by Neophyte_Ronin » Fri Jun 08, 2018 11:24 am
There is an option in the latest release that shuts that stuff off completely, or you can look up the probability ratings of undesired creatures and switch them off that way (you know, in case you still don't want Revenants and Arch-Viles stinking up MAP 01 for you!)
That said, this mod reminds me very much of the first Turok game on the N64, which I played to death as a kid (but I hated the choppiness of the second game, which I hear got remedied in the Steam HD release). In Turok, which did play out much like Doom in having a skeleton story to get you started, after you nailed the local creature population, sticking around only netted you "Nightmare" respawns of the same threats well after they dissolved into nothing, thus saving the map maker some face and preventing total boredom as you were pushed into moving on and away from eventual reinforcements.
This Mod does exactly that. It actually keeps you on your toes and helps to recycle any given boring '94 map by offering a fresh coat of paint. It also works with virtually any mod because it's so alien, miscellaneous and stand-alone that nobody can complain about it not working. If it is going to spawn something from SIRENS, for example, if it will spawn the Former Human, it spawns a neophyte instead. The fact that everything is adjustable prevents gameplay imbalances since SIRENS' "Former Human" takes many more hits and seems a little more accurate with her spells.
In other words, this is one of the best mods nobody has ever heard of and I hope that it continues to bug-fix as time goes on!