BulletZ: Proof-of-concept universal hitscan replacement

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Re: BulletZ: Proof-of-concept universal hitscan replacement

Postby dawnbreez » Sun Aug 15, 2021 4:22 pm

XASSASSINX wrote:I am probably a bit late to this thread, but has anyone fixed the tracer damage replacing the master damage? for debbuging, a zombieman that deals 500 damage with a hitscan always deals the standard (3 * random(1,3)) damage formula. Has anyone found a fix to this?

I haven't found anything. Might ask for help in some of the discords I'm in later.
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