I think he was talking about the stuff from Final Doomer+ in his mod.Sgt. Shivers wrote:If term doesn't have a problem with it I don't see any reason why you can't keep working on this.vova123 wrote:Sgt. Shivers
So, are You not mad at me and don`t mind, if this thread continue to exist?
High Noon Drifter v1.2c - Slightly OverPowered Edition v0.7
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
Re: High Noon Drifter v1.2c - Slightly OverPowered Edition
Re: High Noon Drifter v1.2c - Slightly OverPowered Edition v
I added self damage and fire power options for Grenades, Quick Grenades and Rockets in "Mod Options->EXPLOSIVES DAMAGE OPTIONS".
Re: High Noon Drifter v1.2c - Slightly OverPowered Edition v
Added couple more minor tweaks.
I tested this with Project Brutality 3 Monsters Only Alpha1 mod - did work quite well for me ( i did complete Maps Of Chaos - HardCore edition on Ultra Violence without any problems ).
On the off chance that someone else is may be interested in playing this mod with Project Brutality 3 Monsters Only Alpha1, i can only provide the EDITED version of
Project Brutality 3 Monsters Only Alpha1 to work with this mod, i haven't been able to do a simple patch for it.
I tested this with Project Brutality 3 Monsters Only Alpha1 mod - did work quite well for me ( i did complete Maps Of Chaos - HardCore edition on Ultra Violence without any problems ).
On the off chance that someone else is may be interested in playing this mod with Project Brutality 3 Monsters Only Alpha1, i can only provide the EDITED version of
Project Brutality 3 Monsters Only Alpha1 to work with this mod, i haven't been able to do a simple patch for it.
Re: High Noon Drifter v1.2c - Slightly OverPowered Edition v
v0.6 - added Gatling Gun and couple more minor tweaks.
Re: High Noon Drifter v1.2c - Slightly OverPowered Edition v
v0.7 - Added option to adjust Gatling Gun damage and changed Heavy Machine Gun secondary fire mod to a "High Precision Fire Mode".
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- Posts: 32
- Joined: Thu Apr 19, 2018 6:46 pm
Re: High Noon Drifter v1.2c - Slightly OverPowered Edition v
Minor quibble - machine gun pickups say I got the Cintia 1901 (the regular shotgun) instead. Granted, this was on a custom map (specifically, Fistful of DooM), so take with a grain of salt.
Re: High Noon Drifter v1.2c - Slightly OverPowered Edition v
Jayrassic ParkJayrassic Park wrote:Minor quibble - machine gun pickups say I got the Cintia 1901 (the regular shotgun) instead. Granted, this was on a custom map (specifically, Fistful of DooM), so take with a grain of salt.
I don`t know, what to tell You - i just tried Fistful of DooM and i didn`t have that problem... Did You load Fistful of DooM BEFORE High Noon Drifter addon? That`s how i usually load mappacks.
And did You use Doom2 iwad?
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Re: High Noon Drifter v1.2c - Slightly OverPowered Edition v
Yes, I did both those things. I can post a screenshot if you'd like. I'm using the stable GzDoom release.
Re: High Noon Drifter v1.2c - Slightly OverPowered Edition v
Jayrassic ParkJayrassic Park wrote:I'm using the stable GzDoom release.
What is an exact version of GZDoom, that You are using?
And, i assume, You did try Fistful of DooM with just the original High Noon Drifter v1.2c ( without my addon ) and didn`t have that problem, right?
Re: High Noon Drifter v1.2c - Slightly OverPowered Edition v
The "RPG" looks like the basic doom rocket launcher and doesn't really fit the aesthetic, nor does the vietnam-war looking heavy machine gun. The gatling gun's in a totally different style from the rest of the weapons, too.
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- Posts: 32
- Joined: Thu Apr 19, 2018 6:46 pm
Re: High Noon Drifter v1.2c - Slightly OverPowered Edition v
Never mind, I found the reason why, I'm stupid: the machine gun's picked up from a munitions sack.vova123 wrote:Jayrassic ParkJayrassic Park wrote:I'm using the stable GzDoom release.
What is an exact version of GZDoom, that You are using?
And, i assume, You did try Fistful of DooM with just the original High Noon Drifter v1.2c ( without my addon ) and didn`t have that problem, right?
Re: High Noon Drifter v1.2c - Slightly OverPowered Edition v
Jayrassic Park wrote: Minor quibble - machine gun pickups say I got the Cintia 1901 (the regular shotgun) instead.
Jayrassic ParkJayrassic Park wrote: the machine gun's picked up from a munitions sack.
I thought You were talking about machine gun pickups as in M-12 Grasa machine gun pickups and i couldn`t figure out, what could have caused it...
Anyway, glad things did work out for You.
EddieMannEddieMann wrote:The "RPG" looks like the basic doom rocket launcher and doesn't really fit the aesthetic, nor does the vietnam-war looking heavy machine gun. The gatling gun's in a totally different style from the rest of the weapons, too.
I don`t care. I like it. Not everything turned out, (exactly)as i wanted, but i still enjoy it. And i wrote in the description, that this modification was not meant to be realistic and/or making sense.
But, i guess, there was some misleading from my part - i wrote, that i`m "noob in modding", but i no modder at all. I just like to messing with stuff, but i got no talent to make something
original and/or nice looking.
Re: High Noon Drifter v1.2c - Slightly OverPowered Edition v
I wasn't getting at realism so much as the new guns not fittin' the feel. I'm sure there's sprites for a gatling gun in CaptainJ's sprite page if you need, something to keep in mind for your next mod.vova123 wrote:Jayrassic Park wrote: Minor quibble - machine gun pickups say I got the Cintia 1901 (the regular shotgun) instead.Jayrassic ParkJayrassic Park wrote: the machine gun's picked up from a munitions sack.
I thought You were talking about machine gun pickups as in M-12 Grasa machine gun pickups and i couldn`t figure out, what could have caused it...
Anyway, glad things did work out for You.
EddieMannEddieMann wrote:The "RPG" looks like the basic doom rocket launcher and doesn't really fit the aesthetic, nor does the vietnam-war looking heavy machine gun. The gatling gun's in a totally different style from the rest of the weapons, too.
I don`t care. I like it. Not everything turned out, (exactly)as i wanted, but i still enjoy it. And i wrote in the description, that this modification was not meant to be realistic and/or making sense.
But, i guess, there was some misleading from my part - i wrote, that i`m "noob in modding", but i no modder at all. I just like to messing with stuff, but i got no talent to make something
original and/or nice looking.
Re: High Noon Drifter v1.2c - Slightly OverPowered Edition v
EddieMannEddieMann wrote:there's sprites for a gatling gun in CaptainJ's sprite page if you need
Thanks for the tip, but i`m gonna stick with the ones that i currently have.
Re: High Noon Drifter v1.2c - Slightly OverPowered Edition v
you should add infinite dead man holster