Zagemod (v1.5.1 Released, pg 25)
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: Zagemod (v1.3.6 RELEASED, Page 16)
This no longer supports LZDOOM for some reason.
- silentzora
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Re: Zagemod (v1.3.6 RELEASED, Page 16)
It was not designed for LZDoom. The text file clearly states it is designed for GZDoom.Artman2004 wrote:This no longer supports LZDOOM for some reason.
- silentzora
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Re: Zagemod (v1.3.6 RELEASED, Page 16)
"Is this compatible with Br*tal Doom?"
"Well, yes, but no."
Optional Bolognese addon coming in next version.
"Well, yes, but no."
Optional Bolognese addon coming in next version.
- silentzora
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Re: Zagemod (v1.3.6 RELEASED, Page 16)
Adding brightmaps to the mod. Most of the IWAD assets are covered by the Real667 release, but a heavy amount of custom work has been done for Zagemod-specific assets.
v1.4 coming whenever.
v1.4 coming whenever.
- Dr_Cosmobyte
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Re: Zagemod (v1.3.6 RELEASED, Page 16)
Great news!
- Captain J
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Re: Zagemod (v1.3.6 RELEASED, Page 16)
Looking great there, Zora! I see that my metadoom-inspired monster sound effects are quite working still!
- silentzora
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Re: Zagemod (v1.3.6 RELEASED, Page 16)
Of course, your monster sounds are perfect, still. I just still screw around with weapon sounds, lolCaptain J wrote:Looking great there, Zora! I see that my metadoom-inspired monster sound effects are quite working still!
- Nems
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Re: Zagemod (v1.3.6 RELEASED, Page 16)
Just had a random thought/inquiry while I was playing with Zagemod: do you have any plans to add more monsters from other Doom games into the mod? The main one that kept popping in my head is the Mother Demon from D64 as either a Cyberdemon and/or Spider Mastermind spawn considering the Nightmare Imps and Nightmare Spectres are in the mod. I like that there's plenty of monster variety in the mod while still staying pretty close to the vanilla monsters.
Looking forward to the next release in any event!
Looking forward to the next release in any event!
- silentzora
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Re: Zagemod (v1.3.6 RELEASED, Page 16)
Mother Demon is probably a no, though admittedly, I have thought of it from time to time. Might make a fun E4M8 boss. Could maybe do a checksum comparison for that level. Maybe for the end of Lost Episode by Xaser.Nems wrote:Just had a random thought/inquiry while I was playing with Zagemod: do you have any plans to add more monsters from other Doom games into the mod? The main one that kept popping in my head is the Mother Demon from D64 as either a Cyberdemon and/or Spider Mastermind spawn considering the Nightmare Imps and Nightmare Spectres are in the mod. I like that there's plenty of monster variety in the mod while still staying pretty close to the vanilla monsters.
Looking forward to the next release in any event!
Iunno. I'll think on it.
Re: Zagemod (v1.3.6 RELEASED, Page 16)
Cage did a nice Doom-style mother demon sprite set if that helps:
viewtopic.php?f=37&t=61718
HorrorMovieGuy already made an enemy out of it too:
viewtopic.php?f=43&t=61724
viewtopic.php?f=37&t=61718
HorrorMovieGuy already made an enemy out of it too:
viewtopic.php?f=43&t=61724
- silentzora
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Re: Zagemod (v1.3.6 RELEASED, Page 16)
Oh yes, I'm familiar. I've seen it in D64D2. I just haven't decided whether or not I want to implement it.Enjay wrote:Cage did a nice Doom-style mother demon sprite set if that helps:
viewtopic.php?f=37&t=61718
HorrorMovieGuy already made an enemy out of it too:
viewtopic.php?f=43&t=61724
- silentzora
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Re: Zagemod (v1.4 RELEASED, Page 17)
Is it possible to get zageSkies.pk3 to work with DOOM Wadsmoosh because right now it doesn't work for me.
- silentzora
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Re: Zagemod (v1.4 RELEASED, Page 17)
Unfortunately, not in its current state, it isn't. I'd need to add a map checksum check for every map in every IWAD to do that. Considering most people just use the standard IWADs, I didn't see it as necessary to do. I'll see about reworking it in the future, though.Mogh wrote:Is it possible to get zageSkies.pk3 to work with DOOM Wadsmoosh because right now it doesn't work for me.
Re: Zagemod (v1.4 RELEASED, Page 17)
Cool, how long into the future would you rework it, such as Zagemod 1.5??