Only took me about 7 months to get this up, but it's finally here!
QuakeStyle Unbound is a gameplay/randomizer mod for GZDoom 2.4+, created by myself and Xterra, the author of QuakeStyle ZX with a fair bit of input from Silentzorah, the author of DoomZone and the original QuakeStyle. It is currently being updated using 3.2.5, so there's no need to downgrade if you're using the latest version.
How does this relate to the other QuakeStyle mods? This is, for all intents and purposes, a sequel to ZX, adding greater complexity to weapons and monsters, player classes, new difficulty settings, etc.
Just like it's predecessors, weapons, monsters, and items are all tied to random spawners, things are generally sensible so as to preserve the balance of whatever map you use with it as best we can.
Get the release or devbuild versions of the mod at the links below!
Release: http://zorasoft.net/doom.html
Repository Build: https://github.com/BrianCWillis/QuakeStyleUnbound
The following information relates to the current devbuild. Most of this is true of v1.1 as well, but if you play that version, you'll notice a fair few things are missing.
Weapons
Spoiler:Monsters
Spoiler:Items
Spoiler:There are many other things, but I think now is a good time to let the mod speak for itself, partly because my post got too long and was flagged as spam. You'll find the mod info and currently incomplete credits inside the Documentation folder packaged with the mod files. We're still working on those, and it's especially lacking in the devbuild.
Lastly, have a video!
https://www.youtube.com/watch?v=KX4JUHiPfM0&t=88s
Thanks for giving this post the time of day. hope you all enjoy!