Fenris Arsenal - Alpha 1, 'Lacus Spei'

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silentw
Posts: 48
Joined: Fri May 20, 2016 1:47 pm

Fenris Arsenal - Alpha 1, 'Lacus Spei'

Post by silentw »


Alternate thread titles:
  • If it's Sunday, this must be the Mare Tranquillitatis
  • It's the year 2069... and the moon is nice.
  • Ripped from the pages of 1995 Phillip K. Dick Award-Winner Bruce Bethke!
<<< LORE ALERT >>>
Spoiler:
What is this?
Fenris Arsenal is a mod that ports a bunch of content from Fenris Wolf's 90s FPS Rebel Moon to GZDoom.
Currently it's just a few weapons, but there's a roadmap for Many Cool Things In The Future.

Screenshots:
Spoiler:
What's in it?
This is an alpha release. It currently contains 5 weapons and a playerclass that can use them. The weapons are almost completely original - virtually none of the sprites or sounds have ever been used in a Doom mod yet!

Code: Select all

Slot 2: 
   Laser Pistol - vweeeooowwwww PEWWW (explodes if you charge too long)
Slot 3:
   Laser Rifle - PEW PEW PEW
   Spinner - pwing pwong aargh
Slot 4:
   Chainrail - blang chik-chak (precision)
Slot 5:
   Thumper - floop BOOM
What's NOT in it?
Pickup sprites, replacement of Doom / Doom 2 weapons, and unique ammo types.

What's planned?
In no particular order:
  • Fixing everything in the 'what's not in it' section
  • More guns! Access the Raptor Labs Static Discharge Cannon and the CODENAME CONE RIFLE, and maybe more!
  • Companion Drones - Pick from the XPD "Besra" guard drone or the XPO "Ovambo" stoop-attack drone!
  • Player physics - be a UN or Rebel moontrooper!
  • A unique HUD - Get a cool spacesuit!
  • Enemies - Fight the UN bluesuits, the Rebel redsuits, tons of robots, and maybe even an alien or two...
  • More things I haven't thought of yet but will come up with at 3AM and definitely maybe do!
GIVE THING
OK FINE HERE DOWNLOAD IT

Questions and problems:
  • Help the guns feel wierd and the damage is off
  • Yes! They do! I have NO IDEA HOW TO BALANCE THEM. Please submit feedback or I will just randomly emit numbers until you all get bored of complaining.

    Your sounds are wierd
  • Sorry, you are wrong. The sounds are amazing. But despite my efforts, the volume and attenuation might be odd. Please complain, I look forward to it.

    You are bad at video games
  • Yes, this is probably true, but also not a question.

    I have another thing to say or ask that isn't in this tiny list that you didn't put much effort into
  • This is expected behavior, please post in the thread or PM me.
Last edited by silentw on Sat Apr 21, 2018 10:14 pm, edited 1 time in total.
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MrToots
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Re: Fenris Arsenal - Alpha 1, 'Lacus Spei'

Post by MrToots »

First, love your sense of humor
Second, this looks really nice, I'll give it a try later
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mentha
Posts: 65
Joined: Fri Aug 30, 2013 4:56 pm

Re: Fenris Arsenal - Alpha 1, 'Lacus Spei'

Post by mentha »

i like where this is going. i look forward to seeing more of this. please continue at whatever pace is best for you.
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Captain J
 
 
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Re: Fenris Arsenal - Alpha 1, 'Lacus Spei'

Post by Captain J »

I really like the sound effect and the graphic of this mod. Keep it up! I'd like to see more weapons of the future, in the future!
Gideon020
Posts: 558
Joined: Mon Sep 28, 2015 3:23 am

Re: Fenris Arsenal - Alpha 1, 'Lacus Spei'

Post by Gideon020 »

Not bad, looking forward to future updates and possibly a custom HUD to go with it.
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silentw
Posts: 48
Joined: Fri May 20, 2016 1:47 pm

Re: Fenris Arsenal - Alpha 1, 'Lacus Spei'

Post by silentw »

I'm back! Thank you folks for your kind words. I'm going into some serious work-time in a week or two, but I hope to be able to release another build or two before that. From those who played it - any suggestions on slot or damage changes for the weapons?
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zerthex
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Re: Fenris Arsenal - Alpha 1, 'Lacus Spei'

Post by zerthex »

The weapons feel nothing like how they do in the actual rebel moon games.
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silentw
Posts: 48
Joined: Fri May 20, 2016 1:47 pm

Re: Fenris Arsenal - Alpha 1, 'Lacus Spei'

Post by silentw »

zerthex wrote:The weapons feel nothing like how they do in the actual rebel moon games.
Yeah, I expected that, and it's not the point of the project. The actual games are pretty awful and not worth playing, honestly. Think of this as more of a reimagining than anything else! Given those constraints, any other feedback?
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