ouch_m 2: abort_m [CANCELLED]

Projects that have specifically been abandoned or considered "dead" get moved here, so people will quit bumping them. If your project has wound up here and it should not be, contact a moderator to have it moved back to the land of the living.
User avatar
Major Cooke
Posts: 8170
Joined: Sun Jan 28, 2007 3:55 pm
Preferred Pronouns: He/Him
Location: QZDoom Maintenance Team

Re: ouch_m 2: abort_m

Post by Major Cooke »

ZZYZX wrote:rofl.
11/10 for titlemap, 12/10 for shotgun, absolutely deserves the mockaward.
Really liked the abort button too lol.

(maybe create our own awards since DW guys don't understand shit about trash-art mods, as it's not possible to create one using PrBoom?)
Too bad they killed off the mockaward but yes, this would totally deserve it.
a.dusty.taco
Posts: 30
Joined: Tue Jul 25, 2017 5:31 pm

Re: ouch_m 2: abort_m [v1.0.4]

Post by a.dusty.taco »

I seriously love this mod...
User avatar
merlin86
Posts: 131
Joined: Tue Jan 29, 2008 4:02 am
Preferred Pronouns: He/Him
Operating System Version (Optional): Windows 11 Pro
Graphics Processor: nVidia with Vulkan support
Contact:

Re: ouch_m 2: abort_m [v1.0.4]

Post by merlin86 »

You can call the awards "The Z-Awards" ( how original ) :)

Anyway amazing joke mod. I hope to see more from this modder.
User avatar
Marisa the Magician
Posts: 3886
Joined: Fri Feb 08, 2008 9:15 am
Preferred Pronouns: She/Her
Operating System Version (Optional): (btw I use) Arch
Graphics Processor: nVidia with Vulkan support
Location: Vigo, Galicia
Contact:

Re: ouch_m 2: abort_m [v1.1]

Post by Marisa the Magician »

Well, it's been a long while, but 1.1 is finally out, with the second batch of weapons. It took me quite a lot of work to get it all done and I'm VERY relieved that it's over for now.

Unless there's critical bugs that need fixin', I'm going to take a well-deserved break...

Edit: Speaking of which, hotfix 1 is out, I forgot to add the Rave Gun to the spawn lists.
ericspambots
Posts: 2
Joined: Sun Sep 23, 2018 6:24 pm

Re: ouch_m 2: abort_m [v1.1f1]

Post by ericspambots »

i'm unable to launch the mod do to an error that keeps appearing "abort_m_v1.1f1.pk3:zscript.txt" line 1:
Version mismatch. 3.6.0 expected but only 3.5.1 supported" and i cant find a 3.6 version of zdoom can anyone tell me what is wrong
User avatar
wildweasel
Posts: 21706
Joined: Tue Jul 15, 2003 7:33 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): A lot of them
Graphics Processor: Not Listed
Contact:

Re: ouch_m 2: abort_m [v1.1f1]

Post by wildweasel »

ericspambots wrote:i'm unable to launch the mod do to an error that keeps appearing "abort_m_v1.1f1.pk3:zscript.txt" line 1:
Version mismatch. 3.6.0 expected but only 3.5.1 supported" and i cant find a 3.6 version of zdoom can anyone tell me what is wrong
You'll need a development build from http://devbuilds.drdteam.org/gzdoom/ - Marisa seems to really like using bleeding-edge features.
ericspambots
Posts: 2
Joined: Sun Sep 23, 2018 6:24 pm

Re: ouch_m 2: abort_m [v1.1f1]

Post by ericspambots »

wildweasel wrote:
ericspambots wrote:i'm unable to launch the mod do to an error that keeps appearing "abort_m_v1.1f1.pk3:zscript.txt" line 1:
Version mismatch. 3.6.0 expected but only 3.5.1 supported" and i cant find a 3.6 version of zdoom can anyone tell me what is wrong
You'll need a development build from http://devbuilds.drdteam.org/gzdoom/ - Marisa seems to really like using bleeding-edge features.
Thanks a lot :mrgreen:
User avatar
Marisa the Magician
Posts: 3886
Joined: Fri Feb 08, 2008 9:15 am
Preferred Pronouns: She/Her
Operating System Version (Optional): (btw I use) Arch
Graphics Processor: nVidia with Vulkan support
Location: Vigo, Galicia
Contact:

Re: ouch_m 2: abort_m [v1.1f2]

Post by Marisa the Magician »

1.1 Hotfix 2 uploaded. There was an error when reloading saves caused by bad ThinkerIterator usage.
User avatar
Lime
Posts: 128
Joined: Sat May 07, 2016 12:31 am
Location: Outside of an Abandoned Building

Re: ouch_m 2: abort_m [v1.1f2]

Post by Lime »

Marisa Kirisame wrote:1.1 Hotfix 2 uploaded. There was an error when reloading saves caused by bad ThinkerIterator usage.
- Apparently, going to the download link, It's still "v1.1f1". (from the looks of it)
User avatar
Marisa the Magician
Posts: 3886
Joined: Fri Feb 08, 2008 9:15 am
Preferred Pronouns: She/Her
Operating System Version (Optional): (btw I use) Arch
Graphics Processor: nVidia with Vulkan support
Location: Vigo, Galicia
Contact:

Re: ouch_m 2: abort_m [v1.1f2]

Post by Marisa the Magician »

Forgot to change the filename. Google Drive doesn't do it automatically when I upload a new version.
ARandomBoi
Posts: 1
Joined: Sat Sep 29, 2018 10:47 am

Re: ouch_m 2: abort_m [v1.1f2]

Post by ARandomBoi »

How do you get the devbuild to make this work
Please help,i really want to try this mod (It looks amazing)
User avatar
Marisa the Magician
Posts: 3886
Joined: Fri Feb 08, 2008 9:15 am
Preferred Pronouns: She/Her
Operating System Version (Optional): (btw I use) Arch
Graphics Processor: nVidia with Vulkan support
Location: Vigo, Galicia
Contact:

Re: ouch_m 2: abort_m [v1.1f2]

Post by Marisa the Magician »

User avatar
fakemai
Posts: 342
Joined: Mon Feb 12, 2018 12:26 am
Graphics Processor: Intel (Legacy GZDoom)
Location: Australia

Re: ouch_m 2: abort_m [v1.1f2]

Post by fakemai »

Is the Big P supposed to harm you when fired at close enemies/walls? (Note: I am testing with current legacy edition and had to downgrade the ZScript request to 3.5.1 for the mod to be playable, so don't chase this too hard if it doesn't reproduce for you). Other than that it's funny to see salty Astolfos succ-ing each other.
User avatar
drfrag
Vintage GZDoom Developer
Posts: 3141
Joined: Fri Apr 23, 2004 3:51 am
Location: Spain
Contact:

Re: ouch_m 2: abort_m [v1.1f2]

Post by drfrag »

Sorry it will run with the next devbuild.
User avatar
Marisa the Magician
Posts: 3886
Joined: Fri Feb 08, 2008 9:15 am
Preferred Pronouns: She/Her
Operating System Version (Optional): (btw I use) Arch
Graphics Processor: nVidia with Vulkan support
Location: Vigo, Galicia
Contact:

Re: ouch_m 2: abort_m [v1.1f2]

Post by Marisa the Magician »

Yes, the peas do self-damage after they bounce. It probably wasn't that good of an idea.
Locked

Return to “Abandoned/Dead Projects”