[DEAD] Endie's Battlefield 3 weapons

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Endie
Posts: 227
Joined: Thu Mar 16, 2017 7:34 pm
Graphics Processor: nVidia (Modern GZDoom)
Location: Somewhere in the void

[DEAD] Endie's Battlefield 3 weapons

Post by Endie »

As the title says

This was first relased as a base weapon pack, for people who dont know where to start and then use the previous version as "Base". But, i decided to not throw this out, since we haven't much "BF3" mods out there

what to expect from this

Nothing but a simple coded weapons, with some fancy sprites and original BF3 sounds.
i also added lots of screen animations, like recoil effects, crouching animations and select-deselect animations, along with new custom A_Raise states

what's done for now

- Weapons
Spoiler:
Player Classes
Spoiler:
To do list

- Reloading system (in progress)

- Melee/Grenade/Sprint buttons (in progress too)

- Class functions (Such as "assault medic can drop an medkit" or "support can drop ammo" stuff)

- Weapon spawners (with randomizers, so you can have all guns in a single playthrough)

- New enemy IA (for now, the mod is playable with any monster pack, also, when played with BD monsters only, some weapons have special effects (like the M98B that when hits a soldier, blows it in a half, or any LMG that when fire against small enemies, cut 'em apart))

Credits

- Digital Illusions CE (Aka DICE)
All BF3 content, such as weapon sprites, sounds, images, logo and related-stuff

- ID Software
Doom itself :p

- Nash
GZ-Qtilt code for strafe tilting-camera

Download (DropBox): https://db.tt/CSh28JDc0c

Screenshots
Map is CityAssault (cityass.wad)
Map is CityAssault (cityass.wad)
BF3D_CityAssault.png (117.13 KiB) Viewed 3027 times
Map is The Cargo Hub.wad
Map is The Cargo Hub.wad
BF3D_MG36.png (109.29 KiB) Viewed 3027 times
Edit: This project is no longer being developed. i'm sorry
Last edited by Endie on Thu Jun 14, 2018 9:13 am, edited 3 times in total.
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-Ghost-
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Joined: Wed Sep 08, 2010 4:58 pm

Re: [WIP] (Not so important) Endie's Battlefield 3 weapons

Post by -Ghost- »

Nice to actually see some non-CoD weapons. I always thought BF had better animations and sounds anyway.
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VGA
Posts: 505
Joined: Mon Mar 28, 2011 1:56 am

Re: [WIP] Endie's Battlefield 3 weapons

Post by VGA »

The guns are huge, they take up 1/3 of my view :D
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Valherran
Posts: 1405
Joined: Tue Oct 27, 2009 12:58 pm

Re: [WIP] Endie's Battlefield 3 weapons

Post by Valherran »

Looking good! I will have a look at this after it's complete.
PooshhMao
Posts: 135
Joined: Sun Oct 06, 2013 2:09 am

Re: [WIP] Endie's Battlefield 3 weapons

Post by PooshhMao »

Nice work so far, keeping an eye out for future releases!
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-Ghost-
Posts: 1769
Joined: Wed Sep 08, 2010 4:58 pm

Re: [WIP] Endie's Battlefield 3 weapons

Post by -Ghost- »

Finally got a chance to try this out, the weapons mostly feel pretty good. Some of the sounds could be better, like more variety of firing shots for the pistols. Some of the weapons are a bit big too, and take up a lot of the screen like the M4; you did a great job with the sprites though, they all look great! It's a little hard to tell much else right now since there's no ammo or anything for them yet to really get a feel for balance.
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Endie
Posts: 227
Joined: Thu Mar 16, 2017 7:34 pm
Graphics Processor: nVidia (Modern GZDoom)
Location: Somewhere in the void

Re: [DEAD] Endie's Battlefield 3 weapons

Post by Endie »

I'm working on another project now, so this one is abandoned. I would like to get this thread locked, please.
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