GAA1992 wrote:I can't recall if your mod has custom enemies, but if it has, i think i know how to solve the problem.
TNT1 A 0 A_FireBullets(11.2, 7.1, 22, 5,"WunderflintePuff")
ACTOR WunderflintePuff : Bullet_Puff
{
-NOEXTREMEDEATH
DamageType SSGgib
}
Death.SSGgib:
TNT1 A 0 A_JumpIfCloser(128,"XDeath")
"----" A 0 A_Jump(256,"Death")
Stop
Kinsie wrote:I played this recently. It's pretty nice, I like how the classes encapsulate different games while maintaining their own feel.
That being said, I recognised a few of my sprites from MetaDoom being used, so could you please pop me in the "Sprites" section of the credits? I'm already in the "Sounds" section, just not in the sprites one. Thanks!
You can say the fuck word here, friend. And it is, indeed, awesome as fuck.NeonLights95 wrote:Wow. Those rocket effects are awesome AF. (I would say what those initials mean, but I don't want to get into trouble.)
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