[Gameplay] Harder Monsters!

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[Gameplay] Harder Monsters!

Postby Lazor999 » Tue Mar 06, 2018 7:25 am

Hello hello, Lazorical AKA Lazor999 here. :D
I've been messing around with zscript and thanks to the help of 3 people, i made a 13KB mod that has a really cool feature, IMO.

Features:
-Monster health multiplies everytime you enter a new level! It starts with *1.1 in map 1, but increments by .1 each level! So at map 30, secret levels included, you'd have monsters with health multiplied by 4.2 or 4.3. Can't remember. :P
-Finally beat map30? You'll be sent back to level 1, just to start the whole megawad again! see how far you can get!
-Some new difficulty levels that either buff some baddies, or turn everything into zombies.

I hope you have fun playing, and suggestions are always allowed(I'll take them into consideration)! I'll take them into consideration. The only thing i won't be adding is custom monsters/guns. I want this to be compatible with other mods and megawads.

Credits:
Zombie, jplebreton, and MarisaKirisame: helping me with the code gradually, without them i couldn't have done it :P

Images:
https://imgur.com/a/uqvez
https://imgur.com/a/H80Ao

V1-1 is here, adding 2 custom keybinds to toggle a menu, that displays how much maps you've completed so far!
Fixed a small thing where it said "Soul statistics", which is from another mod of mine. Whoops.
Attachments
HarderMonstersV1-1HudSkillLess.wad
Harder Monsters V1.1 with no hud or skill settings.
(10 KiB) Downloaded 32 times
HarderMonstersV1-1.wad
(12.18 KiB) Downloaded 56 times
Last edited by Lazor999 on Fri Mar 09, 2018 3:18 pm, edited 11 times in total.
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Re: [Gameplay] Harder Monsters!

Postby Lazor999 » Tue Mar 06, 2018 8:30 am

Did a quick update adding a menu, showing how much maps you've completed. Toggle it with keybinds bound in the options!
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Re: [Gameplay] Harder Monsters!

Postby Redead-ITA » Tue Mar 06, 2018 9:18 am

Some screenshots would be nice
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Re: [Gameplay] Harder Monsters!

Postby Lazor999 » Tue Mar 06, 2018 9:38 am

Redead-ITA wrote:Some screenshots would be nice

On it! Will be added soon.
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Re: [Gameplay] Harder Monsters!

Postby Machine-Reaper » Tue Mar 06, 2018 12:29 pm

does it work with Changemap command?

I mean you warp from map 01 to map 30 will the monsters have health multiplied accordingly?

(12in1 Survival Mappack will become very interesting with this)
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Re: [Gameplay] Harder Monsters!

Postby Lazor999 » Tue Mar 06, 2018 12:36 pm

Machine-Reaper wrote:does it work with Changemap command?

I mean you warp from map 01 to map 30 will the monsters have health multiplied accordingly?

(12in1 Survival Mappack will become very interesting with this)


No. The reason why is that i'd have to change it for *every* map, and instead, i only made it so when you load in on whatever level, the multiplier applies AND is increased by 0.1.
If you were to warp from map1 to map30 in a NEW playthrough, the monsters would have health multiplied by 1.2, because it just, well, works that way.

Another thing is that this really only works with megawads that are 32 levels long, since i made it so whenever you reach level 30, you go back to 1. I don't know a way to detect the last map of the pack myself, so it's just gonna be like that.
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Re: [Gameplay] Harder Monsters!

Postby Machine-Reaper » Tue Mar 06, 2018 1:13 pm

Lazor999 wrote:No. The reason why is that i'd have to change it for *every* map, and instead, i only made it so when you load in on whatever level, the multiplier applies AND is increased by 0.1.
If you were to warp from map1 to map30 in a NEW playthrough, the monsters would have health multiplied by 1.2, because it just, well, works that way.

Another thing is that this really only works with megawads that are 32 levels long, since i made it so whenever you reach level 30, you go back to 1. I don't know a way to detect the last map of the pack myself, so it's just gonna be like that.


does that mean it will detect that when you have played 32 maps in total it will warp you to map 01 again with all your arsenal or just finishing map 30 will warp you back to map 01?
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Re: [Gameplay] Harder Monsters!

Postby Lazor999 » Tue Mar 06, 2018 1:20 pm

Machine-Reaper wrote:
Lazor999 wrote:No. The reason why is that i'd have to change it for *every* map, and instead, i only made it so when you load in on whatever level, the multiplier applies AND is increased by 0.1.
If you were to warp from map1 to map30 in a NEW playthrough, the monsters would have health multiplied by 1.2, because it just, well, works that way.

Another thing is that this really only works with megawads that are 32 levels long, since i made it so whenever you reach level 30, you go back to 1. I don't know a way to detect the last map of the pack myself, so it's just gonna be like that.


does that mean it will detect that when you have played 32 maps in total it will warp you to map 01 again with all your arsenal or just finishing map 30 will warp you back to map 01?


When you finish map 30, you'll be warped back to map 1 with everything. It doesn't matter if you've played the secret levels or not. :P
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Re: [Gameplay] Harder Monsters!

Postby Machine-Reaper » Tue Mar 06, 2018 1:35 pm

Lazor999 wrote:When you finish map 30, you'll be warped back to map 1 with everything. It doesn't matter if you've played the secret levels or not. :P


understood, trigger at map 30.
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Re: [Gameplay] Harder Monsters!

Postby Lazor999 » Fri Mar 09, 2018 3:26 am

Posted a version without skill settings or hud if you want to play this with other mods. It just adds a mapinfo lump, and an event handler. So, it should be compatible with pretty much anything you want it to be compatible with!
Tell me if something doesn't work and i'll try to fix it. :P
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