Steve's Flashlight Mod

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Re: Steve's Flashlight Mod

Postby WARCHILD_89 » Thu Jul 12, 2018 5:14 pm

This is EXACTLY what I´ve been looking for since the flashlight from here: viewtopic.php?f=105&t=37763&hilit=flashlight

destroys Framerates on my complex maps.
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Re: Steve's Flashlight Mod

Postby Mynameislol » Mon Jul 16, 2018 8:57 am

It causes out of sync in multiplayer, though it's still the best flashlight mod!
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Re: Steve's Flashlight Mod

Postby A_D_M_E_R_A_L » Tue Jul 17, 2018 8:15 pm

Was this flashlight tested on wads with lots of 3D floors?
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Re: Steve's Flashlight Plus

Postby Hexereticdoom » Thu Sep 12, 2019 6:34 am

Bumping the thread for presenting you a slightly modified version of this mod/addon, which I have called Steve's Flashlight Plus.

It's practically the same archive, but I have updated a bit the menus and made some text and code optimizations in most of lumps for taking a little less space. Also, I have incorporated a 'click' sound for turning on/off the flashlight. :wink:

Besides, I have tweaked the default CVARINFO variables to a more generic value, optimized for a fast start (but still can be changed to your personal taste):

Code: Select allExpand view
Color = White
Intensity = 512
Inner Angle = 16.0
Outer Angle = 32.0
Location = Center View


Credits to SuaveSteve, the main author of the mod/addon.

Hope you like it! 8-)

DOWNLOAD STEVE'S FLASHLIGHT PLUS
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