Zagemod (v1.5.1 Released, pg 25)
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
- silentzora
- Posts: 450
- Joined: Sun Jan 04, 2004 6:24 pm
- Contact:
Re: Zagemod (v1.4.2 Preview, pg 20)
Doors make clicking noises when they stop moving now, and the taunt system in action. Let me know what you think.
- Captain J
-
- Posts: 16890
- Joined: Tue Oct 02, 2012 2:20 am
- Location: An ancient Escape Shuttle(No longer active here anymore)
- Contact:
Re: Zagemod (v1.4.2 Preview, pg 20)
Did i miss something or the taunt option does not exist on Zagemod Settings?
- silentzora
- Posts: 450
- Joined: Sun Jan 04, 2004 6:24 pm
- Contact:
Re: Zagemod (v1.4.2 Preview, pg 20)
It's not in the current release, nor is it implemented. It's in the dev build, for now.Captain J wrote:Did i miss something or the taunt option does not exist on Zagemod Settings?
- silentzora
- Posts: 450
- Joined: Sun Jan 04, 2004 6:24 pm
- Contact:
Re: Zagemod (v1.4.2 Preview, pg 20)
Reloadable Breach Shotgun (two shells per insert) and working ammo display for Machine Gun. Check it out.
- Captain J
-
- Posts: 16890
- Joined: Tue Oct 02, 2012 2:20 am
- Location: An ancient Escape Shuttle(No longer active here anymore)
- Contact:
Re: Zagemod (v1.4.2 Preview, pg 20)
Nice updatte, and DARN this map is absolutely gorgeous!
- silentzora
- Posts: 450
- Joined: Sun Jan 04, 2004 6:24 pm
- Contact:
Re: Zagemod (v1.4.2 Preview, pg 20)
It is, and you can find it right here.Captain J wrote:Nice updatte, and DARN this map is absolutely gorgeous!
- silentzora
- Posts: 450
- Joined: Sun Jan 04, 2004 6:24 pm
- Contact:
Re: Zagemod (v1.4.2 RELEASED, pg 20)
-- Additions --
* Machine Gun's digital display is now functional.
- The Update is pretty good, rather just bug fixes. Still enjoy playing it though.- I encountered a bug for Marineguy's Assault Rifle. If you turn on the flashlight and kick, The Digital Display just floats.
- silentzora
- Posts: 450
- Joined: Sun Jan 04, 2004 6:24 pm
- Contact:
Re: Zagemod (v1.4.2 RELEASED, pg 20)
Fixed.Lime wrote:-- Additions --
* Machine Gun's digital display is now functional.- The Update is pretty good, rather just bug fixes. Still enjoy playing it though.- I encountered a bug for Marineguy's Assault Rifle. If you turn on the flashlight and kick, The Digital Display just floats.
- silentzora
- Posts: 450
- Joined: Sun Jan 04, 2004 6:24 pm
- Contact:
Re: Zagemod (v1.4.2 RELEASED, pg 20)
So, it turns out I missed an alpha weapon. Oops.
Not yet available, but hopefully will be soon.
Not yet available, but hopefully will be soon.
-
- Posts: 245
- Joined: Wed Jan 30, 2019 7:12 pm
Re: Zagemod (v1.4.2 RELEASED, pg 20)
Do you think at some point we could get a doom 3 class?
- silentzora
- Posts: 450
- Joined: Sun Jan 04, 2004 6:24 pm
- Contact:
Re: Zagemod (v1.4.2 RELEASED, pg 20)
MarineGuy is the Doom 3 class.TheOldKingCole wrote:Do you think at some point we could get a doom 3 class?
-
- Posts: 245
- Joined: Wed Jan 30, 2019 7:12 pm
Re: Zagemod (v1.4.2 RELEASED, pg 20)
Thanks I'm a dumbasssilentzora wrote:MarineGuy is the Doom 3 class.TheOldKingCole wrote:Do you think at some point we could get a doom 3 class?
-
- Posts: 409
- Joined: Fri Feb 10, 2017 2:17 pm
- Preferred Pronouns: He/Him
- Graphics Processor: nVidia (Modern GZDoom)
Re: Zagemod (v1.4.2 RELEASED, pg 20)
I think the way you handled the Beta SSG was pretty damn good! I think it may be called something like a Flak Shotgun? Just a guess.
Re: Zagemod (v1.4.2 RELEASED, pg 20)
Nice job on that visual ammo count on the MarineGuy's rifle, was that hard to implement? Don't think I've seen that effect very often in mods. I'm always happy to see more for that class, it's my favorite class and favorite Doom!