Zagemod (v1.4.2 Preview, pg 20)

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Re: Zagemod (v1.4.2 Preview, pg 20)

Postby silentzora » Sat Jul 04, 2020 9:57 am

Doors make clicking noises when they stop moving now, and the taunt system in action. Let me know what you think.
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Re: Zagemod (v1.4.2 Preview, pg 20)

Postby Captain J » Sat Jul 04, 2020 12:07 pm

Did i miss something or the taunt option does not exist on Zagemod Settings?
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Re: Zagemod (v1.4.2 Preview, pg 20)

Postby silentzora » Sat Jul 04, 2020 12:26 pm

Captain J wrote:Did i miss something or the taunt option does not exist on Zagemod Settings?

It's not in the current release, nor is it implemented. It's in the dev build, for now.
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Re: Zagemod (v1.4.2 Preview, pg 20)

Postby silentzora » Mon Jul 27, 2020 8:58 pm

Reloadable Breach Shotgun (two shells per insert) and working ammo display for Machine Gun. Check it out.
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Re: Zagemod (v1.4.2 Preview, pg 20)

Postby Captain J » Mon Jul 27, 2020 9:52 pm

Nice updatte, and DARN this map is absolutely gorgeous! :D
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Re: Zagemod (v1.4.2 Preview, pg 20)

Postby silentzora » Mon Jul 27, 2020 10:05 pm

Captain J wrote:Nice updatte, and DARN this map is absolutely gorgeous! :D

It is, and you can find it right here. :)
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