that I've noticed. Firstly, when playing Heretic or Hexen there is no visible menu selector on the main menu (but in Doom, Freedoom and Hacx 2.0 you get the skull icon). Secondly, the HUD appears to be set for a 16:9 resolution, so on my current 16:10 screen the edges are cut off. Whilst the normal HUD only loses a small part of the decorative gargoyle at the left, the fullscreen HUD loses parts of the numbers at either edge, and further to this, the HUD doesn't change size when you change the HUD scaling values.
I don't know how to make that damn icon to appear on Heretic/Hexen
About the HUD, i'll try to make it more customizable.
Gideon020 wrote:Heh, possible flavor suggestions:
1. Blood-themed difficulty names
2. Have the score screen after each level do the Blood 'chorus of screams' track.
Thanks! Will do something.
namsan wrote:I think there are too few explosive ammunition. I want to use flare guns and napalm cannons more, but there are not enough ammunition.
And I also think there are too many dynamites.
Dynamites are good for nearby enemies, but useless against far enemies. So I don't need them too much.(I love dynamites, though)
Currently, explosive ammo and dynamites are spawning in the ratio of 6:4 in this mod.
So I think 8:2 or 7:2 are more balanced choice for this.
Great! Will experiment that.
Valherran wrote:This was pretty fun even though it is a WIP. The only thing that bothered me was the shotguns, could you please add a reload function and ammo counter for the shotguns, and in the future anything else with a clip size? That would help sooo much.
And I see you have some more Blood 2 weapons coming in... Do you plan on just mixing and matching Blood 1 and 2 weapons into the arsenal? Or will it be possible to find the entire arsenal of Blood 1 and 2 and be able to use it?
Thanks! I'll try to display the avaiable shells in each shotgun, for better handling. About the weapons, it stands more like the first option: i want to make a linear number of weapons from both games, not too many from the first, not too many from the second.
chronoteeth wrote:ykno dumb thing, but, i'd love to see the outstretched hands for the double shotguns that was in the blood alpha. the ones current just like, they're servicable, but you got these specific sprites and ya aint usin them for the dual wield?
unnnnn, sorry for not understanding, but which sprites you want me to use?
shadstarn wrote:where do you guys find gun sprites?
The "Resources" thread is full of content. Give it a search and you'll be amazed about how many things you can find there.
erni945 wrote:I tested Ultra Crispy today on ZBlood and I admit it was a great experience, but I have some suggestions for current weapons and equipment
1. Machete - looks great and fits Caleb perfectly but I think that you could use more of its potential by adding the possibility of throwing it in opponents that would after a while come back like a boomerang
3.Sawed Off - Shotgun - here I also think that everything is ok, I do not think that you could change the color of scales to standard red
4.Jackhammer - I really like this weapon and sound
, but I think that you can change here an alternative shot on the "Dragon Breath" shot or fire shot. This would be more useful and more fun,and I think it would be good if you added shell casings, of course red
6. Dynamite - generally I think it is, but maybe it would be better if you divided it into plain and on the one with the sensor as in the original blood?
7.Napalm Launcher - here I have nothing to complain about except one thing, maybe the second shot would throw more fragments?
7.Life Leech - here the first shot I think is ok but the second I do not understand a bit because I noticed that Caleb has changed in something but I do not know very well, so maybe the second shot caused the transformation into the beast as it was in Plasma Pack?
Next, when it comes to the equipment, I do not understand just what they give to these objects (+30 Focus), does it increase accuracy after them?, And besides, I think that in Doom, I can collect all items and use them later. I really like I'm in your mods that you add compatibility with other games, it gives you more fun and possibilities to play
By order:
3 - by scales you mean, casings? If yes, let's say i want to keep just this thing like it is. The only game i remember having green casings for the shotgun is Turok 1, and that was somewhat remarkable to me. Shotguns have red casings everywhere, and i wanted to swim against the tides =p
Also, the Jackhammer doesn't spits casings IRL as far as i know.
6 - You say you want two different dynamites for each function? That would be true to Blood, sure, but it leaves open room for altfires, so i wanted to join both and make the TNT somewhat versatile.
7 - I find it dangerous, but i can make the clusters bounce a little less.
8 - The altfire of the Life Leech is a very very half-ass done thing, and i admit it. I wanted to do something like the Altfire from Blood 2, but lacked resources or ideas on how to do it. It was meant to give you the ability to deflect projectiles (as seen on quit messages) and give you a whole lot of strength, just like a berserk pack. Since this is somewhat OP, it consumes Focus (i'll will explain below) on each attack.
Focus is the name of a kind of magic power, or mana in Blood 2. Weapons like the orb, the flayer or the life leech use it and i wanted to make it work as fuel for magical weapons in Ultra Crispy.
Juste_ssgunner wrote:nice wad its very fun
good job
i like the shotguns
Cyanide wrote:This is great so far! Always a fan of a weapon mod, that doesn't mess around with the monsters.
Looking forward to future updates.
Thanks for all the suggestions, and thanks for playing! With so many new things to work on, i think i gotta take the entire weekend to do this!!!