[v1.1.0] Episodic-EX - Play all levels in sequence!

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Re: [v1.1.0] Episodic-EX - Play all levels in sequence!

Postby ShockwaveS08 » Sat Nov 10, 2018 1:54 pm

Since Doom: The Way id Did follows a traditional three-episode format, here's some maphashes for that, too. :D

Code: Select allExpand view
// doom the way id did - ShockwaveS08
map "5c81c1fb5f41cb2b1b963c20e9abe8b4", "e2m1", "-1";
map "477b746a819700ae28007b51e0f2e43d", "e3m1", "-1";
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Re: [v1.1.0] Episodic-EX - Play all levels in sequence!

Postby ShockwaveS08 » Wed Dec 26, 2018 7:19 am

Just ran across a show-stopping bug: This mod will not work with QC: Doom Edition. The way this mod handles its inventory tokens renders it incompatible with Episodic-EX; attempting to run both at the same time will crash GZDoom immediately. Can be reproduced on GZDv3.6.0.
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Re: [v1.1.0] Episodic-EX - Play all levels in sequence!

Postby SergeantDiggs » Mon Dec 31, 2018 7:59 pm

Similar problem as Shockwave, but with the Immerse Camera Mutator and an Error message. GZDoom 3.5.
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Re: [v1.1.0] Episodic-EX - Play all levels in sequence!

Postby ShockwaveS08 » Mon May 06, 2019 12:30 pm

Updated the hashlist for WADSmooshed Doom, since it now uses the Xaser ordering of the Master Levels by default. This post will be updated once Sigil comes out.

Code: Select allExpand view
map "058fb092ea1b70da1e3cbf501c4a91a1",    "e2m1",    "-1";
map "effe91df41ad41f6973c06f0ad67ddb9",    "e3m1",    "-1";
map "ef128313112110ed6c1549af96af26c9",    "e4m1",    "-1";
map "2dc939e508ab8eb68af79d5b60568711",    "map01",    "-1";
map "5eecd88f4491f516d590ce4bbf45f532",    "nv_map01", "-1";
map "7eb864a03948c3f918f9223b2d1f8911",    "ml_map01", "-1";
map "62f03f4996d0f46b043793b7cd4d2139",    "tn_map01", "-1";
map "42b68b84ff8e55f264c31e6f4cfea82d",   "pl_map01", "-1";


UPDATE, AS PROMISED: Here are some hashlists for WADSmoosh and Ultimate Doom, this time with Sigil installed. Take note that these hashes will only work with Sigil v1.1. This section will be updated whenever Sigil is.

Code: Select allExpand view
// doom complete with sigil
map "058fb092ea1b70da1e3cbf501c4a91a1",    "e2m1",    "-1";
map "effe91df41ad41f6973c06f0ad67ddb9",    "e3m1",    "-1";
map "ef128313112110ed6c1549af96af26c9",    "e4m1",    "-1";
map "2dc939e508ab8eb68af79d5b60568711",    "e5m1",    "-1";
map "09b30c9da9d73d3d5a709502fbb947aa",    "map01",    "-1";
map "5eecd88f4491f516d590ce4bbf45f532",    "nv_map01", "-1";
map "7eb864a03948c3f918f9223b2d1f8911",    "ml_map01", "-1";
map "62f03f4996d0f46b043793b7cd4d2139",    "tn_map01", "-1";
map "42b68b84ff8e55f264c31e6f4cfea82d",      "pl_map01", "-1";

// ultimate doom with sigil
map "058fb092ea1b70da1e3cbf501c4a91a1",    "e2m1",    "-1";
map "effe91df41ad41f6973c06f0ad67ddb9",       "e3m1",    "-1";
map "ef128313112110ed6c1549af96af26c9",    "e4m1",    "-1";
map "2dc939e508ab8eb68af79d5b60568711",    "e5m1",    "-1";
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Re: [v1.1.0] Episodic-EX - Play all levels in sequence!

Postby ErrantMasa » Wed Jun 12, 2019 1:12 am

@ ShockwaveS08

I copied and pasted the hashes as displayed (and adapted them for Maps of Chaos: Overkill), but game skips straight to HoE map01 after I complete e4m8!
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Re: [v1.1.0] Episodic-EX - Play all levels in sequence!

Postby ShockwaveS08 » Wed Jun 12, 2019 3:31 am

ErrantMasa wrote:@ ShockwaveS08

I copied and pasted the hashes as displayed (and adapted them for Maps of Chaos: Overkill), but game skips straight to HoE map01 after I complete e4m8!


Are you sure you're not using the "Doom Complete With Sigil" hashes I posted? And Sigil itself is a free download from the Romero Games website, so I'm not exactly sure what's causing the issue...
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Re: [v1.1.0] Episodic-EX - Play all levels in sequence!

Postby ErrantMasa » Wed Jun 12, 2019 9:42 am

I am using them as displayed. I also recompiled DooM Complete in case that was the issue.

Problem solved: it appears moving the maphash.txt into the Episodic-EX pk3 did the trick!
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Re: [v1.1.0] Episodic-EX - Play all levels in sequence!

Postby MrRumbleRoses » Fri Jul 05, 2019 9:07 am

with this & WadSmoosh. oh baby. hahaha
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Re: [v1.1.0] Episodic-EX - Play all levels in sequence!

Postby Mr. Mir » Sun Jul 14, 2019 12:21 pm

I am using v. 1.2 of the mod with WADSmoosh with Sigil and the updated map hashes. When I complete the last map of Master Levels, the game ends and does not go to TNT Map01. I copied the map hashes from Shockwave508's post.

EDIT: I switched to Episodic-EX v 1.1.0, that fixed the problem with Master Levels Map20 going to TNT map01, but now, completing e4m8 goes to Hell on Earth map01 instead of e5m1. I am using the same mapinfo.txt file as the one I used in Z Episodic v 1.2, which successfully transitioned e4m8 to e5m1.

EDIT 2: I fixed it, I deleted the Doom Complete and Ultimate Doom map hash info from the mapinfo.txt file that was already in the v 1.1.0 download. Sigil and Master Levels in WADSmoosh work now. Thanks for this mod!
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Re: [v1.1.0] Episodic-EX - Play all levels in sequence!

Postby Mr. Mir » Sun Sep 22, 2019 12:28 pm

Sigil 1.2 has been released. Here is the updated maphash info for Wadsmoosh:

Code: Select allExpand view
// doom complete with sigil
map "058fb092ea1b70da1e3cbf501c4a91a1",    "e2m1",    "-1";
map "effe91df41ad41f6973c06f0ad67ddb9",    "e3m1",    "-1";
map "ef128313112110ed6c1549af96af26c9",    "e4m1",    "-1";
map "2dc939e508ab8eb68af79d5b60568711",    "e5m1",    "-1";
map "6ead80da1f30b4b3546fa294eef9f87c",    "map01",    "-1";
map "5eecd88f4491f516d590ce4bbf45f532",    "nv_map01", "-1";
map "7eb864a03948c3f918f9223b2d1f8911",    "ml_map01", "-1";
map "62f03f4996d0f46b043793b7cd4d2139",    "tn_map01", "-1";
map "42b68b84ff8e55f264c31e6f4cfea82d",      "pl_map01", "-1";


Also check out the Wadsmoosh ZDoom page for a quick fix for the Sigil end level texture.
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Re: [v1.1.0] Episodic-EX - Play all levels in sequence!

Postby fakemai » Thu Sep 26, 2019 7:00 pm

A question. Is it possible to add an option to delay boss kill level transitions such as in E2M8? I sometimes want to play this with DRLA+LDL but when you kill legendary bosses you don't get to obtain any of the drops since the level ends immediately as the boss dies. Normally there is a short delay. Alternatively, unsure on how feasable it is but some sort of "press X to end" like Magic Carpet does.
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Re: [v1.1.0] Episodic-EX - Play all levels in sequence!

Postby openroadracer » Mon Oct 07, 2019 5:15 pm

Hello, I have some mapsets that don't seem to work with Episodic, specifically Valiant: Vaccinated Edition and Maps of Chaos. And for some reason, Episodic doesn't work with Ancient Aliens if I load them together. I tried gathering some map hash values with a technique I was told of over on the ZDooM Forums Discord server. If you want, I can attach files to this post.

I'd really like to play through the episodic-style mapsets I've got without my inventory being reset after each episode. I'd especially like to be able to use both parts of FreeDOOM as PWADs over a WadSmooshed DooM Classic Complete and be able to play through from FreeDOOM I C1M1 all the way to FreeDOOM II MAP30 with no inventory resets.

Anyone mind helping me out here, please?
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Re: [v1.1.0] Episodic-EX - Play all levels in sequence!

Postby BROS_ETT_311 » Mon Oct 21, 2019 10:46 pm

Not sure why this is happening, but Episodic-EX causes GZDoom 4.2.3 to crash upon starting a level.
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Re: [v1.1.0] Episodic-EX - Play all levels in sequence!

Postby Yelso » Tue Oct 22, 2019 9:25 pm

I'm really sorry, could someone make a video showing us how to do this? I have no coding skills and I am quite lost on how to make this work.
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Re: [v1.1.0] Episodic-EX - Play all levels in sequence!

Postby Yelso » Fri Nov 01, 2019 8:49 pm

I've gotten it to work but can't get to the third episode.

Load order.png
This is my load order
Load order.png (10.21 KiB) Viewed 96 times
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