ouch_m 2: abort_m [CANCELLED]
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ouch_m 2: abort_m [CANCELLED]
This project has been cancelled due to copyright concerns.
A sanitized version is archived here, cleaned up and updated for GZDoom 4.5 compatibility.
Do not redistribute older versions with infringing content, thank you very much.
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Re: ouch_m 2: abort_m
A sequel to Ouch_m, that's AWESOME! Prepare for more of DOOM guy's face.
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Re: ouch_m 2: abort_m
Wish i knew how to use zscript, looks more complicated to me than acs
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Re: ouch_m 2: abort_m
absolutely terrifying.
reminds me that astolfo bean plushs are stupid high priced and that makes me sad.
is this compatible with ouch_m?
reminds me that astolfo bean plushs are stupid high priced and that makes me sad.
is this compatible with ouch_m?
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Re: ouch_m 2: abort_m
Yes if you're crazy enough to try.Melodica wrote:is this compatible with ouch_m?
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Re: ouch_m 2: abort_m
rofl.
11/10 for titlemap, 12/10 for shotgun, absolutely deserves the mockaward.
Really liked the abort button too lol.
(maybe create our own awards since DW guys don't understand shit about trash-art mods, as it's not possible to create one using PrBoom?)
11/10 for titlemap, 12/10 for shotgun, absolutely deserves the mockaward.
Really liked the abort button too lol.
(maybe create our own awards since DW guys don't understand shit about trash-art mods, as it's not possible to create one using PrBoom?)
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Re: ouch_m 2: abort_m
Peas not fresh enough 3/10.
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Re: ouch_m 2: abort_m
The Astolfo Army of Succ has to be the best thing ever concieved by the Doom community
10/10 make a cashgrab sequel
10/10 make a cashgrab sequel
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Re: ouch_m 2: abort_m
Without a doubt this editorial monstrosity created of code, graphics, sounds and other such resources composed into a singular composite file able to be run by a game engine known so as a "Mod" is the best, most enthralling of them all - even besting the likes of other so-called popular mods within the community of the video game Doom and its vast array of descendant modifications of the original engine created for the purpose of porting it to other platforms such as "NATO Code OR-6, Senior to Corporal and Junior to Warrant Officer Marcus' The Barbaric, Savagely Violent, Vicious, Ruthless, or Otherwise Cruel Doom", "Evil Spirit Artificial Metal Produced from Eyeron[sic]" and perhaps even the most legendary Mod upon all of the community surrounding aforementioned game, the masterpiece "WOOO 2." I must say, dear sir or madame Marisa Kirisame, that you have created a magnificent work truly worthy of praise yet at no cost to others, providing an experience like no other that shall be remembered by all, time immemorial. A round of applause for this good author of questionable magical ability.
I may so add to my critical assessment of this Mod that of the 10 various objects selectable with the in-game slot keys internally (though at times incorrectly) referred to as Weapons that the one I find most to my liking happens to be the "Haunted Astolfo Bean Plushie[sic]" modeled after real life haunted bean plush of the character Astolfo, found in Fate/Grand Order and Fate/Apocrypha as the "Rider of Black" as it is within my opinion the most accurate to life recreation of such a haunted plush toy created within a derivation of the Doom engine to date. It is quite an accomplishment to have gone through such an impressive feat of recreating the specifics of haunted plush mechanics, and I sincerely commend you for your efforts.
An excellent work of sheer art, and I hope you the best of luck within the upcoming awards ceremony held over a yearly schedule for other such works of art within the Doom engine and its vast array of derivatives.
I may so add to my critical assessment of this Mod that of the 10 various objects selectable with the in-game slot keys internally (though at times incorrectly) referred to as Weapons that the one I find most to my liking happens to be the "Haunted Astolfo Bean Plushie[sic]" modeled after real life haunted bean plush of the character Astolfo, found in Fate/Grand Order and Fate/Apocrypha as the "Rider of Black" as it is within my opinion the most accurate to life recreation of such a haunted plush toy created within a derivation of the Doom engine to date. It is quite an accomplishment to have gone through such an impressive feat of recreating the specifics of haunted plush mechanics, and I sincerely commend you for your efforts.
An excellent work of sheer art, and I hope you the best of luck within the upcoming awards ceremony held over a yearly schedule for other such works of art within the Doom engine and its vast array of derivatives.
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Re: ouch_m 2: abort_m
It was more awesome than I expected.
nice work.
nice work.
Last edited by namsan on Sun Apr 01, 2018 12:22 am, edited 1 time in total.
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Re: ouch_m 2: abort_m
hlpe
it doesnbt work when i press buttan, game crashes??? please fix!
also can you add reloading to the guns, for me it is more immersion and makes a better impression of doom
it doesnbt work when i press buttan, game crashes??? please fix!
also can you add reloading to the guns, for me it is more immersion and makes a better impression of doom
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Re: ouch_m 2: abort_m
Literally the best thing ever programmed in anything, ever.
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Re: ouch_m 2: abort_m
Heretic/Hexen support when?
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Re: ouch_m 2: abort_m
Doomguy's Face w/ cowboy hat > Whole Russian Overkill arsenal
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Re: ouch_m 2: abort_m
I can't say no, especially after that titlemap~