High Noon Drifter v1.2c - Slightly OverPowered Edition v0.7

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slipcase
Posts: 4
Joined: Sat Jul 16, 2016 10:31 pm

Re: High Noon Drifter v1.2c - Slightly OverPowered Edition

Post by slipcase »

Sgt. Shivers wrote:
vova123 wrote:Sgt. Shivers
So, are You not mad at me and don`t mind, if this thread continue to exist?
If term doesn't have a problem with it I don't see any reason why you can't keep working on this.
I think he was talking about the stuff from Final Doomer+ in his mod.
vova123
Posts: 17
Joined: Mon Mar 05, 2018 12:53 pm

Re: High Noon Drifter v1.2c - Slightly OverPowered Edition v

Post by vova123 »

I added self damage and fire power options for Grenades, Quick Grenades and Rockets in "Mod Options->EXPLOSIVES DAMAGE OPTIONS".
vova123
Posts: 17
Joined: Mon Mar 05, 2018 12:53 pm

Re: High Noon Drifter v1.2c - Slightly OverPowered Edition v

Post by vova123 »

Added couple more minor tweaks.

I tested this with Project Brutality 3 Monsters Only Alpha1 mod - did work quite well for me ( i did complete Maps Of Chaos - HardCore edition on Ultra Violence without any problems ).
On the off chance that someone else is may be interested in playing this mod with Project Brutality 3 Monsters Only Alpha1, i can only provide the EDITED version of
Project Brutality 3 Monsters Only Alpha1 to work with this mod, i haven't been able to do a simple patch for it.
vova123
Posts: 17
Joined: Mon Mar 05, 2018 12:53 pm

Re: High Noon Drifter v1.2c - Slightly OverPowered Edition v

Post by vova123 »

v0.6 - added Gatling Gun and couple more minor tweaks.
vova123
Posts: 17
Joined: Mon Mar 05, 2018 12:53 pm

Re: High Noon Drifter v1.2c - Slightly OverPowered Edition v

Post by vova123 »

v0.7 - Added option to adjust Gatling Gun damage and changed Heavy Machine Gun secondary fire mod to a "High Precision Fire Mode".
Jayrassic Park
Posts: 32
Joined: Thu Apr 19, 2018 6:46 pm

Re: High Noon Drifter v1.2c - Slightly OverPowered Edition v

Post by Jayrassic Park »

Minor quibble - machine gun pickups say I got the Cintia 1901 (the regular shotgun) instead. Granted, this was on a custom map (specifically, Fistful of DooM), so take with a grain of salt.
vova123
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Joined: Mon Mar 05, 2018 12:53 pm

Re: High Noon Drifter v1.2c - Slightly OverPowered Edition v

Post by vova123 »

Jayrassic Park wrote:Minor quibble - machine gun pickups say I got the Cintia 1901 (the regular shotgun) instead. Granted, this was on a custom map (specifically, Fistful of DooM), so take with a grain of salt.
Jayrassic Park
I don`t know, what to tell You - i just tried Fistful of DooM and i didn`t have that problem... Did You load Fistful of DooM BEFORE High Noon Drifter addon? That`s how i usually load mappacks.
And did You use Doom2 iwad?
Jayrassic Park
Posts: 32
Joined: Thu Apr 19, 2018 6:46 pm

Re: High Noon Drifter v1.2c - Slightly OverPowered Edition v

Post by Jayrassic Park »

Yes, I did both those things. I can post a screenshot if you'd like. I'm using the stable GzDoom release.
vova123
Posts: 17
Joined: Mon Mar 05, 2018 12:53 pm

Re: High Noon Drifter v1.2c - Slightly OverPowered Edition v

Post by vova123 »

Jayrassic Park wrote:I'm using the stable GzDoom release.
Jayrassic Park
What is an exact version of GZDoom, that You are using?
And, i assume, You did try Fistful of DooM with just the original High Noon Drifter v1.2c ( without my addon ) and didn`t have that problem, right?
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EddieMann
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Location: Arizona

Re: High Noon Drifter v1.2c - Slightly OverPowered Edition v

Post by EddieMann »

The "RPG" looks like the basic doom rocket launcher and doesn't really fit the aesthetic, nor does the vietnam-war looking heavy machine gun. The gatling gun's in a totally different style from the rest of the weapons, too.
Jayrassic Park
Posts: 32
Joined: Thu Apr 19, 2018 6:46 pm

Re: High Noon Drifter v1.2c - Slightly OverPowered Edition v

Post by Jayrassic Park »

vova123 wrote:
Jayrassic Park wrote:I'm using the stable GzDoom release.
Jayrassic Park
What is an exact version of GZDoom, that You are using?
And, i assume, You did try Fistful of DooM with just the original High Noon Drifter v1.2c ( without my addon ) and didn`t have that problem, right?
Never mind, I found the reason why, I'm stupid: the machine gun's picked up from a munitions sack.
vova123
Posts: 17
Joined: Mon Mar 05, 2018 12:53 pm

Re: High Noon Drifter v1.2c - Slightly OverPowered Edition v

Post by vova123 »

Jayrassic Park wrote: Minor quibble - machine gun pickups say I got the Cintia 1901 (the regular shotgun) instead.
Jayrassic Park wrote: the machine gun's picked up from a munitions sack.
Jayrassic Park
I thought You were talking about machine gun pickups as in M-12 Grasa machine gun pickups and i couldn`t figure out, what could have caused it...
Anyway, glad things did work out for You.
EddieMann wrote:The "RPG" looks like the basic doom rocket launcher and doesn't really fit the aesthetic, nor does the vietnam-war looking heavy machine gun. The gatling gun's in a totally different style from the rest of the weapons, too.
EddieMann
I don`t care. I like it. Not everything turned out, (exactly)as i wanted, but i still enjoy it. And i wrote in the description, that this modification was not meant to be realistic and/or making sense.
But, i guess, there was some misleading from my part - i wrote, that i`m "noob in modding", but i no modder at all. I just like to messing with stuff, but i got no talent to make something
original and/or nice looking.
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EddieMann
Posts: 524
Joined: Sun May 18, 2014 7:25 pm
Location: Arizona

Re: High Noon Drifter v1.2c - Slightly OverPowered Edition v

Post by EddieMann »

vova123 wrote:
Jayrassic Park wrote: Minor quibble - machine gun pickups say I got the Cintia 1901 (the regular shotgun) instead.
Jayrassic Park wrote: the machine gun's picked up from a munitions sack.
Jayrassic Park
I thought You were talking about machine gun pickups as in M-12 Grasa machine gun pickups and i couldn`t figure out, what could have caused it...
Anyway, glad things did work out for You.
EddieMann wrote:The "RPG" looks like the basic doom rocket launcher and doesn't really fit the aesthetic, nor does the vietnam-war looking heavy machine gun. The gatling gun's in a totally different style from the rest of the weapons, too.
EddieMann
I don`t care. I like it. Not everything turned out, (exactly)as i wanted, but i still enjoy it. And i wrote in the description, that this modification was not meant to be realistic and/or making sense.
But, i guess, there was some misleading from my part - i wrote, that i`m "noob in modding", but i no modder at all. I just like to messing with stuff, but i got no talent to make something
original and/or nice looking.
I wasn't getting at realism so much as the new guns not fittin' the feel. I'm sure there's sprites for a gatling gun in CaptainJ's sprite page if you need, something to keep in mind for your next mod.
vova123
Posts: 17
Joined: Mon Mar 05, 2018 12:53 pm

Re: High Noon Drifter v1.2c - Slightly OverPowered Edition v

Post by vova123 »

EddieMann wrote:there's sprites for a gatling gun in CaptainJ's sprite page if you need
EddieMann
Thanks for the tip, but i`m gonna stick with the ones that i currently have.
64palm
Posts: 58
Joined: Sat Apr 10, 2021 7:18 am
Graphics Processor: ATI/AMD (Modern GZDoom)

Re: High Noon Drifter v1.2c - Slightly OverPowered Edition v

Post by 64palm »

you should add infinite dead man holster
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