Ultra-Crispy (25/07/19) I update... again!

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Re: Ultra-Crispy (05/03/19) Yet another update

Postby Dr_Cosmobyte » Tue Mar 05, 2019 3:14 pm

As promised, here's another update!

Click to download!

This update adds some more sprite tweakes, more options of customization (you can turn the ringing noise from explosions off now), fixes small details and reworks completely TNT effects and the Jackhammer altfire, which now works like a Remote bomb, given we had a lack of one.

Have fun!

Spoiler: changelog
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Re: Ultra-Crispy (05/03/19) Yet another update

Postby LossForWords » Tue Mar 05, 2019 4:40 pm

just droppin' by to notify you that caleb's crouching chasecam sprite blinks in and out of existence when moving. also, the sawnoff's pickup sprite has exposed hammers while the first person sprite doesn't.
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Re: Ultra-Crispy (05/03/19) Yet another update

Postby Dr_Cosmobyte » Tue Mar 05, 2019 4:43 pm

Shit, i knew i forgot something.

Well, thanks :p
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Re: Ultra-Crispy (05/03/19) Yet another update

Postby Beezle » Wed Mar 06, 2019 9:21 am

Hey GAA1992 thanks for keeping this updated, is Nameless Lite still compatible?
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Re: Ultra-Crispy (05/03/19) Yet another update

Postby Dr_Cosmobyte » Wed Mar 06, 2019 9:58 am

Hi! Thanks.

I've removed compatibility with Nameless RPG mod because the HUD gets kinda screwed up, so... i better find another way.
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Re: Ultra-Crispy (05/03/19) Yet another update

Postby BoneofMalkav » Wed Mar 06, 2019 10:16 am

GAA1992 wrote:Hi! Thanks.

I've removed compatibility with Nameless RPG mod because the HUD gets kinda screwed up, so... i better find another way.


You could try to make a compatability patch for Sumwunn's version of DoomRPG instead.
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Re: Ultra-Crispy (05/03/19) Yet another update

Postby Beezle » Wed Mar 06, 2019 11:41 am

GAA1992 wrote:Hi! Thanks.

I've removed compatibility with Nameless RPG mod because the HUD gets kinda screwed up, so... i better find another way.

Thanks for the quick reply. Yeah I've ran into some issues with the HUD in both this version and the Crimson Editions. Removing compatibility is no big deal, it still seems to work and no issues other than the HUD. Great job GAA! :D
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Re: Ultra-Crispy (05/03/19) Yet another update

Postby Kaptin » Wed Mar 06, 2019 4:49 pm

Could you at least put an official changelog on your thread? So it's easier for us to know what's new? Instead posting it into comments? Thanks.
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Re: Ultra-Crispy (05/03/19) Yet another update

Postby Dr_Cosmobyte » Thu Mar 07, 2019 5:18 am

Sure thing! Check first post ;)
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Re: Ultra-Crispy (05/03/19) Yet another update

Postby EddieMann » Thu Mar 07, 2019 1:44 pm

The automatics could use that "rambling" feel the original tommy did, plus the "get 'em boys" wide spray, enemies could use a "burning" death state, and overall the mod would benefit from a closer feeling to Blood.
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Re: Ultra-Crispy (05/03/19) Yet another update

Postby Dr_Cosmobyte » Thu Mar 07, 2019 2:10 pm

Forgive my dumbness.

Aside from the custom "burning" death state, which, to the extent of my knowledge needs custom enemies, i don't think i understand the others. By a closer feeling to Blood, do you mean in animation smoothness? Sprite quality, detailing... Sorry. just can't get what you mean with the guns "rambling" (wide spray means less accuracy?) and closer feeling =p
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Re: Ultra-Crispy (05/03/19) Yet another update

Postby Kaptin » Thu Mar 07, 2019 7:52 pm

I have a suggestion regarding weapons for Caleb
As we all know Blood 1 and less good Blood 2 takes in two different timelines one is set in 1928 and second in 2028 and in those two times Caleb is using completely different arsenals, so i would like to suggest creating 2 separated weapon gamemodes one would be set in 1928 where Caleb would use revolvers, pitchwork and dynamites and second would be set in modern times where caleb is using dual pistols, military knife and ak47. Not only it would make both sides happy + it would greatly expand your mod.
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Re: Ultra-Crispy (05/03/19) Yet another update

Postby Lime » Fri Mar 08, 2019 8:01 pm

The Mixture of this is pretty "gud" from how I say. I enjoyed playing this mod from Levels such as Preacher and Evilternity. This is a fantastic weapon Mod.
P.S - Caleb's One Liners really gets me. :thumb:
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Re: Ultra-Crispy (05/03/19) Yet another update

Postby potetobloke » Fri Mar 08, 2019 8:26 pm

GAA1992 wrote:Sorry. just can't get what you mean with the guns "rambling" (wide spray means less accuracy?) and closer feeling =p


I think he meant how the tommy gun in Blood would shake around in it's firing animations.
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Re: Ultra-Crispy (05/03/19) Yet another update

Postby affandede » Sat Mar 09, 2019 4:47 am

Thanks for your hard work, I've always loved the way the weapons you create feel. Just the right amount of oomph and just the right amount of whizz. Though, I have a small bug report. Coupling UC with Colourfull Hell is a blast but at some point during gameplay, you get kicked out of the game to console with an "unknown texture: rocket" message.
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