Zagemod (v1.5 In Development, pg 23)

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Re: Zagemod (v1.4.2 RELEASED, pg 20)

Postby Bobby » Mon Dec 21, 2020 10:20 am

The download link doesn't work.
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Re: Zagemod (v1.4.2 RELEASED, pg 20)

Postby silentzora » Mon Dec 21, 2020 1:40 pm

Bobby wrote:The download link doesn't work.

It works for me. There is probably a DNS outage near you. Try again later.
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Re: Zagemod (v1.4.2 RELEASED, pg 20)

Postby Kinsie » Tue Dec 22, 2020 12:39 am

If the link isn't downloading on Chrome, it's because the link is HTTP instead of HTTPS. Like a caveman. Until Silentzora figures out how to set up Let's Encrypt, it'll work if you right click > save as.
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Re: Zagemod (v1.4.2 RELEASED, pg 20)

Postby Captain J » Tue Dec 22, 2020 1:58 am

Or... Try open the download link in a new tab. It works like a medieval charm.
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Re: Zagemod (v1.4.2 RELEASED, pg 20)

Postby silentzora » Tue Dec 22, 2020 1:48 pm

Kinsie wrote:If the link isn't downloading on Chrome, it's because the link is HTTP instead of HTTPS. Like a caveman. Until Silentzora figures out how to set up Let's Encrypt, it'll work if you right click > save as.

I'll work on it. This is admittedly a bit over my level of expertise.

EDIT: Should work now.
EDIT 2: The update is more or less done, but I haven't been testing it because reasons. When I'm positive it's in a solid state, I'll drop the update.
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Re: Zagemod (v1.4.3 RELEASED, pg 22)

Postby silentzora » Thu Jan 14, 2021 3:13 pm

Well, it's been a while since the last release. Here's the new update, finally.

Changelog:
Spoiler:


Download Zagemod v1.4.3
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Re: Zagemod (v1.4.3 RELEASED, pg 22)

Postby TheOldKingCole » Thu Jan 14, 2021 4:09 pm

silentzora wrote:Well, it's been a while since the last release. Here's the new update, finally.

Changelog:
Spoiler:


Download Zagemod v1.4.3



So I downloaded this and uhh, it's still 1.4.2
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Re: Zagemod (v1.4.3 RELEASED, pg 22)

Postby namsan » Thu Jan 14, 2021 8:49 pm

wow, thanks for the new update.
I will play this 1.4.3 today!
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Re: Zagemod (v1.4.3 RELEASED, pg 22)

Postby silentzora » Thu Jan 14, 2021 9:06 pm

TheOldKingCole wrote:So I downloaded this and uhh, it's still 1.4.2

Sorry about that, I uploaded the wrong file (pk3 instead of zip). I've fixed it.
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Re: Zagemod (v1.4.3 RELEASED, pg 22)

Postby xDFx IRONWING » Fri Jan 15, 2021 5:47 pm

So happy to see the new version finally come out! Was planning on spending my weekend taking advantage of the double weapon xp in Cold War, but now I have to seriously consider whether or not to devote my time to that or blowing through a few oblige map sets with this...

Congrats on the release! Definitely one of my favorite mods.
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Re: Zagemod (v1.4.3 RELEASED, pg 22)

Postby Dr_Cosmobyte » Sun Jan 17, 2021 3:09 pm

So, somehow your flashlight seems to work differently from DarkDoom and other mods's flashlights, mainly because i use Direct3D as the renderer. Is there a chance you could make a standalone version of it? =p
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Re: Zagemod (v1.4.3 RELEASED, pg 22)

Postby silentzora » Sun Jan 17, 2021 6:58 pm

Dr_Cosmobyte wrote:So, somehow your flashlight seems to work differently from DarkDoom and other mods's flashlights, mainly because i use Direct3D as the renderer. Is there a chance you could make a standalone version of it? =p

Here you go. Please note that most of the code is by TheZombieKiller, and I mostly just did some edits to it. Feel free to poke at it in Slade or something if you want.

Oh, you might have to set a keybind for it, you can do that in the controls menu. Just scroll to the bottom, there's a "Flashlight Toggle" option.

Have fun.
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Re: Zagemod (Hotfix Released, pg 22)

Postby silentzora » Mon Feb 08, 2021 10:56 am

A hotfix update for Zagemod v1.4.3 has been released. This update fixes a critical bug that causes the Breach Shotgun to fail to fire when using gp_olddmg. If you use the Force Vanilla Damage option in Zagemod Settings, download this update. Otherwise, feel free to disregard this update until v1.4.4 drops.

Download Zagemod v1.4.3 Hotfix 1

Sorry for the inconvenience.
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Re: Zagemod (Hotfix Released, pg 22)

Postby 666shooter » Sat Feb 27, 2021 12:30 pm

Hi, I downloaded the latest version of the mod to give it a try, and am experiencing an error when starting it up, "11 errors while parsing Decorate scripts", in GZDoom 4.5.0. I checked the zip folder to ensure there wasn't a file conflict, but I'm not seeing what is causing this error? I am using Doom Launcher and trying to run with Doom2.exe.
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Re: Zagemod (Hotfix Released, pg 22)

Postby silentzora » Sat Feb 27, 2021 1:25 pm

666shooter wrote:Hi, I downloaded the latest version of the mod to give it a try, and am experiencing an error when starting it up, "11 errors while parsing Decorate scripts", in GZDoom 4.5.0. I checked the zip folder to ensure there wasn't a file conflict, but I'm not seeing what is causing this error? I am using Doom Launcher and trying to run with Doom2.exe.

It loads fine for me. A console log would be helpful in diagnosing the issue. Otherwise, I can't reproduce the problem.
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