Zagemod (v1.5.1 Released, pg 25)

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Bobby
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Re: Zagemod (v1.4.2 RELEASED, pg 20)

Post by Bobby »

The download link doesn't work.
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silentzora
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Re: Zagemod (v1.4.2 RELEASED, pg 20)

Post by silentzora »

Bobby wrote:The download link doesn't work.
It works for me. There is probably a DNS outage near you. Try again later.
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Kinsie
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Re: Zagemod (v1.4.2 RELEASED, pg 20)

Post by Kinsie »

If the link isn't downloading on Chrome, it's because the link is HTTP instead of HTTPS. Like a caveman. Until Silentzora figures out how to set up Let's Encrypt, it'll work if you right click > save as.
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Captain J
 
 
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Re: Zagemod (v1.4.2 RELEASED, pg 20)

Post by Captain J »

Or... Try open the download link in a new tab. It works like a medieval charm.
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silentzora
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Re: Zagemod (v1.4.2 RELEASED, pg 20)

Post by silentzora »

Kinsie wrote:If the link isn't downloading on Chrome, it's because the link is HTTP instead of HTTPS. Like a caveman. Until Silentzora figures out how to set up Let's Encrypt, it'll work if you right click > save as.
I'll work on it. This is admittedly a bit over my level of expertise.

EDIT: Should work now.
EDIT 2: The update is more or less done, but I haven't been testing it because reasons. When I'm positive it's in a solid state, I'll drop the update.
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silentzora
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Re: Zagemod (v1.4.3 RELEASED, pg 22)

Post by silentzora »

Well, it's been a while since the last release. Here's the new update, finally.

Changelog:
Spoiler:
Download Zagemod v1.4.3
TheOldKingCole
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Re: Zagemod (v1.4.3 RELEASED, pg 22)

Post by TheOldKingCole »

silentzora wrote:Well, it's been a while since the last release. Here's the new update, finally.

Changelog:
Spoiler:
Download Zagemod v1.4.3

So I downloaded this and uhh, it's still 1.4.2
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namsan
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Re: Zagemod (v1.4.3 RELEASED, pg 22)

Post by namsan »

wow, thanks for the new update.
I will play this 1.4.3 today!
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silentzora
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Re: Zagemod (v1.4.3 RELEASED, pg 22)

Post by silentzora »

TheOldKingCole wrote:So I downloaded this and uhh, it's still 1.4.2
Sorry about that, I uploaded the wrong file (pk3 instead of zip). I've fixed it.
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xDFx IRONWING
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Re: Zagemod (v1.4.3 RELEASED, pg 22)

Post by xDFx IRONWING »

So happy to see the new version finally come out! Was planning on spending my weekend taking advantage of the double weapon xp in Cold War, but now I have to seriously consider whether or not to devote my time to that or blowing through a few oblige map sets with this...

Congrats on the release! Definitely one of my favorite mods.
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Dr_Cosmobyte
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Re: Zagemod (v1.4.3 RELEASED, pg 22)

Post by Dr_Cosmobyte »

So, somehow your flashlight seems to work differently from DarkDoom and other mods's flashlights, mainly because i use Direct3D as the renderer. Is there a chance you could make a standalone version of it? =p
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silentzora
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Re: Zagemod (v1.4.3 RELEASED, pg 22)

Post by silentzora »

Dr_Cosmobyte wrote:So, somehow your flashlight seems to work differently from DarkDoom and other mods's flashlights, mainly because i use Direct3D as the renderer. Is there a chance you could make a standalone version of it? =p
Here you go. Please note that most of the code is by TheZombieKiller, and I mostly just did some edits to it. Feel free to poke at it in Slade or something if you want.

Oh, you might have to set a keybind for it, you can do that in the controls menu. Just scroll to the bottom, there's a "Flashlight Toggle" option.

Have fun.
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silentzora
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Re: Zagemod (Hotfix Released, pg 22)

Post by silentzora »

A hotfix update for Zagemod v1.4.3 has been released. This update fixes a critical bug that causes the Breach Shotgun to fail to fire when using gp_olddmg. If you use the Force Vanilla Damage option in Zagemod Settings, download this update. Otherwise, feel free to disregard this update until v1.4.4 drops.

Download Zagemod v1.4.3 Hotfix 1

Sorry for the inconvenience.
666shooter
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Re: Zagemod (Hotfix Released, pg 22)

Post by 666shooter »

Hi, I downloaded the latest version of the mod to give it a try, and am experiencing an error when starting it up, "11 errors while parsing Decorate scripts", in GZDoom 4.5.0. I checked the zip folder to ensure there wasn't a file conflict, but I'm not seeing what is causing this error? I am using Doom Launcher and trying to run with Doom2.exe.
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silentzora
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Re: Zagemod (Hotfix Released, pg 22)

Post by silentzora »

666shooter wrote:Hi, I downloaded the latest version of the mod to give it a try, and am experiencing an error when starting it up, "11 errors while parsing Decorate scripts", in GZDoom 4.5.0. I checked the zip folder to ensure there wasn't a file conflict, but I'm not seeing what is causing this error? I am using Doom Launcher and trying to run with Doom2.exe.
It loads fine for me. A console log would be helpful in diagnosing the issue. Otherwise, I can't reproduce the problem.
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